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A wolf Lord with a pair of Lightning Claws in TDA


VonMerrick

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I was wondering if more players out there gave a pair of Lightning Claws to their wolf lord in TDA, and if so how survivable was he? I know the killing prowess of the Lord with Claws, a pelt, and a wolf tooth necklace but just wondered how many Lords equipped this way survived the entire game. Basically, I was wondering if a Frost blade and storm shield would be more beneficial leaving the claws to a WBGL.

Depends. With his high Init, combined with Stormcaller, he should be going first and killing anyone who can harm him. So double claws, or a frost blade with a combi melta is my usual kit out.

 

That being said, many missions give bonus points to your enemy if they kill your general. To prevent this, in a tournament setting, giving him a better invuln save would be smart.

Depends. With his high Init, combined with Stormcaller, he should be going first and killing anyone who can harm him. So double claws, or a frost blade with a combi melta is my usual kit out.

 

That being said, many missions give bonus points to your enemy if they kill your general. To prevent this, in a tournament setting, giving him a better invuln save would be smart.

 

Stormcaller isn't for a wolf lord.

 

I like to give mine the frost blade and storm shield combo because its very cost effective compared to other options. For about 110 points you get an I5 character with a 3+ invul save (soon) with 5 attacks on the charge and 6 on the counter charge with the wolf pelt.

Depends. With his high Init, combined with Stormcaller, he should be going first and killing anyone who can harm him. So double claws, or a frost blade with a combi melta is my usual kit out.

 

That being said, many missions give bonus points to your enemy if they kill your general. To prevent this, in a tournament setting, giving him a better invuln save would be smart.

 

Stormcaller isn't for a wolf lord.

 

I like to give mine the frost blade and storm shield combo because its very cost effective compared to other options. For about 110 points you get an I5 character with a 3+ invul save (soon) with 5 attacks on the charge and 6 on the counter charge with the wolf pelt.

 

 

I imagine Keith is suggesting you cast Stormcaller on your wolf lord's unit if you have a Librarian :tu:

Depends. With his high Init, combined with Stormcaller, he should be going first and killing anyone who can harm him. So double claws, or a frost blade with a combi melta is my usual kit out.

 

That being said, many missions give bonus points to your enemy if they kill your general. To prevent this, in a tournament setting, giving him a better invuln save would be smart.

 

I thought about it a bit, and realized you shouldn't get the +1 bonus for the true grit with a special weapon. I'd still give him the melta just for a shooting attack at BS 5.

Depends. With his high Init, combined with Stormcaller, he should be going first and killing anyone who can harm him. So double claws, or a frost blade with a combi melta is my usual kit out.

 

That being said, many missions give bonus points to your enemy if they kill your general. To prevent this, in a tournament setting, giving him a better invuln save would be smart.

 

I thought about it a bit, and realized you shouldn't get the +1 bonus for the true grit with a special weapon. I'd still give him the melta just for a shooting attack at BS 5.

 

You wouldn't get the extra for having 2 CCW when you charge, but when you Counter Attack you will because true grit works with combi weapons. :D

I don't know about a wolf lord (as I use Ragnar and Logan) but I have a WGBL with a single Lightning Claw and a Storm shield. Have tried a couple friendly games using the new storm shield rule (3+ invul shooting and melee) and he has never yet fallen!
We could take a WGBL with a pair of claws and a Missile launcher. (it does sound cool somehow.)

 

Sorry but we cannot. :rolleyes:

 

No matter how cool that'd be (I know I'd use it) the Missile Launcher is a 2-handed weapon, and you can only use another single handed weapon in conjunction and seeing as you're using 2 lightning claws with the 2-handed ML it's disallowed.

 

It'd be sweet though to model a WGBL holding a Las Cannon with his lightning claws. :P

We could take a WGBL with a pair of claws and a Missile launcher. (it does sound cool somehow.)

 

Sorry but we cannot. :rolleyes:

 

No matter how cool that'd be (I know I'd use it) the Missile Launcher is a 2-handed weapon, and you can only use another single handed weapon in conjunction and seeing as you're using 2 lightning claws with the 2-handed ML it's disallowed.

