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Night Lords Questions


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I've been wanting to add a new element to my Chaos forces and was curious about the Night Lords. They struck me as a mercenary legion and I wanted to know if they were and how they interact with the other legions. Since the Night Lords seem pretty cool fluff wise, how do you represent them on table top? And what units are common amongst them. So, really I'm looking for any kind of information, advice or otherwise for starting and playing a Night Lords army. Oh and finally what type of Commander unit would be suitable for the Night Lords since it seems they look down on Chaos so Daemon Princes and daemons in general seem to not be options.

 

Help is appreciate (I apologize for being so vague.)

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Chaos so Daemon Princes and daemons in general seem to not be options.

no exactlly the truth . they dont serv chaos but have they number of demon princes and demons [furries] . they are part of the undivided legions [sadly dead now] and for fluff about them the IA WD article and the novel "Lord of the Night" would be the best way to start .

 

the night lords themself are about lighting fast raids , mostly under cover of the night [easier to use fear their main weapon] . they use fast unit [they are a hit and run force ] and before and after the heresy they were known for their jump pack assault troops . In fact the raptors are called raptors , because the first and most famous company of assault sm was called so [and of course it was NL].

other wise everything unit [i would say save the cult troops ] is fair game for them , If one likes the RT fluff [and some parts of it are very well writen] then they were khorn worshipers too [but not zerkers].

well first of all a night lords list as such doesnt exist anymore . Second thing is that the list and how it looks like is very much depended how you see the use of "counts as" and stuff like that .

For me a NL is one based around csm units with raptors and oblits and predators in support .

A LC armed lord is very characterful for the NL , but a demon weapon is better [again I would use the undivided mark on hq] . A DP is fair game too , but a markless DP isnt that good . non lash sorc sadly suck hard .

 

but if you do "counts as" then all units are fair game to you , you can use anything .

Night Lords are described as using stealth or fast strike tactics, so fluffy choices for the army would be chosen (for the sneakyness) or Raptors/Bikes/Units in Rhinos. Perhaps even teleporting Terminators. Another thing they extensively use is terror tactics to completely break the opponents spirit, then crushing them in decisive strikes. But unfortunately there are no rules to somehow represent that anymore.

 

As an HQ I use a Sorcerer, as he has a lot of use, depending on his powers. With his force weapon and "gift of chaos" he is a threat to important enemy models, and with the opponent knowing that, there do is a certain element of "terror" involved after all.

All units get undivided icons, though I might try Raptors with an Icon of Khorne soon. Not so much because they are supposed to worhip khorne, but merely because they are kind of "elite raptors" and are trained to quickly overwhelm and finish off a unit they attack, not engaging in longer combats (similar to why the Raven Guard assault squads got "furious charge" in the current codex space marines. It is not because they are ferocious or wild in combat, but because they too try to quickly finisch the opponent in decisive strikes, since they don't have the manpower to engage in longer fights).

 

In the last Codex Chaos Space Marines, the Night Lords were allowed furies, and it was described that those were enslaved by the raptors. Generic demons do seem ok. With demon princes I would hesitate, since that would imply a certain devotion to the ruinous powers.

HQ: Unmarked Daemon Prince or Unmarked Lord with LC's and/or Jumppack

 

Elites: Chosen (for their infiltrate ability), Termi's (for DS) or Dreadnought (FW Dreadnought are awesome)

 

Troops: Chaos Marines mounted in Rhinos

 

Fast Attack: Lots of Raptors and/or Bikes for lightning raids.

 

Heavy Support: Vehicles with Dirge Casters or Mounted Havocs

 

Stay away from oblits. They are too large and slow to be NL fluffwise. Personally, I thing it's only justified for the Black Legion or Iron Warrior legions to field them.

Daemon Prince is ok I suppose, as long as it's unmarked. Ascension to Daemonhood has little to do with worship, more with acts of atrocity and the reasons behind it.

Night Lords have a reputation for fast lightning raids, but above all, they are infamous for their use of fear-tactics (hence the dirge casters).

And last of all, don't use cult troops, possessed or Defilers. Land Raiders are ok, but I'd stay away from it as it's also way to large to fit the NL theme. Instead rely on Deep Striking Termi's.

Some people would frown upon the IoK. Even though I'm a radical fluff-nazi I wouldn't have that much of a problem with it though.

 

Oh, if you really want to make you're army fluffy. Buy some NL-upgrade sets from GW for your Marines, Chosen and Havocs. GW also has a Lord/Champion NL model. I would use the Jumppack Lord with LC's as my HQ if I were you. In my humble opinion, fielding a legion is more about the fluff and modelling then playing and winning games and tournies. Otherwise you could just field some made up renegade army.

Chaos so Daemon Princes and daemons in general seem to not be options.

no exactlly the truth . they dont serv chaos but have they number of demon princes and demons [furries] . they are part of the undivided legions [sadly dead now] and for fluff about them the IA WD article and the novel "Lord of the Night" would be the best way to start .

 

the night lords themself are about lighting fast raids , mostly under cover of the night [easier to use fear their main weapon] . they use fast unit [they are a hit and run force ] and before and after the heresy they were known for their jump pack assault troops . In fact the raptors are called raptors , because the first and most famous company of assault sm was called so [and of course it was NL].

other wise everything unit [i would say save the cult troops ] is fair game for them , If one likes the RT fluff [and some parts of it are very well writen] then they were khorn worshipers too [but not zerkers].

 

For the last time people, the legion rules are gone not the frakking legions themselves.

 

AS to the question at hand, Night lords are fine for basics troops and such, for a chaos lord, jump pack with either lightning claws or a daemon weapon.

 

As to sorcerors, a lash/jumpack psycher is fine, though I prefer a tzeentchian one with twin powers better.

Yeah, absolutely no reason to use those clown helmets for your night lords. 2-3 of those for the whole army, maybe. But for whole units? Not the best idear by GW. I use none at all, but half of my models are 2nd Edition anyway.

 

Tactics? Get in their face fast. I like to have some fire support, so I use 10 CSM with Laser and Plasmagun and a Havoc squad for support. The CSM squad can run (thanks 5th edition) if I don't need it for fire support. But I guess a force that is completely committed to short range and close combat can be quite successful as well.

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