Marius Kingslayer Posted July 31, 2008 Share Posted July 31, 2008 Ok I came across something a bit ambiguous today while playing against a friend of mine... Basically, he moved his razorback 12", disembarked within 2" of a Building then embarked into the building. Now I know most of you would say immediately "NO WAI!", but under pg66 of the 5th Ed rulebook, it says; models can only voluntarily embark or disembark in the Movement phase, and may not voluntarily both embark and disembark in the same player turn. However, they may embark and then be forced to disembark if their transport is destroyed. Thats the exact quote from the book (if i'm breaking any rules, mods, feel free to do as you please). While it does say you cant do both in the same movement phase, the last line treats the entire passage as though it was treating the rule based on ONE TRANSPORT only. It also doesn't say anything about disembarking then embarking into another transport (Buildings use same rule as transport). Also my friend raised an interesting point; the entry can be interpreted as Embark THEN Disembark in the same player turn. Therefore, nothing is stopping you from Disembarking THEN Embarking. While this may be a bit anal and RAW-based, I think it is worth a thought. As I think its pretty fluffy myself for a squad of marines to jump out right in front of a building's entrance then run in to secure it, I allowed it. Maybe I'm thinking too much, or maybe not thinking at all. Just thought I should share and get your thoughts on it. Thanks! Link to comment https://bolterandchainsword.com/topic/142496-embarking-and-disembarking/ Share on other sites More sharing options...
SpideyScott Posted July 31, 2008 Share Posted July 31, 2008 As you say the rule says may not voluntarily both embark and disembark in the same player turn. It doesnt matter what order it is done in you cant voluntarily do both in the one turn. At least thats my opinion. Link to comment https://bolterandchainsword.com/topic/142496-embarking-and-disembarking/#findComment-1648605 Share on other sites More sharing options...
SeattleDV8 Posted July 31, 2008 Share Posted July 31, 2008 Voluntarily is the key point. when your vehicle is destoryed you are forced to do an emergeny disembarkment. you can't choose to do both in a turn but may have to involuntarily. Link to comment https://bolterandchainsword.com/topic/142496-embarking-and-disembarking/#findComment-1648640 Share on other sites More sharing options...
Cale Posted July 31, 2008 Share Posted July 31, 2008 No. There's nothing in the rule to support either of the things you suggest. First off: "...it was treating the rule based on ONE TRANSPORT only" is flatly wrong. The rules don't mention anything about a single transport or multiple transports or transports at all. It says, and I quote you, "models can only voluntarily embark or disembark in the Movement phase, and may not voluntarily both embark and disembark in the same player turn." Does that say anything about a single transport? No. It says that models may not voluntarily both embark and disembark in the same player turn. Nothing about single transports, nothing about multiple transports, just a flat-out restriction on embarking and disembarking--regardless of what they're hopping on or off. Secondly, we have: "the entry can be interpreted as Embark THEN Disembark in the same player turn. Therefore, nothing is stopping you from Disembarking THEN Embarking." No it can't. It doesn't say the word then. It doesn't have any phrasing at all which implies a temporal relationship between the embarkation and the dismebarkation except the phrase "in the same player turn," which very clearly indicates that it doesn't matter in which order the hoppings on or off occur. Anyone who really thinks that the rule you quoted can be interpreted in the manner you suggest is an idiot, plain and simple--and you can tell your buddy I said so. =p Link to comment https://bolterandchainsword.com/topic/142496-embarking-and-disembarking/#findComment-1649079 Share on other sites More sharing options...
boreas Posted August 1, 2008 Share Posted August 1, 2008 Am I missing something? I've read the 5th ed rulebook, but I dont remember that you had to embark into a building. Mind you I read the building rules rather hastily as I'm used to playing in CoD context (so ruins more than buildings I guess). Phil Link to comment https://bolterandchainsword.com/topic/142496-embarking-and-disembarking/#findComment-1649156 Share on other sites More sharing options...
