Rain Posted September 3, 2008 Share Posted September 3, 2008 For years I have been using a winged DP as my sole HQ choice, and this has held as a points efficient and hard hitting unit through both of the most recent codices, but I really am kind of sick of the guy, so I was wondering if anyone has any experience fielding a chaos lord with wings and an undivided demon weapon and how effective said lord really is. I imagine that the extra attacks can potentially lead to quite a large death toll, and unlike the MC prince he would not face as many problems from the likes of assault cannons and heavy bolters (due obviously to IC rules). This in turn begs the question: how feasible is a flying lord is without raptors to stay with him? I personally don't find raptors very useful as I use obliterators or power fists for anti-tank and otherwise they are just pricey CSM, never mind the fact that the lord would obviously be for troop killing and therefore serve a different purpose from the only effective one I have ever seen for raptors (meltaspam tank killing). Any insight is appreciated Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/ Share on other sites More sharing options...
the jeske Posted September 3, 2008 Share Posted September 3, 2008 due obviously to IC rules i dont know which rules you mean but normally a lord now can be singled out unless he joined a unit . attaching a fast lord to normal csm is a bit wierd [+ breaks up unit compostion as rhinos are 10 man] . if he flys alone he is dead . of course you could minimize this by some conversion work [using an old chaos familiar for chaos lord .] this would make him easier to hide . but generally he should have some sort of extra bodies with him . Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1680476 Share on other sites More sharing options...
Night Stalker Posted September 3, 2008 Share Posted September 3, 2008 i use said lord :> he perform quite well, thats mean a lot worse than Daemon Prince. if you dont mind playing not optimized list play him. also - he have greater damage potential than daemon prince in combat with units. if you dont roll '1' of course. play him with raptor unit, or behind rhino/land rider - otherwise they'll just kill him. about joining csm - if you plan to assault same unit, and move raptors elaswhere - join the csm - it's his protection against shooting. also, if you like - you can transport him with rhino/raider. hilarious but good RAW. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1680498 Share on other sites More sharing options...
Brother Nihm Posted September 3, 2008 Share Posted September 3, 2008 I stick mine in a pack of 11 Raptors with 2x flamers, it works fairly well. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1680522 Share on other sites More sharing options...
Maladon Posted September 3, 2008 Share Posted September 3, 2008 I've used one with great efficiency(sp?) though some times the daemon weapon fails now and then... I don't use twin daemon princes only cause I don't own any, and I'm waiting for the rumoured plastic daemon princes to come out before I get one or two. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1680566 Share on other sites More sharing options...
JamesI Posted September 3, 2008 Share Posted September 3, 2008 Flying lords can be very powerful. I run one with Disk of Tzeentch and raptors as cannon fodder. He's the only HQ I use in 1500 or less, saving the Prince for big games. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1680567 Share on other sites More sharing options...
chillin Posted September 3, 2008 Share Posted September 3, 2008 I sometimes run lord exactly as you mentioned: undivided, wings, D. weop., no raptors. I fly him up behind advancing rinos/LR as a moble shield. Never send him out on his own, unless it's late in the game and all enemy units are heavily damaged, dead or tied up. I leap-frog him from one squad to another where ever he is most needed. He can totally swing a CC your way if used wisely. Give it a try, it's pretty fun. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1680633 Share on other sites More sharing options...
sexiest_hero Posted September 3, 2008 Share Posted September 3, 2008 I run mine as chillin does, the guy is a leep frogging machine, moving from unit to unit, hiding behind bigger units, jumping over the enemy and hitting them faaar from those pesky PF. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1680761 Share on other sites More sharing options...
jamjar Posted September 3, 2008 Share Posted September 3, 2008 10 points more and get a bike. Plus one toughness and turbo boost gives you the abiltiy to engage turn 2. The bolters dont hurt either. its such a cruise a missile just dont mind the one game where he kills himself. bike chars rock Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1681086 Share on other sites More sharing options...
