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My WE Army


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No offense but I'd guess it's the sculpted stuff above the knees that drag the points down to a 5. It just doesn't look correct fluffwise (don't want to sound harsh but it looks like they have accordions on their knees rather than armorjoints) or anatomicwise (the knees are angled in an odd way and look like they'll break once he puts his foot down). Rather than further extending the legs, I think you should "work with what you got" and only use GS to fill the empty spots instead of sculpting new parts. I really dig the other conversions though, like the chapter symbols and the imo first successful use of beastman heads on marines. The paintjob is really good and you would probably get a 6.5-7 on CMoN with that alone.

 

[Personal rambling]Without having assembled any terminators myself I think the problem with converting them is one's imagination of how they operate in the battlefield. I think, judging by their design, that despite marines being superhumans with supermuscles, terminator suits are still very cumbersome. They don't offer any dynamic movement but are instead very static; smashing the rock rather than jumping over it. With them being designed this way I'd guess it must be very hard to convert them into doing 'living' movement.[/Personal rambling]

 

Overall your termies seem to have been a labour of love, and that is more important than any anatomy or CMoN website.

 

/Bjornas

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Thanks Bjornas, yeah I seem to be getting a lot of flack for the knees, I want a lot of movement in my world eater termies, (the hole army will be very dynamic)even if they are supposed to be slow, the problem is once you change the angle of the leg it opens a very big space at the knee that needs filling, I will have to go back to the drawing board and re think future conversions.
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