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Come forth followers of the True Gods...


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I'm a new convert to the Chaotic Powers, moving from Space Marines in 2nd edition, to Dark Eldar in Third Edition, to Eldar in 4th Edition, now It appears that I've fallen back into darkness and starting dealing with Chaos.

 

I want to place Chaos Space Marines, more specifically I want to follow one God. I have largely been leaning towards Khorne because the thought of bloody slaughter and close combat is something I love. Also, Beserkers have had a reputation since 2nd edition of being the most fearsome killers in the game (Except they aren't anymore).

 

That having been said...

 

The thought of Terminators with a 4+ invulnerable is intriging, and so is magic (the only magic in 40k). So Tzeentch is an option....

 

Nurgle pulls to me with the conversion ideas, the unstoppable Death Guard and the Tough Plague-ridden marines are always fun...

 

Last, Slaanesh is appealing as well, because they are a balanced force that can equal the eldar speed. The only problem is the Lash of Submission spam and I absolutely hate following the crowd, and especially hate those armies that everyone is doing because they think it's the best way to power game.

 

(A tip... If everyone is taking the Eldar Falcon Spam... Tournament players adjust their armies to account for this. So when you pull out an army that doesn't spam Eldar Falcons, most people will be a bit worried to start the game!)

 

I never spammed falcons, I took a mass of 3+ troops (Wraithguard, Scorpions, Warpspiders) and used the effectively. I didn't need someone else's army list to play my army...

 

 

SOOOOO... back on topic.

 

I want you, the followers of Chaos, to help me chose which God I should dedicate to. Present your cases and corrupt my soul for your God and you may be rewarded for your efforts!

 

Will my sacred number be 6, 7, 8, or 9?

 

Give me your suggestions!

 

(Also, if you're undivided you can throw your opinions in too, but it would be a hard stretch to get me to sway away from one God)

Follow Khorne, the Blood God, the Lord of Skulls, and you will not live to know regret!

 

Khorne offers the greates of gifts to those loyal to him in every way imaginable.

 

Fluffwise your warriors can be psychotic madmen and butchers who exist only to murder in the name of their god, or they can be the hard-bitten warrior elite of the Chaos Forces. The World Eaters are the line breakers, the shock assault, the ones who are chosen to storm the enemy and rip victory from them on the roaring teeth of a chain axe. Khorne knows no defeat, for every death - whether their or yours - is welcomed by the Blood God. Rush the enemy lines and revel in every life lost getting there, for you know that once you get there no one can stop you, and every death suffered in the charge is a blessing in disguise.

 

Tactically the forces of the Blood God are more viable as a complete army than any other, for the Mark of Khorne is cheaply bestowed upon your servants, and while every other follower of the weakling who would oppose you struggle to compete in conventional warfare with conventional weapons, you know that you can dominate the foe on your own terms, and that no matter what weapon they possess they will not be able to withstand you in close combat. The Assault phase is yours and yours alone. Every player turn allows you to butcher more and more, and offer torrents of blood up to your God, for while others mess about with only five assured shooting phases, you have ten assured assault phases in which to decimate your foes. Khorne Berzerkers are once again to be fear as one of the most powerful assault units in existence, and nothing can hope to survive an assault by eight of Khorne's favoured warriors. WS5, S5 and I5 on the charge with 4A - find me a foe who can withstand that! Park a laden Rhino close to your prey and know that they are doomed. If they run, the Berzerkers dismount and pursue. If they destroy the Rhino, your Berzerkers climb forth without fear and charge the enemy all the same. Combats are swift and bloody, ensuring that you can saw through the enemy to devestating effect. Your basic troops are better than the dedicated assault units of most other armies - remember that.

Our God gifts us with the only bonus that cannot be denied. Nurgle's toughness can be overcome by heavy weapons. Slaanesh's speed can be outdone foes who are faster. Tzeentch's magic protection can be overwhelmed by sheer numbers and weight of fire. Khorne's extra prowess in close combat - what can deny that?

 

From a hobbiest perspective you can creat anything you ever wished with the forces of Khorne! Vikings/Raiders in space? Go for it! Gladiators? Hell yes! The ranks of disciplined shock troops? Welcome the warrior coven! The frenzied madmen who can drive the enemy to flight with the very whisper of their name? Blood for the Blood God! Pansies in Pink? Ha ha, not in this life time!

