ThePurifier Posted August 26, 2008 Share Posted August 26, 2008 Since 5th ed. came out I've read numerous batreps where players in a DoW scenario place their allowed HQ and Troop choices and then roll for the rest as if they were reserves starting on turn 1. I seem to read the rule quite a bit differently. The rule states that other than those 'declared' by the player as reserves, all other units must enter on turn 1. The moving in from reserve wording I think refers to how you have to enter play on turn 1 (ie. using the 'Arriving from reserve' method on page 94). I don't see you having to role for any units coming in unless you've declared them as reserves. Anbody else play or see it this way? Link to comment https://bolterandchainsword.com/topic/144292-dow-and-reserves/ Share on other sites More sharing options...
HiveFleetEzekial Posted August 26, 2008 Share Posted August 26, 2008 You've read it correctly then. I don't see how anyone could see it othherwise. It says, clearly, that those not put into actual reserves *will* come out on the first turn (no rolling needed). Link to comment https://bolterandchainsword.com/topic/144292-dow-and-reserves/#findComment-1672225 Share on other sites More sharing options...
drakkhenkc Posted August 26, 2008 Share Posted August 26, 2008 Since we're talking about DoW, how does the HQ / 2 Troops thing work with a Daemon army? Does the special Daemon deepstrike deployment take precedent? Link to comment https://bolterandchainsword.com/topic/144292-dow-and-reserves/#findComment-1672336 Share on other sites More sharing options...
nighthawks Posted August 26, 2008 Share Posted August 26, 2008 the HQ/2 Troop is "up to" and not mandatory. either way, C:CD has special rules for its own deployment that take precedence over all missions (AFAIK) Link to comment https://bolterandchainsword.com/topic/144292-dow-and-reserves/#findComment-1672341 Share on other sites More sharing options...
maniclurker Posted August 29, 2008 Share Posted August 29, 2008 You can keep as many of your units in reserve as you desire, irrespective of the mission you play. You begin rolling for them on turn 2. In DoW deployment, any units not deployed on the field or kept in reserve arrive off of your table edge on turn 1. You cannot roll for your reserves on turn 1. Also, note that a transport counts as a unit as well. And, it counts for the same FOC as the unit as it's dedicated to. So, a troop choice with a transport counts as 2 troop units. As such, that's the only troop you can deploy. Also, this means that an HQ's transport counts as an HQ unit, which means you can't start with an HQ unit that has a dedicated transport on the field. Link to comment https://bolterandchainsword.com/topic/144292-dow-and-reserves/#findComment-1675475 Share on other sites More sharing options...
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