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Vehicle Assaults


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In the BBB (5th ed) it states that after attacks are resolved, units and vehicles do not count as being engaged in CC, meaning they can move and shoot normally.

 

So, here's my scenario: I move my Rhino packed with 10 marines near the enemy. The enemy comes over and assaults the Rhino, but due to luck or what have you, it isn't destroyed.

 

On the next turn can my marines hop out, shoot assault weapons, and then charge the enemy?

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If you have the room to do so without coming within 1" of an enemy model while still being within 2" of an access point with all of the passengers, yes, you may.

 

 

If I can't do so (be more than an inch from an enemy), do I count as being in CC immediately?

No your models cant get out but they can do an emergency evacuation which is getting out anyway you can on any side of the vehicle but then they can do nothing else for the rest of the turn. If the enemy is blocking the exits you cant get out and if the rhino is destroyed while your in it and all the exits are blocked all your folks are dead.

To clarify:

you may disembark up to 2" from any access point(s) so long as the unit is in coherency AND not within 1" of an enemy.

 

if that is not possible, you may perform an emergency disembarkation (transport rules, BBB) like Muddc73 said - to anywhere within 2" of the vehicle hull, regardless of access point. coherency and 1+" from enemy still applies. - as stated, the unit may not move nor shoot at all that turn following an emergency disembarkation. the vehicle is unaffected.

 

if you cannot perform an emergency disembarkation, you cannot disembark.

 

if the disembarkation move is compuslary (i.e. vehicle wrecked-destroyed) the disembarkation must work just as above (emergency is allowed), though if you cannot disembark, the unit is destroyed.

 

you never disembark into CC. the procedure is always out, THEN shooting phase, then assaults (if the move is voluntary - from shooting you just get out and wait for your turn.)

about the 'within 2"' of a disembarkation point rule:

 

Imagine a scenario where a rhino has all but 1 disembarkation point blocked (by terrain, enemy or other) and the unit is at full strength (10 models), I cant imagine 10 models all being within 2" of the point, so does that mean:

 

A: the unit cannot exit

B: some of the unit can exit, but some stays in vehicle (unlikely) or is lost?

C: the unit can exit the vehicle and so long as as many models as poss. are within 2" the rest are positioned as near as poss, touching base with exited models? (thats what I would do, but I doubt its written in the rules)

 

Also from a gaming perspective, personally I would not count the unit that cannot disembark, due to blocked xits as destroyed, but could imagine the troopers escaping via the top hatch, but thats just me.

 

On that note, something that has always bugged me, can friendly model 'stand' on a friendly vehicle? e.g. tac marines 'on' a rhino, this may seem the dumbest question ever, but I've seen/encountered it a few times. I have no problem with it (seems plausible) but jst wondered if there was any rule to cover it!

 

Cheers all!

as for the rest of the stuff - if the unit disembarks in the scenario you specified, the surplus models (that couldn't fit w/in 2" of the access point) could dismbark to any point within 2" of the hull - thi sis emergency disembarkation like I described before. them's the brakes. models that cannot disembark are destroyed. if the unit cannot disembark, the whole unit is destroyed.
It is apparently approved in the BBB for wrecked vehicles to become terrain allowing a 4+ save. HOWEVER - you have to disembark as a result of the vehicle being wrecked as above before you can "climb the wreckage" and use it as a cover save. In nearly all circumstances this means you disembark on your opponents turn, then climb on the debris pile during your movement. Wrecked vehicles appear to be difficult terrain and can block LOS. Vehicle explodes are removed from the board (replaced with a crater if available).
It is apparently approved in the BBB for wrecked vehicles to become terrain allowing a 4+ save. HOWEVER - you have to disembark as a result of the vehicle being wrecked as above before you can "climb the wreckage" and use it as a cover save. In nearly all circumstances this means you disembark on your opponents turn, then climb on the debris pile during your movement. Wrecked vehicles appear to be difficult terrain and can block LOS. Vehicle explodes are removed from the board (replaced with a crater if available).

In addition wrecked vehicles are dangerous terrain. BRB pg 62. makes sense if you are climbing on sharp metal peices that are quite likely burning and/or smoldering with lots of fuel and ammo around.

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