 

Then we have Khârn - a man who inspires fear like no other! Enter the champion of Khorne - the warrior without equal - the killer of men - the slayer of heroes! No one can stand before his 7 attacks on the charge that hit on 2s and wound on 2s, and you can imagine that the body count he will amass at the end of every game will mock that of any other character. He is rightly feared, he is rightly reveared, he is the ultimate warrior! and a steal at 165pts! Trust me, he kills everything!

 

I too have played Eldar (I was a follower of the Swordwind), and let me tell you that nothing is more welcoming to me that to embrace the Blood God after having served Khaine for as long as I did. No longer do you have to worry about your units, no longer does every piece of the puzzle have to fit in place. Your puzzle now has one piece, and that piece fits very, very well. Go forward, get into combat... the rest is in the Blood God's hands - and he likes you ;)

 

Release the beast within and rejoice in the glory of slaughter!

That is the best that Slaanesh has to offer? A God who values elegance, poise, and pleasure above all others and his emisary has less words than one who follows a God dedicated to Slaughter?

 

I must say... Slaanesh's whispers could not be heard over Khorne's bellowing roar issued by Lady Cannoness' post....

 

What of Nurgle or Tzeentch? Have they no voice for their will?

Well you only find khorne, Tz, nurgle and slanny appealing, so that narrows it down quite a bit :lol: .

What kind of s/m army do you have ?

I wouldn't get a chaos army that was too much like your s/m army.

for example if your s/m army was BT or BA I wouldn't do a khorne army, b/c it would play basicly the same way.

When I played Space Marines, the Black Templar didn't exist... :lol: It was just Blood Angels, Dark Angels, and Ultramarines... (as far as I recall, it was a long time ago)

 

I used Ultramarines. I haven't played them for well over 10 years so don't be worried about that.

 

I do enjoy hand to hand quite a bit though.

Then I would go w/ khorne or nurgle.

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khorne - fairly simple, easy, paint scheme, but can get as

"advanced" w/ it as you want. You know the fluff "RRRRAAAA chop stuff w a chain axe, blood for the bloodgod". Plays pretty straight forward, run up get into hth as fast as possible, I personally might find those tactics tiresome after awhile, but some love it.

 

Nurgle - much more oppertunity for creative modeling and conversions, a good nurgle army looks like no other in 40k. Alittle more there in the fluff department I think, spreading plague, there is no creation w/ out decay, etc. Playes alittle differently then khorne, doesn't have to go straight into hth. Can get to within rapidfire range and unload rapidfire bolters and double tap plasma, unleash flamers and melta guns. Set up mini fire bases on objectives. then when they do get into hth the opponent has to worry about T5, FNP (on PM's), blight grenades, PF's.

-

just depends of what you want to paint and how you want to play really.

Well, what do you want to play, offensively or defensively? This is the big question. Khorne and Slaanesh are, without a doubt, the offensive, in your face, assault yer butt off armies. Nurgle and Tzeentch, on the other hand, tend to play their tactics in a defensive position, letting the enemy come to them and soaking up the fire. If you're playing a lot of objective games, you play defensively, and I'd say Nurgle is your guy. If you're playing more kill 'em all type scenarios, Khorne steps up to the plate well, and with the new run rules, Berserkers should really shine.

I was hoping to get tales of your exploits, of your reasons for your God...

 

I know how each army plays, and as a diplomat for your God, it shouldn't matter what I would like... It's your job to convince me that your god is the greatest of the Four...

 

Right now, I'd say Khorne is it, due to Lady Cannoness' great presentation...

The Lady Cannoness presents an eloquent statement. For me it's more about the brutality of it all... the wetwork, the bloodshed, the pure adrenaline pumping carnage of reaching your opponent and... ripping his head off.

 

Some armies think they are capable in close combat, but they have to do it carefully, maybe with only certain squads, or perhaps shoot you down first. Khorne cares for none of that. It's simply get to your opponent and finish him.

 

It sounds simple but it really isn't. It requires patience, and tactics. Some will try to outrun you, some will try to out shoot you, and there are times where you feel like your never going to make it into close combat, but then you do, and it's all fun and games from there.

 

I have played quite a few armies, and of chaos I've sided with Iron Warriors, Slaanesh, pure Deathguard, and Black Legion. World Eaters have probably the *least* flexible of goals between all of those Chaos armies: To get to grips with your opponent. I find it very challenging and rewarding.

