Jump to content

Warptime


Face-Smasher

Recommended Posts

"The power is used a the start of any players turn."

 

Does that mean that if a unit is in combat, I can cast it in my turn AND his turn in the same round?

 

To clear up any confusion over the word 'turn' I mean can I potentially cast Warptime more than 6 times in a game (assuming I'm in combat enough)?

 

Many thanks.

Link to comment
https://bolterandchainsword.com/topic/144645-warptime/
Share on other sites

First its the condition of the fact that all psychic powers are subject to the rules for psychic powers in the rulebook.

 

Then, you have the conditions of the psychic power itself, if it can be used during your turn, during his turn, whenever it states that the power can be used.

 

For instance, Warptime can be used at any moment in the game with that wording. But is still subject to one psychic power per player turn as usual. You may use it in every turn of the game. However, keep in mind when you actually want the force weapon, or to run a tzeentch sorcerer.

 

You may cast it 12 times during a 6 turn game. "Every turn"+"Every player turn" - both books allow it.

Link to comment
https://bolterandchainsword.com/topic/144645-warptime/#findComment-1676454
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.