iwasfrozen Posted August 3, 2008 Share Posted August 3, 2008 Ok, short time IG player here recently tempted to Chaos, looking for a few answers befor I commit myself to shelling out for a 'dex. ;) 1.what way do cult troops work ? Are they comparable to Eldar Aspect in being good at one thing (e.g zerks in CC) and crap at another (e.g zerks in range)? 2.What is the position on summoning Deamons ? are they compleatly gone or can one still summon "generic" Deamons ? And last but not least. 3. As I have never played a Chaos player I'n wondering what is their "staying power" like compared to their loyalist brothers ? Link to comment https://bolterandchainsword.com/topic/142715-new-chaos-player/ Share on other sites More sharing options...
chillin Posted August 3, 2008 Share Posted August 3, 2008 1 -yes, basicly cult troops are good at 1 thing (brzrkrs at CC) and crap at another (brzrkrs not in CC) , there are 2 exceptions though, PM's are pretty good at mid ragnge 12" rapid firing plasma guns, and CC b/c they are just tough and hard to kill. NM's depending on how you equip them cam be a 24" (or less) dakka unit or equiped as a CC unit w/ int 5 and a champ w/ hvy flamer (basicly) and PW. T'sons are good at killing MEQ at bolter range, but not very good at CC or against hoards. 2- you can still summon generic daemons, so people think they are no longer good but I disagree, they are still good but have a different role now. 3- their staying power is about the same as s/m's, basicly T4 w/ 3+ save, and termi's also being 2+, 5+ invul (again same as s/m's). We have PM's that are T5 and feel no pain and T'sons w/ 4+ invul that s/m don't have now, but accourding to comfirmed rumers, s/m will get some units that are very simular to these in one way or another. s/m characters have more staying power the chaos characters b/c chaos gets a 5+ invul and s/m get a 4+ invul (and some 3+invul in the upcoming dex ;) ) Link to comment https://bolterandchainsword.com/topic/142715-new-chaos-player/#findComment-1651684 Share on other sites More sharing options...
iwasfrozen Posted August 3, 2008 Author Share Posted August 3, 2008 Thanks for the quick reply. :P Can you expand a bit on generic Deamons ? I plan on playing a Sleaneshie (please excuse my spelling) theamed army, partly because I like pink (don't ask) and partly to stick it to one of my pals that plays Eldar. Link to comment https://bolterandchainsword.com/topic/142715-new-chaos-player/#findComment-1651717 Share on other sites More sharing options...
Jarulek Posted August 4, 2008 Share Posted August 4, 2008 Thanks for the quick reply. :teehee:Can you expand a bit on generic Deamons ? I plan on playing a Sleaneshie (please excuse my spelling) theamed army, partly because I like pink (don't ask) and partly to stick it to one of my pals that plays Eldar. All daemons have the same profile, which is pretty much the same as a space marine but with no armor save, but an invulnerable save, and two attacks and no ranged weapons. They must be kept in reserve and deep strike on the table using icons as beacons. Gav did a great job dropping the Chaos from Chaos Space Marines. But that's another thread... Link to comment https://bolterandchainsword.com/topic/142715-new-chaos-player/#findComment-1651882 Share on other sites More sharing options...
Cmndr Sarpedon Posted August 4, 2008 Share Posted August 4, 2008 Thanks for the quick reply. :)Can you expand a bit on generic Deamons ? I plan on playing a Sleaneshie (please excuse my spelling) theamed army, partly because I like pink (don't ask) and partly to stick it to one of my pals that plays Eldar. Don't worry I can't spell either, and chaos is basically loyalists with alot of nice tweaks, 1K sons with a 4+ invulnerable save and AP3 bolters :teehee:. And Zerks with their millon attacks on the charge, my two beserks once killed a 12 man firewarrior squad in CC (the firewarriors had shot the other 10 of my squad). Back to your point about Slanny, they are the perfect shooty units, yet are still fast enough to outpace most normal troops in CC. Also they do look very good in pink... And for your generic Deamons you can take the Deamonette models, basically scantily clad females that are scary looking, with very scary hair. Link to comment https://bolterandchainsword.com/topic/142715-new-chaos-player/#findComment-1651895 Share on other sites More sharing options...
blamb Posted August 4, 2008 Share Posted August 4, 2008 Thanks for the quick reply. Can you expand a bit on generic Deamons ? I plan on playing a Sleaneshie (please excuse my spelling) theamed army, partly because I like pink (don't ask) and partly to stick it to one of my pals that plays Eldar. Daemons are good in the army for some things. They make great sponges (used for holding up an enemy unit or some), especialy against stuff like Terminators, where their worse save (kinda) helps them out. Or for late game objective taking, coming in later in the game as a full unit which can hold stuff. Or just for the shock troops, putting them down to make your opponent change tactics. Link to comment https://bolterandchainsword.com/topic/142715-new-chaos-player/#findComment-1652176 Share on other sites More sharing options...