 

People are saying that '5th edition' has made Khorne better again, but I still find there to be quite a bit more challenge then those 3rd edition days of Rhino rushing galore, assisted by 'real' Bloodthirsters, and Bloodletters. I still hope they revisit the true Legion rules (for all the ruinous powers) and when they do Khorne will probably get even more interesting.

 

Good luck with your decision!

Khorne is boring. In the grim darkness of the far future, who isn't filled with bloodlust? Who doesn't chop up enemies with gigantic chainsaws?

 

But Slaanesh worshippres are the ones who really enjoy it. You can take more creativity with them than arguably any other army out there: a legion that thrives on excess of all kinds, including art and visual degenerancy. So have fun with your minis in doing whatever you want with them (ie. if the pink bothers you as it seems to for some, go crazy with psychedelic swirls and starbursts). I've seen a fuzzy pink land raider (yes, fuzzy) and a Kiss-themed warband, so like Heath Ledger playing the Joker, there are no rules.

 

Plus, EC also gets the best weapons through their noisemarine cult: guitars. Guitars that have have three shots, or str8 or ap 3 depending on which you go for. As a balanced force, EC can give you both high initiative and gunlines of sonic blasters, depending on your pick. If you do want something a bit more meat-grindey, then why not buy a box of Khorne berzerkers, paint them pink and purple and throw them in your army as corrupted slave-minions? If it works in GW fluff (see the short story "Khârn") then it can work for you.

 

Finally on a background note, having a noisemarine army will give you more satisfaction than Khorne because in his/her/its own way, Slaanesh is more powerful than Khorne. Or perhaps even more powerful than the other gods. In the Warhammer Chaos daemons book it is mentioned how all the pleasure Khorne gains from bloodletting Nurgle from his little experiments and Tzeentch from his scheming feeds the power of the Dark Prince. So all your base are belong to us, foolish mortals.

 

Cheers ;)

I have 8 armies (Khorne's sacred number too!): Space Wolves, Tau, Tyranids, Deathwing, Black Legion, Witch Hunters, Necrons, and World Eaters. No army I have ever played inspires more fear than the World Eaters, because everyone knows that it is only a matter of time until you catch them, and when you do it will be all over.

 

Slaanesh tries to pass itself of as an assault force with its I5 - Ha! If they have I5, then why do they only get good guns on their cult troops, and at a price no less? The warriors of Slaanesh are self obsessed pleasure freaks who only fight not for the goal of victory and slaughter, but rather for self-indulgence and sensual stimulation. Slaanesh offers you a normal marine army with better I and occasionally an interesting gun. Slaanesh are more like the devious Eldar in their ways - precision, perfection - do you really want another army that is tied so closely to the armies you have played for the past two editions?

Eldar strike like the dueling rapier. Dark Eldar strike like agonizing needles. World Eaters strike like a sledge-hammer with spikes - throw caution to the wind, you don't need it, and Khorne rewards those who are ruthless and reckless. Balls to the Wall attitude of hard-core assaulting power.

Khorne was good in fourth, Khorne is better in fifth.

 

I have slaughtered an enemy force to the last man while only a thrid of my fighting forces manage to reach their lines intact. I have spearheaded countless assaults in team games and broken the enemy lines. I have achieve the mythical 3 - 1 kill count. I have watched in glee as Berzerkers slaughter enemy terminators the moment they arrive. I have laughed at the sight of Khârn brutally dispatching a Carnifex in one round of assault. I have witnessed my Chaos Lord roll up 17 attacks and whipe out a full squad of Marines. I have fought a Death Company toe to toe and prevailed. Countless skulls have been taken, and countless more are ripe for the red harvest. Take up the axe, mark thyself with the rune of the Blood God, and revel in the true taste of real power. I have done this, and so can you.

 

Blood for the Blood God! Skulls for the Skull Throne! (who else gets a catchy line like that?)

Bah forget the lot, go Blood Angels, we too like to rip people to shreds, drink there blood and run around like loonies. But at the end of the day after much killing we can sleep easy knowing we are the good guys still. So in a Hollywood movie we would win over the pathetic World Eaters and Khorne Berzerkers simply because we are the good guys. And if you like the Idea of Slaanesh, well us Blood angels have that too, we seek perfection where eva we can. You can keep your ugly green nurgle rotten crap but we don't want that, and as for Tzeentch well we have Mephiston, a psycher of kickarse proportions.

