Grimfoe Posted August 10, 2008 Share Posted August 10, 2008 With the new objective based rules and the power of indirect fire I'm thinking I need at least two. How many are you using/planning on using? Two sound right? Thanks. Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/ Share on other sites More sharing options...
Wolf89 Posted August 10, 2008 Share Posted August 10, 2008 They're cheap, and I don't field mine with SL's or EA since they'll always be firing indirectly, for the most part, I'd suggest at least one, but I'm going to start trying 3 vindicator list to see how that works, as I think it'd be fun. Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1659050 Share on other sites More sharing options...
Legio Damnatus Posted August 10, 2008 Share Posted August 10, 2008 I use two Whirlwinds with my Wolves. They usually do pretty good. With the new rules, I will have to wait and see the next time I get the chance to game..... Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1659253 Share on other sites More sharing options...
Focslain Posted August 10, 2008 Share Posted August 10, 2008 For my tourny list I'm running one, but that's all I have, might look into converting up another one. Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1659299 Share on other sites More sharing options...
Marek Grimfang Posted August 10, 2008 Share Posted August 10, 2008 Two is a good number. SPaced out properly on each table quarter you can cover lines of assault and movement very well. Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1659301 Share on other sites More sharing options...
Grimfoe Posted August 10, 2008 Author Share Posted August 10, 2008 Sounds like the early consensus is two. I think I'll probably buy two to start. I like the vindicator, but I really want the indirect fire ability. I don't think I'll need to 10 strength, as I'm primiarly concerned with dealing with hordes. Thanks for the input. Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1659376 Share on other sites More sharing options...
Wolf89 Posted August 11, 2008 Share Posted August 11, 2008 If you run with two, may I suggest using 1 with mines. This provides excellent enemy control to "funnel" them into situations you deem fitting (also helps with objectives). Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1659590 Share on other sites More sharing options...
Grimfoe Posted August 11, 2008 Author Share Posted August 11, 2008 I think I'll experiment with that. The mines seem pretty interesting. I'm not sure how effective they'll be, but they appear to have potential against hordes with poor saves. Thanks. Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1659733 Share on other sites More sharing options...
Level Posted August 11, 2008 Share Posted August 11, 2008 I think two whirlwinds is a really powerful addition to an army list. however I think it is also really important that one of them be for laying down castellan mines. Clearing out objectives is one thing but a major part of the 5th ed rules is also holding onto them and having your opponents run across a minefield before they get to you is a really big advantage. furthermore, unless the mines go off the table, you can't really miss. They just lie where they land so if you don't actually hit any models it doesn't mean that your shot is wasted as it does with veangeance missiles. Also there is no chance of losing models to "freindly fire" if the scatter goes the wrong way. hordes will cringe at having to cross these pie plate sized blockades so you can guide them by giving them the choice of how to die, mines or running through a firelane. nice Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1659838 Share on other sites More sharing options...
Grimfoe Posted August 11, 2008 Author Share Posted August 11, 2008 Well, I'm sold. It sounds as if you've played quite a bit under the new rules. I'll pick up two and I'll definately start out trying one with each type of missile. I wasn't sold on the mines before, but I'll certainly try them now. Really, thanks for all the input, I appreciate it. Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1659845 Share on other sites More sharing options...
Marek Grimfang Posted August 11, 2008 Share Posted August 11, 2008 Plus you get to model some nice mine templates as scenary. Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1659858 Share on other sites More sharing options...
Wolf89 Posted August 11, 2008 Share Posted August 11, 2008 Plus you get to model some nice mine templates as scenary. I thought there was a place you could buy these, but for the life of me I can't find them (was in old bookmarks some years back before I moved) but they were really nicely done. My suggestion would be to trace the templates on some plasticard, or sturdy cardboard and then add some mines with an already exploded one with a body flailing around and other cool bits. It'll definitely be an interesting piece to post in the WIP and hall of honor. :angry: Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1659951 Share on other sites More sharing options...
KeithGatchalian Posted August 11, 2008 Share Posted August 11, 2008 Remember that when the new CSM is out, Whirlwinds will no longer lay mines. Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1660110 Share on other sites More sharing options...
Wolf89 Posted August 11, 2008 Share Posted August 11, 2008 Remember that when the new CSM is out, Whirlwinds will no longer lay mines. This is true? Wow that's really depressing... I enjoyed making my opponent risk loosing guys to mines, or running around them and getting more shots in. ;) Any different options they'll be given? or now they just don't lay mines anymore. Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1660116 Share on other sites More sharing options...
Marek Grimfang Posted August 11, 2008 Share Posted August 11, 2008 Remember that when the new CSM is out, Whirlwinds will no longer lay mines. Oooh, didn't catch that rumour. Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1660119 Share on other sites More sharing options...
KeithGatchalian Posted August 11, 2008 Share Posted August 11, 2008 Remember that when the new CSM is out, Whirlwinds will no longer lay mines. This is true? Wow that's really depressing... I enjoyed making my opponent risk loosing guys to mines, or running around them and getting more shots in. :P Any different options they'll be given? or now they just don't lay mines anymore. You can get a missile that is weaker, but ignores cover. Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1660263 Share on other sites More sharing options...
Max_Dammit Posted August 11, 2008 Share Posted August 11, 2008 Remember that when the new CSM is out, Whirlwinds will no longer lay mines. Where did you get this info There is nothing on this in the B&C marine Rumor Roundup Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1660317 Share on other sites More sharing options...
Spacefrisian Posted August 15, 2008 Share Posted August 15, 2008 With partials gone i'am considering taking one for my new sw army next to my Vindicator. (cant take 2 as i also field a Longfang unit, even in 1000 points i must be crazy) Link to comment https://bolterandchainsword.com/topic/143265-how-many-whirlwinds/#findComment-1664595 Share on other sites More sharing options...
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