VonMerrick Posted August 22, 2008 Share Posted August 22, 2008 For the sake of fluff I want to include a pack of long Fangs in my army. I have narrowed my options down to 2 choices, all plasma cannon or all missiles. The predator is more cost efficient in lieu of las cannons or Heavy Bolters. The appeal of missiles is its cost effectiveness, and its all around ability. That being said, the plasam cannon costs an arm and a leg, but seems to be better vs hordes or MEQs. I already plan on fielding a Predator with full las, a TDA lord with a combimelta, 5 wolf guard Terminators: 2 with cyclones and OBEL scouts for anti armor. With the new cover save rules, the long fangs will always be a building or a ruin, to negate the small squad size a bit, but is 4 plasma cannons worth the cost over the missiles vs. MEQs? Link to comment https://bolterandchainsword.com/topic/144211-long-fangs/ Share on other sites More sharing options...
danielabeaulieu Posted August 22, 2008 Share Posted August 22, 2008 i usually run lfs with two plasma and two laser canons....with split fire they work really well for me against those in my gaming group (nids, orks, necrons, black templars, eldar, chaos, and tau) but they also are some of my only hvy weapons...i have a pred but fitted for swarm armies so when it comes to hight toughness units with actual armor saves i find plasma well worth the price. Link to comment https://bolterandchainsword.com/topic/144211-long-fangs/#findComment-1671488 Share on other sites More sharing options...
Spacefrisian Posted August 22, 2008 Share Posted August 22, 2008 I use 1 Plasma and 3 missilles. Its cheap and peeps tend to shoot less at it cause its not the troop killer as it would be with 4 Pcannons. Link to comment https://bolterandchainsword.com/topic/144211-long-fangs/#findComment-1671651 Share on other sites More sharing options...
Wolf89 Posted August 28, 2008 Share Posted August 28, 2008 I use plasma cannons more often due to the higher % of power armored armies competing here. If I was going for pure fluff as well, I'd use plasma cannons... nothing says 2nd edition than a crap ton of plasma turned up on high shooting at full power. :P I used missile launchers more heavily in my 13th company lists because of the ability to pop AV14. With having your OBEL scouts and pred. annihilator and stuff this shouldn't be a problem. Link to comment https://bolterandchainsword.com/topic/144211-long-fangs/#findComment-1673783 Share on other sites More sharing options...
Torin Posted August 28, 2008 Share Posted August 28, 2008 i believe 1PC,2ML& 1LC works well with Split fire. Plasma+ 2Frag missile vs troop or 1LC +2krak... works well againt most army. Link to comment https://bolterandchainsword.com/topic/144211-long-fangs/#findComment-1673960 Share on other sites More sharing options...
Trve Posted August 28, 2008 Share Posted August 28, 2008 Long Fangs can still shoot two different targets right? Why not 2 plas and 2 ML? Link to comment https://bolterandchainsword.com/topic/144211-long-fangs/#findComment-1673986 Share on other sites More sharing options...
Torin Posted August 29, 2008 Share Posted August 29, 2008 Long Fangs can still shoot two different targets right? Why not 2 plas and 2 ML? always have a guy with the extra punch vs armor Link to comment https://bolterandchainsword.com/topic/144211-long-fangs/#findComment-1675465 Share on other sites More sharing options...
Fenrir Sureblade Posted August 29, 2008 Share Posted August 29, 2008 Missile launchers are a nice middle ground of heavy weapons, since they can be both anti-troop and anti-armor. Anti-2+ armor save, not so much though. They're useful and cheap. Mix them with one other type of weapon, but not two, otherwise your shooting will probably get muddy. Plus, I always figure the Split Fire will end the moment the Long Fangs get shot because the sarge will be the first to die, so it's better you focus the Fangs on being effective against one specific group, Anti-troop or Anti-armor, so compliment your MLs with what works best with the job you want them to do. *wanders off* Link to comment https://bolterandchainsword.com/topic/144211-long-fangs/#findComment-1675719 Share on other sites More sharing options...
VonMerrick Posted August 29, 2008 Author Share Posted August 29, 2008 I agree about not outfitting your squad to split fire as my Sarge is always the first casuality when my Long Fangs come under attack. Link to comment https://bolterandchainsword.com/topic/144211-long-fangs/#findComment-1675891 Share on other sites More sharing options...
Megalodon Posted August 29, 2008 Share Posted August 29, 2008 I always take one heavy bolter in a LF pack to take the first hit. I usually run a pack with classic Fangs load out of 1 heavy bolter, 1 Lascannon and 2 Missile Launcers. It seems to work just fine for me. Link to comment https://bolterandchainsword.com/topic/144211-long-fangs/#findComment-1675914 Share on other sites More sharing options...
Focslain Posted September 1, 2008 Share Posted September 1, 2008 i believe 1PC,2ML& 1LC works well with Split fire. Plasma+ 2Frag missile vs troop or 1LC +2krak... works well againt most army. I use this and the 2PC and 2LC load out. It works wonders for all rounding the squads target choices. Link to comment https://bolterandchainsword.com/topic/144211-long-fangs/#findComment-1678475 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.