 

So basically you could be weak and fall to the dark gods, or you can step up and find the beauty, wrath and pure win of the Blood Angels. We where there kicking your arse in the Horus Heresy, and are still here Kicking your Arse, so what on earth is your Useless Dark gods doing (well in all fairness more then the emperor on his golden dunny but still, we don't need help).

 

Now that i have said that deep within Chaos Territory i shall ready myself for in incoming assault and release the Death Company or your pathetic Berzerkers, Pleasure those emo Noise Marines with a chainsword to the head, Cleanse the rotten Death Guard with flamers and glen 20 and Destroy the Thousand Sons with out a plan.

 

Ahh the joys of stirring the weak fools :ermm: .

Cult legion under the Chaos god Khorne, god of War and Slaughter. Original source of the partially lobotomized Beserkers who are fanatical warriors who seek only to kill in their god’s name. Color scheme is red and bronze

 

So now many of you guys are out of anger management and wondering which of the legions to play. Then you realize there is only one possible choice for you to take. The World Eaters.

 

So why play World Eaters? Simple, they are badass incarnate. They kill anything in close combat, well almost anything, charging a Carnifex with some berzerkers aren’t too smart but going at some gaunts with some enraged genetically engineered killing machines is always fun.

 

You are one of the original legions of the Great Crusade; you have awesome and tragic fluff behind you. If you like Gladiator then this is for your. Angron was one of the most badass primarchs out there.

 

The World Eaters were considered terror troops in the Heresy; unlike the Night Lords it was completely unintended. Everyone was scared of having them and their entire planetary population massacred.

 

Angron was a beast in combat, read any of the Heresy novels and you will understand what I am talking about. Jumping from a thunderhawk in midair to kill his own marines is pure unadulterated badass.

 

And guess who was the first legion to breach the Emperor’s palace? The World Eaters. They took out the fortification of the Imperial Fists almost single-handedly and butchered all the way short of the Emperor’s throne room before Horus got himself killed.

 

Now on another note Khârn, you should play World Eaters just because of this guy. He’s like the chaos version of commissar, only infinitely more badass. In fact he is probably the most badass World Eater after Angron himself.

 

As World Eaters you are so good in close combat that you have no need of those pansy magic that all the Thousand Sons are talking about. After all why turn your opponent into a chicken if you can bury a chainaxe into them instead?

 

Even being defeat is a victory for you, after all Khorne cares not where the blood flows, only that it flows.

 

Khorne wants YOU!

Bah forget the lot, go Blood Angels, we too like to rip people to shreds, drink there blood and run around like loonies. But at the end of the day after much killing we can sleep easy knowing we are the good guys still. So in a Hollywood movie we would win over the pathetic World Eaters and Khorne Berzerkers simply because we are the good guys. And if you like the Idea of Slaanesh, well us Blood angels have that too, we seek perfection where eva we can. You can keep your ugly green nurgle rotten crap but we don't want that, and as for Tzeentch well we have Mephiston, a psycher of kickarse proportions.

 

So basically you could be weak and fall to the dark gods, or you can step up and find the beauty, wrath and pure win of the Blood Angels. We where there kicking your arse in the Horus Heresy, and are still here Kicking your Arse, so what on earth is your Useless Dark gods doing (well in all fairness more then the emperor on his golden dunny but still, we don't need help).

 

Now that i have said that deep within Chaos Territory i shall ready myself for in incoming assault and release the Death Company or your pathetic Berzerkers, Pleasure those emo Noise Marines with a chainsword to the head, Cleanse the rotten Death Guard with flamers and glen 20 and Destroy the Thousand Sons with out a plan.

 

Ahh the joys of stirring the weak fools :lol: .

 

Your primarch died during the time of Horus... It's a shame your legion wasn't smart enough to join him...

 

Oh but how beautiful it must have been to watch Horus rip Sanguinius apart.

 

The thing that makes me chuckle to no end is that even coming in and seeing Sanguinius laying on the ground, broken... bleeding... dead....

 

THE EMPEROR STILL LOVED HORUS MORE...

 

Shows what he thought of your Blood Angels didn't it? Perhaps you should look towards the Gifts of Chaos, your Emperor is a husk of a corpse and your imperium will fall to the many threats that await it's doorsteps... What threatens the Realms of Chaos? Eldar? They were consumed en masse by Slaanesh. Necrons?! Their Gods fear the warp... Tyranids? Their kind has no knowledge of the warp....

