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Some assault/close-combat questions.


ShinyRhino

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I have some questions about assaults/close combat in 5th Edition. I re-read the section in the BBB last night, but am still a little confused about how things go.

 

For ease of visualization, I'll provide the following example:

 

A tactical squad of Marines is facing down two platoons of Guard (Guard One, and Guard Two). Nothing special about either force. No special assault rules, everything run-of-the-mill and standard.

 

Marines assault Guard One. This I know well, and the rules are easy. For argument's sake, we'll say everyone survives.

On the Guard player's turn, they assault Marines with Guard Two. Marines are already locked in with Guard One. Here's where my questions come in:

 

The Marine only gets one set of attacks for the whole player turn, right? So, the Marines get 11 attacks as a result of being in a close combat on Guard player's turn (10 standard, one sergeant with bp/ccw). They can choose to split their attacks in ANY ratio between Guard One and Guard Two, correct?

-OR-

Do the Marines get to respond to the charge by Guard Two, and then retaliate against Guard One due to being locked with them? This sounds wrong to me.

 

On Marine player's turn, he is now locked in with both Guard One and Guard Two. He can split his attacks in any ratio, just as before, correct?

If he attacks only Guard One, does Guard Two get CC attacks as well, or just the squad Marines are attacking?

 

Let's add another Guard unit into the mix now. Guard Three. Guard Three assaults Marines. There's a bit about "more than one unit" on the Defenders React rule in the BBB (sorryfor not having a quote, book is not at work with me). Since Marines are locked with more than one unit, they cannot react? They don't get to return attacks against this new assault, or do they?

 

Thanks for your patience. Assault rules really confuse my new-player brain.

The marines can choose which unit to split its attacks between as long as it has models in base contact with more than one unit.

 

E.g. 4 marines are only in base contact with guard 1. they can only attack guard 1. 6 marines are in contact with all three. each of those marines can choose who to attack. The guard just attack the marines. All units get to attack when in combat

"After all assault moves have been made, the player controlling the units that have been assaulted this turn

must move any member of these units that is not yet in base contact with a foe towards the enemy." (p.34, BBB)

 

And:

 

"If a unit that is already locked in combat from a previous turn is assaulted by a new enemy unit, it can

react as normal. Its models must be moved into base contact with models from any of the units that they are

fighting, not just the enemies that just assaulted them." (p.41)

 

So, once all assault moves have been made, if some of the models in units in combat are not in btb, they react. Once the fighting starts, a model may attack any unit he/she/it is Engaged with. So, any unit that has models in btb with a friendly model within 2" of said model is fair game. If a model is only Engaged with one unit, then he must attack that unit.

 

Hope that helps...

don't forget that models "Engaged" with (a)unit(s) before anothe runit attacked are only able to fight with the unit with which they were already engaged. - P.41, attacking.

 

"engaged" is defined on P. 35 as models in base contact with, or within 2" of a model in their own unit in base contact with am enemy model.

 

the new rules are kinda tricky....

don't forget that models "Engaged" with (a)unit(s) before anothe runit attacked are only able to fight with the unit with which they were already engaged. - P.41, attacking.

 

"engaged" is defined on P. 35 as models in base contact with, or within 2" of a model in their own unit in base contact with am enemy model.

 

the new rules are kinda tricky....

 

Perhaps you should clarify your point, because this issue was resolved pretty well already.

don't forget that models "Engaged" with (a)unit(s) before anothe runit attacked are only able to fight with the unit with which they were already engaged. - P.41, attacking.

 

"engaged" is defined on P. 35 as models in base contact with, or within 2" of a model in their own unit in base contact with am enemy model.

 

the new rules are kinda tricky....

 

Perhaps you should clarify your point, because this issue was resolved pretty well already.

 

point is: models may not have been in BTB with the first unit they were fighting, and may therefore react when assaulted by a second, but IF they were w/in 2" of a freindly model that WAS in BTB with the first unit at that time, then they were "engaged" and may NOT attack the new unit, even if they wind up in BTB with it... stupid rule, but it's VERY clear.

don't forget that models "Engaged" with (a)unit(s) before anothe runit attacked are only able to fight with the unit with which they were already engaged. - P.41, attacking.

 

"engaged" is defined on P. 35 as models in base contact with, or within 2" of a model in their own unit in base contact with am enemy model.

 

the new rules are kinda tricky....

 

Perhaps you should clarify your point, because this issue was resolved pretty well already.

 

point is: models may not have been in BTB with the first unit they were fighting, and may therefore react when assaulted by a second, but IF they were w/in 2" of a freindly model that WAS in BTB with the first unit at that time, then they were "engaged" and may NOT attack the new unit, even if they wind up in BTB with it... stupid rule, but it's VERY clear.

 

Mabey not as clear as you might think. I read that diffrently than you do. I think you check who you are engaged with after all charge moves, not before. Otherwise the new unit wouldn't be engaged at the beginning of combat.

Reglor - rereading it, they use "attacks" in a way that I might be confused by.

 

"before any model attacks" is not the same as "before any model charges/assaults/moves to assault or react - it refers to the model's melee attacks.

 

oops. I feel dumb. :whistling:

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