Drudge Dreadnought Posted August 4, 2008 Share Posted August 4, 2008 The biggest thing to note about lesser daemons is that they can assault the same turn they deepstrike. Link to comment https://bolterandchainsword.com/topic/142715-new-chaos-player/#findComment-1652685 Share on other sites More sharing options...
Roultox Posted August 5, 2008 Share Posted August 5, 2008 Daemons must need an icon nearby, they dont scatter and they may assault when they arrive. Lesser daemons are great against fragile power-weapon-ish/rending units like harlequins, daemonettes and the like. They score, as troops do and you can have as many units of them as you want because they dont take up any troop choices. Chaos marines are as good in terms of durability and cost as their imperial counterparts. They dont get "they shall know no fear", but instead come with more weapon+icon options and a squad size of 20 possible. Cult marines are indeed specialists, some have durability, others have range prowess, while others have melee, and they can be used for both to some degree depending on their loadout. Zerks can have 3 plasma pistols in a 5 squad, while 5 thousand sons+sorcerer can have a force weapon and gift of chaos to deal with close combat for example. So your not entirely pushed to generalise them, they are just typical loadouts. Unlike their Eldar counterparts, chaos still has a mode of diversity even among specialists. I will summarise it for you though on general terms. Zerkers: Melee Plague Marines: Defensive melee, medium ranged, balanced. Thousand Sons: Diverse powers, 3+ and 4+ save preferred target medium ranged, specific melee and ranged durability(lascannons and such). Noise Marines: Loadout can make them diverse, or direct, most prefer ranged and not to waste points making them do-it-all's, light and 2+ save preferred targets with mass firepower over thousand sons arcane bolts. Regular Chaos Space Marnes: Superior to loyalists in terms of having a close combat weapon on top of both grenade types, bolter and pistol. In addition, icons work best when more marines are in the unit to recieve the bonus, and an army of these guys compared to the specialist cults differ greatly in number so its up to playstyle. Hope that helps. Link to comment https://bolterandchainsword.com/topic/142715-new-chaos-player/#findComment-1654105 Share on other sites More sharing options...
iwasfrozen Posted August 7, 2008 Author Share Posted August 7, 2008 Thanks for the help guys :) I’m thinking of playing Black Legion with cult mercenaries and “looted” vechiles that still bear the colour scheme of their original Legion to give my army a very “chaotic” look, should look very nice next to my uniformed regimental Imperial Guard army ! :lol: Link to comment https://bolterandchainsword.com/topic/142715-new-chaos-player/#findComment-1656266 Share on other sites More sharing options...
Magnus Thane Posted August 8, 2008 Share Posted August 8, 2008 Daemons must need an icon nearby, they dont scatter and they may assault when they arrive. Lesser daemons are great against fragile power-weapon-ish/rending units like harlequins, daemonettes and the like. They score, as troops do and you can have as many units of them as you want because they dont take up any troop choices. Chaos marines are as good in terms of durability and cost as their imperial counterparts. They dont get "they shall know no fear", but instead come with more weapon+icon options and a squad size of 20 possible. Cult marines are indeed specialists, some have durability, others have range prowess, while others have melee, and they can be used for both to some degree depending on their loadout. Zerks can have 3 plasma pistols in a 5 squad, while 5 thousand sons+sorcerer can have a force weapon and gift of chaos to deal with close combat for example. So your not entirely pushed to generalise them, they are just typical loadouts. Unlike their Eldar counterparts, chaos still has a mode of diversity even among specialists. I will summarise it for you though on general terms. Zerkers: Melee Plague Marines: Defensive melee, medium ranged, balanced. Thousand Sons: Diverse powers, 3+ and 4+ save preferred target medium ranged, specific melee and ranged durability(lascannons and such). Noise Marines: Loadout can make them diverse, or direct, most prefer ranged and not to waste points making them do-it-all's, light and 2+ save preferred targets with mass firepower over thousand sons arcane bolts. Regular Chaos Space Marnes: Superior to loyalists in terms of having a close combat weapon on top of both grenade types, bolter and pistol. In addition, icons work best when more marines are in the unit to recieve the bonus, and an army of these guys compared to the specialist cults differ greatly in number so its up to playstyle. Hope that helps. Good choice. The Black Legion has great background and a cool colorscheme. Plus... it allows you to try out different units easily. Link to comment https://bolterandchainsword.com/topic/142715-new-chaos-player/#findComment-1657210 Share on other sites More sharing options...
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