 

What could a Blood Angel know of the wonders of the Universe... you are taught lies and follow a man posing as a God...

 

Still, you are rather fun to play with on the battlefield... Especially your insides...

... the ground shook as the blackened sky rippled with lightning. Commissar Logan rallied his guardsmen to hold the line. they had taken heavy casualties in the past few days, and this day seemed somehow darker. His men had suffered great hardships since the siege began, and nobody knew how long they would last, everyone was afraid.

 

All of a sudden one of his sentries was screaming "They're coming! I can see them! We're Doomed!"

 

Logan's lasgun flashed and the Sentry fell dead. Panic would not be tolerated. Stepping up to the viewfinder he caught site of what had pushed the conscript too far. There, barreling towards the main gates was a massive Landraider. It appeared to be covered in bodies. The skin of fallen warriors draped across all its surfaces. Chaotic glyphs adorned the machine, he recognized the Icon of Khorne.

 

His blood grew cold, and he started shouting orders. All the weapons mounted around him fired continuously, but still the giant war machine rampaged towards them. Lascanon blasts glancing harmlessly off the hull, missiles exploding ineffectually on impact. All too soon they would reach the outer fortifications, and then all it would come to Logan's greatest fear, man to man combat.

 

He readied his men for the assault, they were noticeably panicked, but the earlier execution had proven enough to hold their nerve.

 

With a devastating crash the behemoth breached the defenses and was partially inside the compound. Its front end suspended several meters in the air, its massive treads spinning, not finding purchase with any surface. Entire companies of guardsmen were positioned out front of the machine, taking aim at what was to inevitably spill forth. The front assault doors opened with a monstrous groan and pure terror poured out. 8 madmen in power armor, painted in blood came charging forward swinging their massive chain axes wildly.

 

The guardsmen fired all they could be were soon locked in pitched battle. Logan watched as his comrades fell rapidly, they would not stand up to these maniacs for long. He charged headlong, power sword crackling. Before he reached the first red suited Berzerker, there was a deafening roar.

 

Charging out of the Landraider, the Chaos Lord rode on the back of a huge Juggernought, both slathered in Blood. He wielded a titanic axe, bigger than a man, glowing with daemonic energies.

 

Logan knew all was lost...

 

A landraider packed with berzerkers and a chaos lord on a juggernaught with a demon weapon.

 

Incredible...

It sounds to me as if all the gods are calling to you. You might want to look into one of the undivided legions that are still floating around, Word Bearers worship all of the gods you mentioned, as does black legion so you would be able to add a hint of different icons and cult troops within either of those lists (though as a Word Bearer player myself, i would openly mock you adding zekers or any cult unit to a list ;p)...Back on subject, black legion gives the most open options to run what you like and want out of the dex without any "fluff-nazi's" ripping you a new one.

 

If you apsolutely are set on picking a single god and going that route, ive always been intrigued by the slannesh non-lash lists that come along every so often. Im a HUGE fan of their cult units equipped with bolters and a champion equipped with a PF and doom siren, you jump out of your rhino and apsolutely annihilate a poor troop unit standing in front of you, then when you get assualted you are init 5 and probably go first, cept for the power fist of course. This also leaves open a greater daemon option, init 5 raptors, init 5 terms with power weapons, init 5 possessed are seriously wrong when you roll up rending, power weapons, or furious assualt (init 6, str 6 on the charge). These are all odd options that most people dont even bother with when doing a slannesh list and i would love to see someone post exploits about their non-lash list that whoops goody too-shoes buttox.

 

Just my two cents bro...

Well, I'm a follower of great Grandfather Nurgle, may his pestilence bless me, and i play Nurgle for a few reasons.

 

1) Im a huge fan of forming a line, and slowly advancing, watching my enemies crash and die upon my men like waves to a shore.

 

2) the conversions are awesome to make, and to see.

 

3) Whats more fun then watching zombies? Watching Super-Zombies kill things!

 

My usual opponent is a Tyranid player, so masses of models running at my guys. even if they do get to my line, they die! If they try to shoot my men, they fail. and thats hows Nurgle Rules!.

 

Also, i recently made a 2 god Chaos Army, Nurgle and Tzeentch. its more fun then the Nurgle one, cuz ya get alot more magic power, alot, and i can barely turn down Thousand Sons kraken or whatevr rounds, its like a plasma gun, bo-rah!

 

So far its working. well.

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