mughi3 Posted August 26, 2008 Share Posted August 26, 2008 figured you would enjoy this I'm building up a 1k sons fleet at 1k(oh the irony) so i borrowed some chaos cruisers to try it out. ( i already have a grey knight fleet at 1K) my fleet- warmaster with mark of tzeench (ld9) X2 re-rolls desolator battleship 2X archon class heavy cruiser 1X devestation class cruiser His fleet consisted of- 1X custodian class battleship 2X protector class 1X emmisary class 3X castellan heavy escorts We ended up doing alot from memory as i only had my control sheets and quick reference sheets with me. We did a passing engagement mission, which i didn't realise until after the game that we were both going the same direction. The castellans were pretty much out of the game as i advanced away from them at alll speed to turn in on and piner his larger ships. the archons took point with the battleship and devestation in mutual support range. http://i70.photobucket.com/albums/i112/mughi3/tzt1.jpg My fighters managed to intercept some of his bombers early on, but he got almost on top of me to launch his torpedos so my fighters had no intercept time. The archons as a squadron had formed up in mutal support, locking onto and destroying one of the protectors (with the added help of 2 fire criticals) His first torpedo volley hit me but failed to get through my armor. i ended up taking minor structure loss on both the archons from weapons fire. http://i70.photobucket.com/albums/i112/mughi3/tzt2.jpg My strategy had worked. i moved in to pincer his remaining protector and battleship betweeen my fleet. with the emmissary crippled he still managed to get 13 torpedos in the air he hit with most of them.....and failed to get through my armor.......statstically he should have rolled at least a few 5+s but he didn't At this point with a desolator and devestation to his aft and 2 archons moving abeam of him at close range, with both his last protector and emmisary crippled. he conceded the game and broke off the engagement. http://i70.photobucket.com/albums/i112/mughi3/tzt3.jpg Without the rulebook we were a little off on some of the rules(could not remember if turrets needed 4+ or 6+ to shoot down torps so we went with 6+ which turns out to be incorrect, not that it mattered) but even so i am very happy with the way the fleet performed. In an ordinance heavy environment such as it is when facing tau i am almost tempted to run 2 devestations for the extra fighter support and only 1 archon. although i think next time i will run my fighters in a more close support/screen role instead of moving out to engage his bombers as the fast moving close range torpedo salvos were a serious threat. Had a blast and look forward to many more games. 8) Link to comment https://bolterandchainsword.com/topic/144298-bfg/ Share on other sites More sharing options...
Seahawk Posted August 26, 2008 Share Posted August 26, 2008 Devastations are amazing. Definitely use a pair of them in almost any game size and you'll do just fine. As a note, you weren't supposed to have two Archons, as they are heavy cruisers, and you can only get one when you have two cruisers already. But it sounds like a fun game! Link to comment https://bolterandchainsword.com/topic/144298-bfg/#findComment-1672492 Share on other sites More sharing options...
mughi3 Posted August 27, 2008 Author Share Posted August 27, 2008 Cool thanks for catching that, like i said running without the rulebook is a pain sometimes. Link to comment https://bolterandchainsword.com/topic/144298-bfg/#findComment-1672953 Share on other sites More sharing options...
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