Hubernator Posted August 30, 2008 Author Share Posted August 30, 2008 It does indeed help :lol: That is a good theory. I was thinking of it being more affected by battles and it seems you hit the idea bang on. The curse itself I still need to work out as to why they have it in the first place ;) Again, your idea helps :lol: I'll need to write this all up. My time is running thin. I'll need to start whipping Solcia and Eirik into shape to get them writing :lol: Link to comment https://bolterandchainsword.com/topic/143120-lords-of-feroce/page/3/#findComment-1676477 Share on other sites More sharing options...
Hubernator Posted August 30, 2008 Author Share Posted August 30, 2008 Sort of done the geneseed section now. I do have a problem now. What geneseed should I go for?? Link to comment https://bolterandchainsword.com/topic/143120-lords-of-feroce/page/3/#findComment-1676632 Share on other sites More sharing options...
Telveryon Posted August 30, 2008 Share Posted August 30, 2008 I'd vote unknown. It would make sense for the Mecanicus to keep the origin of the geneseed secret given the fact that it's quite obvious they've tapered with it. No Chapter would be amused by this... But if you really want to name the Chapter that the geneseed came from, try to avoid Salamanders since their geneseed was already used by a Chapter in the cursed founding. Imperial Fist might make sense, though. You could say the the tempering also tried to reactivate the organs that don't work in the IF geneseed. Also Raven Guard might be another option for similar reasons. Link to comment https://bolterandchainsword.com/topic/143120-lords-of-feroce/page/3/#findComment-1676645 Share on other sites More sharing options...
Octavulg Posted August 30, 2008 Share Posted August 30, 2008 Cursed Founding chapters often have an unknown heritage, or their heritage is a matter of speculation. Keep in mind there are no official Cursed Founding IAs. Thus, their heritage depends on the perspective you write the IA from. Link to comment https://bolterandchainsword.com/topic/143120-lords-of-feroce/page/3/#findComment-1676987 Share on other sites More sharing options...
Hubernator Posted August 31, 2008 Author Share Posted August 31, 2008 OK guys, thanks for the heads-up. I'll add that in soon :wacko: Link to comment https://bolterandchainsword.com/topic/143120-lords-of-feroce/page/3/#findComment-1677285 Share on other sites More sharing options...
Hubernator Posted April 10, 2009 Author Share Posted April 10, 2009 *blows dust off of thread* My word this has been old. Well in some news I've updated it, filled in some spots. I have a feeling there's a lot more to do on it, so roll out the C&C once more <_< Link to comment https://bolterandchainsword.com/topic/143120-lords-of-feroce/page/3/#findComment-1949922 Share on other sites More sharing options...
Plague Angel Posted April 12, 2009 Share Posted April 12, 2009 Well, I just read this for the first time, but it's obvious from reading the tread that a lot of work has gone into this chapter, and I think it shows. The idea of the chapter has caught my attention and my imagination; the flaw of the chapter's geneseed would make for exciting battles and storytelling, I think. I noticed a few typos throughout, so you might want to give it a once-over. Along those lines: The war started on the recently chosen homeplanet, Feroce V. A Necron Awakening began on one of the 4 continents of the planet, to which the Lords responded quickly. The Necrons decimated the entire environment of the continent, creating a barren wasteland. Pet peeve of mine: "to decimate" means "to kill one person out of ten." Even used more loosely, it always refers to a proportional destruction; to say that the "entire" environment was decimated is a contradiction in terms. It's a common mistake, though, so don't worry. But the more you know, right? Oh, and by the way: I freakin' love the chapter symbol. Link to comment https://bolterandchainsword.com/topic/143120-lords-of-feroce/page/3/#findComment-1951523 Share on other sites More sharing options...
Prosedragon Posted April 12, 2009 Share Posted April 12, 2009 You would also end up with a younger chapter that isn't steeped in tradition. Since your older marines die you have some of the youngest captains out there, and a high turnover rate amongst senior officers. Or, maybe your senior officers are all dreadnoughts and there's some friction between them and the young marines...either way would be pretty unique wouldn't it? Link to comment https://bolterandchainsword.com/topic/143120-lords-of-feroce/page/3/#findComment-1951893 Share on other sites More sharing options...
Hubernator Posted April 12, 2009 Author Share Posted April 12, 2009 @Plague Marine: Thanks for the compliment ^_^ Took me ages to work out a decent symbol. As for the "decimated" issue, what word should I use instead? Considering the landscape would be somewhat similar to the desert place from Doctor Who (for those who watched the Easter special this week). @Prosedragon: That is a thought. The general idea though was that the older marines get moved to the Company of the Weak and left thier unless they show thier worth. Link to comment https://bolterandchainsword.com/topic/143120-lords-of-feroce/page/3/#findComment-1952312 Share on other sites More sharing options...
Perry T Posted April 12, 2009 Share Posted April 12, 2009 I haven't had chance to read it all but i have read the piece about the curse and the comments that people have left. you could perhaps change the curse so that after the marine has recieved all of his implants the ossmodula no longer creates new bone growth. so the marines have the strong bone str A possible different take on the bone weakening curse could be that after a marine has recieved all of his implants the ossmodula will fail. this results in the marines having an original strong bone structure but that once a bone is broken it cannot be repaired with the same strength/speed to the levels of the enhanced skeleton so they often replcace limbs which have been broken with bionics. obviously that would need re-wording but i think that it get's across the ideas that you are trying to include. but of course what you already have here is good. also I really dig that colour scheme. Link to comment https://bolterandchainsword.com/topic/143120-lords-of-feroce/page/3/#findComment-1952353 Share on other sites More sharing options...
Hubernator Posted April 12, 2009 Author Share Posted April 12, 2009 I personally feel the curse is as good as it is right now. I may simplify it so that it works one way not both but I dunno Link to comment https://bolterandchainsword.com/topic/143120-lords-of-feroce/page/3/#findComment-1952360 Share on other sites More sharing options...
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