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ICs and Spawn


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you can always rely on Joah for those "out there" ideas :lol:

with the ammount of spawn you have buddy i can see the attraction but the spawns lack of any save mean even though they have t5 theyre gonna go down especially at the slow speed theyre gonna be ambling about

but dont let that stop ya, more power to ya bro

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Thanks Lonewolf, I will ascend until I may slumber in the hull of my rumbling Khornate Warhound Titans.

 

Actually, with the new wound allocation and new 4+ cover saves, I wonder ... They move as cavalry, but count as always moving through cover, so charging through cover could be a deceptive tactic worthy of a chaos war sorcerer.

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I just had an, glorious vison of a huge mob of chaos spawn rolling across the battlefield herding my 10 chaos sorccerers, shapwning anything they get close. even each other when they get low on wounds. If only you could target your spawn to turn him into another spawn with gift of chaos.
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Whenever Spawn are mentioned I like to talk about my favourite special character, AHRIMAN! He can spawn up 3 models a turn, or get three tries at turning that carnifex into a gross shambling mass of flesh... come on 6's!

 

Its just that accursed instant death thing that always seems to catch him unawares...

 

As far as running an IC with the spawn, I'm not sure about that, they are mindless and must move towards the closest target and assault it if possible. A slaanesh lord on a beast, though able to charge 12" would have to target the same unit as the mindless spawn he's runnin with, reducing his usefulness... OR could he target somehting else (not being mindless) and thus steer them as they must shoot/attack the same target?

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S&P 9 wound S5 T5 Meatshield useless??? Now we just got to figure out the best IC to put in the middle of this meat bomb.

 

 

Thanks Lonewolf, I will ascend until I may slumber in the hull of my rumbling Khornate Warhound Titans.

 

Actually, with the new wound allocation and new 4+ cover saves, I wonder ... They move as cavalry, but count as always moving through cover, so charging through cover could be a deceptive tactic worthy of a chaos war sorcerer.

I was going to point that out.

With the new wound allocation system, there is no meat shields.

The only reason to have the sorcerer in the group is to let you roll the first X against the spawn instead of the sorcerer. But if you have a group of 4 (including the sorcerer), 1/4 of the wound allocations will go to the sorcerer. So any unit of 3 will have the same benefit.

 

Now 4+ cover saves for everyone means the worse shooting save you should get is 4+. So all non-save units (Spawn) are now 4+ while moving.

 

So Spawn got a little better (if they can claim the 4+ save). Still can't. . .

 

The Dark One.

You let the spawn move first, he just has to move 2" away from the spawn to be his own unit again. So if he moves within 2" of them, he joins them automatically (new 5th rules) unless he is closer to another unit. He then has to move 2" away from them to seperate.

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So if I understand this correctly, this opens up a whole new can of whup-ass.

 

I'm going to go through the IC/wound allocation just so I can get this straight. We have 3 Spawn and one HQ.

 

Turn 1. They come in from the table edge together up to 6" S&P towards the nearest enemy. If in range of enemy they charge but probably they're not in range yet.

 

Turn 2. There's two groups of enemy in range. Say, Firewarriors closest and Kroot just on the right of the Firewarriors. The Spawn separate from the HQ and move towards the Firewarriors. The HQ then moves towards the Kroot. The Spawn then assault the Firewarrior and are locked in. The HQ assault the Kroot and finish them off (more blood for the blood God).

 

Now, if I understand this new mechanic, the HQ then has a chance to consolidate (massacre move) back joining the Spawn?

 

Man-oh-man, if that's the way it is then this new HQ mechanic deserves some studying.

 

Now, one further thing I am curious about is wound allocation. The models in above each have 3 wounds. If they get fired upon and wounded by 2 meltaguns, 2 bolters, if there's no cover: the three Spawn each get a wound and the HQ gets an armour save. So are all three Spawns now at 2 wounds each, or does one Spawn get removed completely? If they each have two wounds and they get shot by the same example above, do they now go down to one wound each???

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As far as the "Mindless" or "rage" special rule-- Pg46 states that the unit may lose their special rules as a result of the character joining the unit. It doesn't matter to me as I personally like the psychopath rule. But, if we were to replace "infilitrate" with "x" in the provided example, then it would follow that the unit loses it's "mindless" special rule.
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