Night Stalker Posted September 3, 2008 Share Posted September 3, 2008 10 points more and get a bike. Plus one toughness and turbo boost gives you the abiltiy to engage turn 2. The bolters dont hurt either. its such a cruise a missile just dont mind the one game where he kills himself. bike chars rock nay Jump Pack character rock twice that hard. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1681154 Share on other sites More sharing options...
Xenocidal Maniac Posted September 4, 2008 Share Posted September 4, 2008 10 points more and get a bike. Plus one toughness and turbo boost gives you the abiltiy to engage turn 2. The bolters dont hurt either. its such a cruise a missile just dont mind the one game where he kills himself. bike chars rock nay Jump Pack character rock twice that hard. Um. Why? Bike characters get +1 toughness and move faster than jet-pack characters. And the bike only costs 10 points more. To answer the OP's question, I find that Chaos Lords work just fine. Most often, I actually find that the Demon Prince underperforms. It might be because most of us use a huge, intimidating, brightly colored model for it, but for some reason people get really terrified to see it and make it target #1. Mine dies a lot. I suppose for drawing fire, it's second-to-none, but personally I prefer to use Khârn or a Chaos Lord. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1681369 Share on other sites More sharing options...
Rain Posted September 4, 2008 Author Share Posted September 4, 2008 i dont know which rules you mean but normally a lord now can be singled out unless he joined a unit Oh wow, as I said, I have been using a MC HQ forever now, but that's good information to have obviously ;) . Hmm, the rhino hop idea is basically what I did with my demon prince when I fielded a LR in larger games anyway so it's not too alien to me, and I think he could make a good friend for my berzerker rhino. Thanks for the input Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1681375 Share on other sites More sharing options...
Drudge Dreadnought Posted September 4, 2008 Share Posted September 4, 2008 I ran a winged khorne lord with a daemon weapons in a couple games earlier alongside a winged khorne DP (and winged with warptime another game). He did a good job (only one 1 out of 4 or 5 daemon weapon rolls). I liked using him because he was able to support whatever unit needed some good cc backup. I used him in that roll while the dp went after tanks and the like. He helped prevent my guys from getting bogged down in cc. In one of the games he got my berzerkers out of a tac marine and dreadnought cc in 2 turns instead of 3 or 4, which meant they could hop back in their rhino and go take the objective. Certainly handy being able to throw a bunch of power weapon attacks where you need them, and while he can't deal with armor like the dp he is really great for anti tarpit which the DP struggles with. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1681609 Share on other sites More sharing options...
Night Stalker Posted September 4, 2008 Share Posted September 4, 2008 10 points more and get a bike. Plus one toughness and turbo boost gives you the abiltiy to engage turn 2. The bolters dont hurt either. its such a cruise a missile just dont mind the one game where he kills himself. bike chars rock nay Jump Pack character rock twice that hard. Um. Why? Bike characters get +1 toughness and move faster than jet-pack characters. And the bike only costs 10 points more. To answer the OP's question, I find that Chaos Lords work just fine. Most often, I actually find that the Demon Prince underperforms. It might be because most of us use a huge, intimidating, brightly colored model for it, but for some reason people get really terrified to see it and make it target #1. Mine dies a lot. I suppose for drawing fire, it's second-to-none, but personally I prefer to use Khârn or a Chaos Lord. yes, they are more cost efficient [which is quite stupid i like to say - another lack of internal balance], but jump pack equiped lord just rock harder. Daemon Prince is fire magnet - that is his role for 155 points you pay. thats why land rider screen was invented. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1681685 Share on other sites More sharing options...
LuNCHBiZZLe Posted September 4, 2008 Share Posted September 4, 2008 I run my lord Mark of Tzeench,D.weapon,& "wings" this way he gets a few AP-3 shot,decent(?)CC,and by the FAQ can jump in a transport if theres room. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1681710 Share on other sites More sharing options...