HiveFleetEzekial Posted August 1, 2008 Share Posted August 1, 2008 You don't remember seeing it, because it's not there. You don't 'embark' into a building. You just simply move into it. Aside from that, he cheated in another way entirely. Transport moved, they diesmbarked, then moved. That's not allowed. They can get out and move before the transport moves, but not after it moves. Link to comment https://bolterandchainsword.com/topic/142496-embarking-and-disembarking/#findComment-1649249 Share on other sites More sharing options...
Marius Kingslayer Posted August 1, 2008 Author Share Posted August 1, 2008 You don't remember seeing it, because it's not there. You don't 'embark' into a building. You just simply move into it. Aside from that, he cheated in another way entirely. Transport moved, they diesmbarked, then moved. That's not allowed. They can get out and move before the transport moves, but not after it moves. But on page 79, First paragraph, last sentence of the 5th Ed BRB/BBB, it states that; "Moving in or out of a building works the same as embarking or disembarking from a vehicle" And on page 66, 2nd paragraph of 2nd column first sentance of the 5th Ed BRB/BB, it states that; "A unit can embark onto a vehicle by moving each model to within 2" of its access points in the Movement Phase" Embarking and Disembarking rules aside, technically, you've moved your models (via disembarking from a transport) in the movement phase to within 2" of the building's access points in the Movement Phase. I just want to make sure this rule is really solid in all arguments so it does not happen again. Thanks guys ! Link to comment https://bolterandchainsword.com/topic/142496-embarking-and-disembarking/#findComment-1650010 Share on other sites More sharing options...
nighthawks Posted August 1, 2008 Share Posted August 1, 2008 if Moving into an intact building works the same as embarking, then limits to the ability to embark would be limits to the ability to move into a building. feel free to disembark and run to the cover of the side fo the building or into ruins / area, but you can't disembark THEN enter a building in the same turn. the only time you may both embark and disembark in the same turn is when the disembarkation was involuntary i.e. from a "vehicle destroyed" result on the damage table (which applies to buildings, too). Link to comment https://bolterandchainsword.com/topic/142496-embarking-and-disembarking/#findComment-1650059 Share on other sites More sharing options...
HiveFleetEzekial Posted August 1, 2008 Share Posted August 1, 2008 But on page 79, First paragraph, last sentence of the 5th Ed BRB/BBB, it states that; Missed that bit. Still haven't really gotten around to the rules on most buildings, as my LGS doesn't use ones that can be entered all that often (we barely have a handfull as it is). But my other point stands. He cannot move the vehicle, disembark, then move the troops that were inside it again. Nomatter the distance it moved, even if all it did was pivot. The tank moving before they hop out restricts them from doing any more moving. And as others have said, a squad cannot both embark and disembark in the same turn. So, he plaid it wrong, and/or possibly cheated... Link to comment https://bolterandchainsword.com/topic/142496-embarking-and-disembarking/#findComment-1650161 Share on other sites More sharing options...
mad727 Posted August 10, 2008 Share Posted August 10, 2008 Good one to untangle. It does seem he stretched the rule. disembarking and then embarking .... though... you can now disembark after a transport vehical has moved and "Run" instead of shoot in the "shoot" phase. So, could running allow you to "Enter/Embark" into the building if they are within 2" or roll high enough on the D6 roll for "Run"? I'm tempted to say yes. Why not, they are moving. Something to think about. Link to comment https://bolterandchainsword.com/topic/142496-embarking-and-disembarking/#findComment-1659386 Share on other sites More sharing options...
SeattleDV8 Posted August 11, 2008 Share Posted August 11, 2008 The embarking is into INTACT buildings. For ruins you could run into them. The intact buildings are a new subset of the rules. they are treated like vehicles ie. armor , fire points and rolling on the vehicle damage table. Link to comment https://bolterandchainsword.com/topic/142496-embarking-and-disembarking/#findComment-1659568 Share on other sites More sharing options...
mad727 Posted August 11, 2008 Share Posted August 11, 2008 Good point. I also realized it states you can D or E in the "Movement" phase not the shooting phase, even with run. Therefore, Your friend could disembark but not embark in an intact building. Link to comment https://bolterandchainsword.com/topic/142496-embarking-and-disembarking/#findComment-1659650 Share on other sites More sharing options...
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