 

It'd be sweet though to model a WGBL holding a Las Cannon with his lightning claws. :P

 

Whoa my mistake, i ment the cyclone missile launcher for TDA armour (which is almost the same)

We could take a WGBL with a pair of claws and a Missile launcher. (it does sound cool somehow.)

 

Sorry but we cannot. :rolleyes:

 

No matter how cool that'd be (I know I'd use it) the Missile Launcher is a 2-handed weapon, and you can only use another single handed weapon in conjunction and seeing as you're using 2 lightning claws with the 2-handed ML it's disallowed.

 

It'd be sweet though to model a WGBL holding a Las Cannon with his lightning claws. :devil:

 

Whoa my mistake, i ment the cyclone missile launcher for TDA armour (which is almost the same)

 

Actually it's closer to "same" as you might think... :huh: Even in TDA with a cyclone ML you can still only have 1 single-handed weapon. :P

 

The other hand is modeled as the "trigger" system for the CML and in the other hand you can have a storm bolter, or other single-handed weapon.

 

- I just checked the SM codex to be sure (haven't used CML's since 3rd) and there is shows in addition for the CML, so I guess you'd use the new C:SM where it's in addition.

The trigger system was modeled on the old metal Terminators years ago. In the current Space Marine codex this was redone so that one of the Terminators hands didn’t have to be used to hold a button to fire his missiles. I also believe this was FAQ’d in a wolves update a while ago, but can’t check the GW website at work.

 

I was toying with the idea of a cyclone and Twin Claws. Deathwing terminators can take this option as well and I know several people who have fielded them.

 

The only thing which stopped my thinking was how long GW was going to let a Lord or WGBL take a heavy weapon. I spend a lot ( way too much) time on each model so I really don't want to heavily convert a lord only to have him neutered in 6 months.

We could take a WGBL with a pair of claws and a Missile launcher. (it does sound cool somehow.)

 

Sorry but we cannot. ^_^

 

No matter how cool that'd be (I know I'd use it) the Missile Launcher is a 2-handed weapon, and you can only use another single handed weapon in conjunction and seeing as you're using 2 lightning claws with the 2-handed ML it's disallowed.

 

It'd be sweet though to model a WGBL holding a Las Cannon with his lightning claws. :devil:

 

The thing is... every other marine list except for us CAN do this. The missile launcher for TDA does not count as a two handed weapon any more, and in fact, I am sure I have seen a Black Templars Terminator with 2 LC and a Cyclone either on box art or in a WD recently.

 

We are the only marines it isnt legal for... and I think it will be legal for us in 2040 (when our new codex finally gets here)

We could take a WGBL with a pair of claws and a Missile launcher. (it does sound cool somehow.)

 

Sorry but we cannot. :P

 

No matter how cool that'd be (I know I'd use it) the Missile Launcher is a 2-handed weapon, and you can only use another single handed weapon in conjunction and seeing as you're using 2 lightning claws with the 2-handed ML it's disallowed.

 

It'd be sweet though to model a WGBL holding a Las Cannon with his lightning claws. :devil:

 

The thing is... every other marine list except for us CAN do this. The missile launcher for TDA does not count as a two handed weapon any more, and in fact, I am sure I have seen a Black Templars Terminator with 2 LC and a Cyclone either on box art or in a WD recently.

 

We are the only marines it isnt legal for... and I think it will be legal for us in 2040 (when our new codex finally gets here)

 

It is legal for us, as I posted right after SpaceFrisian's comment.

 

On page 2 of the C:SW it clearly states "Unless noted otherwise in this volume, all of the rules, options and limitations that apply to a Space Marine army also apply to a Space Wolves army."

 

So we do use C:SM for the cyclone entry where it's an addition to their current weaponry. At least this is what it seems to be, if you strictly go off the C:SW then absolutely not, but using in conjunction with C:SM the argument is there, whether or not to try to pass off on a WGBL or not is another story.

I agree it was in a Faq that I saw a while ago when the plastic terminators came out. I've seen that setup used at Gamesday Tournaments.

 

Also, I have 2 wolguard with cyclones and Storm bolters and Power Fists. I've used them in games with GW employees in their stores and no one even made metion of it.

 

Any conflicting information concerning wargear in our codex defaults to the info in the Space Marine codex. Hence the assault cannon is a rending weapon, even though its stat line is different in our dex.

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