Lord Doyok Posted September 4, 2008 Share Posted September 4, 2008 Chaos Lord - DWeapon on a bike.. That's the best Chaos IC if you ask me. S5 T5. fast and almost ignore terrain when moving due to skilled rider (unlike jumppack or wings). May rapid fire TLBolter before charge. Of couse.. Bike bodyguard is expensive and so is a no-no. Means that you'll have to hide him properly. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1681711 Share on other sites More sharing options...
the jeske Posted September 4, 2008 Share Posted September 4, 2008 best biker lord I have seen was the converted biker from Epic . uber small uber easy to hide , GW produced model so all is legal . Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1681964 Share on other sites More sharing options...
jamjar Posted September 4, 2008 Share Posted September 4, 2008 A minimum bike bodyguard is cheaper than a minimum raptor bodyguard btw. and if your lords got a daemonweapon do you really need a few basic marine attacks? and a bike has a shooty gun. and nice try but anyone pulling an epic model in a tourney is gonna get penalised, looks cool tho :) Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1682258 Share on other sites More sharing options...
BrianBlessed Posted September 5, 2008 Share Posted September 5, 2008 I have used the Raptor lord (the new one with the jump pack and Lightning claws) and hes great. I don't have a Daemon Prince so I can't tell you if hes better or worse but he outperforms my regular Lord. The only reason I don't use him in every game is because hes not a very fluffy leader for my WordBearers. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1682584 Share on other sites More sharing options...
Muskie Posted September 5, 2008 Share Posted September 5, 2008 No love for the sorceror? I dusted off and touched up an old favourite model for my last game against Barret. The speed and unomidified 3+ save are pretty nice and I find WS5 to be enough for me, I don't get into uber character VS uber character battles and I can use the vomit prior to my charge which ignores cover and just about every other save. Mark of Nurgle for Toughness 6 of course. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1682609 Share on other sites More sharing options...
Zarahemna Posted September 6, 2008 Share Posted September 6, 2008 Loving the Sorceror, I run a Lash Sorceror in a decent sized unit of Raptors. The only problem I have had so far is when he ran into an armoured company. That wasn't funny, pie plates everywhere and more FW Armour 13+ vehicles than you can shake a stick at. Other than that he is tough, fast and effective. I like him. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1684058 Share on other sites More sharing options...
aioannou Posted September 9, 2008 Share Posted September 9, 2008 Chaos Lord, Jump-pack, Mark khorne, and daemon weapon - in a squad of 8 raptors with 2 flamer, like nihm said. its awesome watching a khorne lord charge into combat knowing you can get 18 power weapon attacks on the charge :cuss though saying that the other marks that offer instant death are quite nice too! but deffinately raptors and not bikes. because you want to be able to ignore terrain and jump over enemy units for the out flanking. plus bikes tbh, though fast are just a bit of a problem moving about in large units. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1687138 Share on other sites More sharing options...
Firenze Posted September 9, 2008 Share Posted September 9, 2008 I run a khorne lord with wings,DW and plasma. he attracts alot of fire but makes up his points every time. Such as mowing down a squad of 20 DE in one go! Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1687414 Share on other sites More sharing options...
chillin Posted September 9, 2008 Share Posted September 9, 2008 No love for the sorceror? Use a sorc sometimes too. No frills, undivided w/ wings and doombolt. Good shoting, decient CC. A effective and relatively cheap HQ. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1687609 Share on other sites More sharing options...
Drudge Dreadnought Posted September 9, 2008 Share Posted September 9, 2008 its awesome watching a khorne lord charge into combat knowing you can get 18 power weapon attacks on the charge 17 is the most you can get. 3 base +1 MoK +1 charge +12 daemon weapon. Only way to get 18 is to have a juggernaut. Link to comment https://bolterandchainsword.com/topic/145002-flyboy-lord/#findComment-1687616 Share on other sites More sharing options...
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