Ambro Posted July 21, 2008 Share Posted July 21, 2008 Does anyone know wether these can be used within transport vehicles now. It says on the rule that the model must be on the table at the beginning of the turn and in the rulebook it doesnt specify whether the model counts as on the table or not when being transported, it does for units within buildings and bunkers in which it says they count as on the table even though they are literally removed from the table. It also states that distances should be measured from the hull for the purposes of working things out involving transported models and also obvioulsy allows the models to fire out the fire points in the vehicle. I would think that teleport homers can be used when within a transport as I believe the purpose of the rule is to prevent deepstriking models from using the homer to coordiante other depstrike models into position on the same turn, although im not sure so hope someone could give me a better idea. Also I remeber there was a FAQ that had this rule covered in it but its not there anymore. Link to comment https://bolterandchainsword.com/topic/141604-teleport-homers/ Share on other sites More sharing options...
njm3 Posted July 21, 2008 Share Posted July 21, 2008 The tail end of 4th edition made it clear through faqs that a model in a transport was not on the table (other than for the limited purpose of shooting out hatches). 5th edition it isn't as clear yet. There is some indication that models are "on the table" in transports, but no official blanket cover-all rule, as far as I can figure out. Vehicles, P66, mentions measuring range to the embarked unit (for purposes _other_ than shooting). This would be a strong indication that models in a vehicle are still "on the table", but hey, not conclusive. Rage, P76, also covers the effect on embarked troops in a "yes, the models really are on the table" way, but again, not conclusive. But if you are looking for a single unambiguous line "Yes, Corbulo can ride around in a Land Raider and Monty Python Holy Grail everyone within 12", you're gonna have to wait on that. Link to comment https://bolterandchainsword.com/topic/141604-teleport-homers/#findComment-1636991 Share on other sites More sharing options...
Race Bannon Posted July 21, 2008 Share Posted July 21, 2008 I would think that teleport homers can be used when within a transport as I believe the purpose of the rule is to prevent deepstriking models from using the homer to coordiante other depstrike models into position on the same turn, although im not sure so hope someone could give me a better idea. Another suggestion could be that you have a Vet Serg carry one in a Rhino that zooms to a midway point presumably behind cover or launch smoke and keeping your troops (read: homer) inside. Assuming the tank and troops survive the enemy turn ... *BIZPOW* ... Teleporting Terminators right where or near your tank. Until something is said from on high, you best seriously dig through the rulebook with your gaming-mates and decide for yourselves. Then I wouldn't get used to the tactic just in case some tourny-judge says "too bad". Link to comment https://bolterandchainsword.com/topic/141604-teleport-homers/#findComment-1636999 Share on other sites More sharing options...
SeattleDV8 Posted July 21, 2008 Share Posted July 21, 2008 and another point for them being in a trasport but still on the table is that troops now count as scoring even in a vehicle. Link to comment https://bolterandchainsword.com/topic/141604-teleport-homers/#findComment-1637031 Share on other sites More sharing options...
maniclurker Posted July 21, 2008 Share Posted July 21, 2008 Actually, I'm pretty sure you can. Chaos players can have generic daemons summoned next to rhinos that have a squad with icons, and greater daemons can possess the champ inside, so I don't see why not. I think it might even say in the chaos dex that you can have termies teleport next to icons in rhinos. If chaos can do it, I don't see why loyalists wouldn't be able to (I know that it doesn't mean they can, just a possibility.) Link to comment https://bolterandchainsword.com/topic/141604-teleport-homers/#findComment-1637085 Share on other sites More sharing options...
Ambro Posted July 22, 2008 Author Share Posted July 22, 2008 I think im going to play this as they are not allowed. It doesnt say anywhere explcitily that they are still considered on the table, it is only indicated that they are. By RAW the original statement should be taken literally, and as the troops are not literally on the table at the beginning of the turn then they should not be able to use the homer. Sounds fair enough :mellow: Link to comment https://bolterandchainsword.com/topic/141604-teleport-homers/#findComment-1638440 Share on other sites More sharing options...
DarKHaZZ13 Posted July 22, 2008 Share Posted July 22, 2008 i could do with this clearing up too at the moment I have to say yes as there is nothing saying you can't do so and troops in the rhino are on the table...just in the rhino, which happens to be on the table.... Link to comment https://bolterandchainsword.com/topic/141604-teleport-homers/#findComment-1638449 Share on other sites More sharing options...
nighthawks Posted July 23, 2008 Share Posted July 23, 2008 DarkHaZZ13 - you have to be careful of the "it doesn't say I can't" argument - the rules tell you what you can do and how to do it. as for the OP question - it's definitely a difficult one, with lots of precedent from 4th opposing it but a lot of circumstantial evidence from 5th supporting it. Given the new mindset of the rules, and the circumstantial evidence of troops claiming objectives and many other abilities, powers, and rules acting on or from models in transports in 5th, many mentioned above, I would say that it SEEMS to be that the models (and thus their wargear) count as on the table when in a deployed transport for all purposes, even homers. but as Race Bannon said - be ready for someone to tell you "too bad" - even if the designers wanted it to be so, the paradigms of 4th ed will live on in a lot of minds. Link to comment https://bolterandchainsword.com/topic/141604-teleport-homers/#findComment-1638576 Share on other sites More sharing options...
Yukka Posted July 23, 2008 Share Posted July 23, 2008 Hi. CSM Codex Page 81 Icons and Deep Strike If the Icon Bearer is inside a transport, then the range of the icon is 6" from the transport itself. It also states that an icon must already be on the table to be used so going by this, Chaos definately can teleport using icons carried in transports which must count as being on the table.. Glad I dont play normal marines hehe. Perhaps it will be cleared up in the same way in the new dex? Link to comment https://bolterandchainsword.com/topic/141604-teleport-homers/#findComment-1638823 Share on other sites More sharing options...
DarKHaZZ13 Posted July 23, 2008 Share Posted July 23, 2008 yeah, it dosn't say my space marine can't detonate a virus bomb... so its not the best argument haha but you get what I mean, I pretty much agree with what Nighthawks is saying plus I want it too be true as it would make my army more effective haha Link to comment https://bolterandchainsword.com/topic/141604-teleport-homers/#findComment-1638934 Share on other sites More sharing options...
Ambro Posted July 23, 2008 Author Share Posted July 23, 2008 I agree that all the circumstantial evidence suggests that using TH from within the vehicle was what was intended, I guess it will be cleared up hopefully with an upcoming FAQ. The reasons im not going to play it at the moment though is I know how useless GW can be at FAQ's! So it might not be cleared up for a very long time. But lets hope not. Link to comment https://bolterandchainsword.com/topic/141604-teleport-homers/#findComment-1639168 Share on other sites More sharing options...
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