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Obliterators


Terminus

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I notice a lot of people simply LOVE obliterators. Why is that? On paper, they are very expensive (2 terminators or 5 marines worth), and while being able to pull a lascannon out of thin air is nice and all, they aren't particularly sturdy. One powerfist or lascannon shot, and bye bye Obliterator. Those 2 wounds would matter a lot more if they were T5.
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The thing you dont happen to notice is that when they're small units, or in units of 3, they happen to rule more then you think. Tell me what can:

1) Deep strike with a multi-melta, twin-linked meltaguns/plasma guns/flamers.

2) Pound with powerfists while move and shoot with lascannons. (Surprising counter charge unit vs big things)

3) Pull out plasma cannon shots in force other then dreadnoughts, and have 2 wounds to stop a rare overheat wound from removing a model.

4) Move and shoot to hellish effect when included in a vehicle army, slipping around a tank to "snipe" with great effect on longshopts at the edge of the enemy force.

 

On top of all that, move and shoot forces have major effect these days, even still a singular Oblit can cause chaos effectively when people know what they're doing with them. Especially when they're just outside 48" against a laspredator, and move in to kill it (if your advanced with knowing the range to the table corner! - I got lucky twice with this tactic myself, unlucky many times though)

 

Lets face it, Havocs cant move and shoot those big guns, and vehicles get stunned more often then we like to admit or worse. Also on the upside, Ive charged a full bloodthirster from the daemon codex, and wiped the floor with it with 3 oblits.

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Oblits are simply marvellous. Ultimate heavy support infantry in the game, hands down.

 

I class my love for them in two ways: why I like them & why my opponents don't like them.

 

Why I like them:

-Unlike any other heavy support unit in the game, they do not have to be custome equipped to deal with a certain foe - you never find yourself thinking "darn, I brought the wrong weapon to this game; what I really needed was a Plasma Cannon, not a Las Cannon". Oblits pack everything - so they can counter any threat.

-Fearless.

-2+/5+ 2W makes them very difficult to counter with shooting.

-Move and shoot. Totally awesome! This means that they can support an advance, reposition to improve LoS without hampering their effectivness, and be difficult to engage at either range or close combat. No longer do you have to expose yourself to enemy fire because 'that one shot is worth the risk' - now you just move and shoot!

-Price. I take 2 oblits, and 150pts is a great deal for something that almost always survives the battle and ALWAYS makes their points back.

 

Why my opponents hate them (Yes, I asked)

-Cheap points cost for all the weapons they get, plus housing them in a package equal to 2 terminators is a real boon.

-They can morph any weapon at any time, so it is damn near impossible to predict what unit they feel like popping.

-They are a threat to absolutely everything.

-They are not big targets, they are very difficult to outshoot, and they are hardly worth the sacrifice of an assault unit to destroy (especially since they are no pushovers in close quarters.)

-They are always where they don't want them to be when they don't want them to be there.

 

Yes I hear these words alot during deployment: "Oh Great! Obliterators! *Grrrrrr*"

 

Oblits have my vote for best all round unit in the game.

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first of all a single lascanon cant be sure of killing them . not with +5inv and most models having +4 cover . this means to kill a single oblits your opponent has to divert a lot of fire power [a las pred two units of sm etc] those cost more then 1 oblit . also the normal set up for oblits is 2 . this means that even if your opponent does kill one there is still the other one stuning his tanks , using his weapons tropps etc . against small weapon fire 5T and 2 W is ok .

also oblits are the cheapst and most pro active hvy support we have that is also very flexible thanks to its arment . besides the oblits the only must have in chaos armies is a dakk pred for armies bigger then 1500 pts .

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besides the oblits the only must have in chaos armies is a dakk pred for armies bigger then 1500 pts .

"Dakka predator"? I'm assuming you're talking about autocannon, HB sponsons, a havoc launcher and daemonic possession? Is that really a "must-have"? Wouldn't a defiler be just as good?

 

That d6" movement makes it a bit difficult to position for that sniper shot or assault, doesn't it?
Not really - as it's 2x d6 + pick the highest. :)

Ah! Right you are, someone I glazed over that portion of the rulebook.

 

 

Consider me sold! :lol: The question now is, 2x defilers and a unit of 2x oblits? Or 2 units of 2x oblits and a defiler?

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I prefer defilers in units of two, and set them on both sides of a long table edge, or a flank charge if I feel melee might be the best option for them and fleet forward and if they get immobile they shoot their cannon still drawing fire. For oblits I prefer a tripple, or 2 units of 2 usually to be able to split fire and have a second lascannon/plasma cannon to pound a single unit where I need to make space as much as possible. Singular oblits for smaller games works wonders though, if you really get the whole snipe around your vehicles down.

 

For you though if you already own the models, and like to practice with the oblits I would say 2 defilers and 2 oblits for starters. Gives the enemy some choice to shoot at and not obliterate your oblits before you get to use them and figure their style out. I prefer close to the middle towards the back so when I figure out 36" and 48" range I make my way away from the stationary units like havocs/devistators and so on. Also to make sure my plasma cannons can make range if I need them to move forward, still a guess match though!

 

Oh and a side note, certain enemies like eldar hate oblits. Mobile lascannons beyond their 36" range brightlances (which, the few str8 weapons they have that instant kills oblits) forcing their things to move closer and you can make use of that. Others include Tau Battlesuit armies, Orks and Tyranids who hate that, and rely on ranged firepower to take your oblits. Having some melee to buffer would be wise.

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"Dakka predator"? I'm assuming you're talking about autocannon, HB sponsons, a havoc launcher and daemonic possession? Is that really a "must-have"? Wouldn't a defiler be just as good?

over priced . no possesion and no havock launcher . and a defiler wouldnt be as good first of it cost more [in fact to change a cheap almost 100 pts dakka pred for a defiler you have to drop a rhino or upgrades from asp champions] . and it is a must have [specially in non lash builds] , both the rise of cover and of horde armies moves the meta game to mulit shot weapons [the death of the 5 man hvy weapon squad doesnt help here too] .

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I guess I can understand avoiding possession due to the cost, although ignoring 2 of the damage results should pay for itself rather quickly. But no Havok launcher? That thing is awesome, and seems like it would fit perfectly on a tank that's mowing down troops every turn. Anyway, thanks for the tip. I got a defiler in the renegade box, but I really dislike the model, both aesthetically and the fact that it doesn't really seem to fit with my ideas of mechanized lists. A tank with a bunch of guns fits perfectly, though. :devil:
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