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Starting Chaos!


daemon*hunter

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Im thinking of starting a Chaos army - i either wanted DH or Chaos, and chaos seem like the easier, cheaper, and better option.

I was first thinking maybe slaaneshy/Emperors, but i dont like not being able to take Zerkers!

Which i why i decided mybe Black legion, more options.

Any sugestios for a starting force? i was thinking about geting the 'renegade strike forse, as it gets me a resonable small army - couple f csm's, as well as a lord, termies, and many vehicles. Also, how good is a lord with jumppack, because i like the model, it comes how i would equip it anyway, and i like raptors, so i could get a good retinue.

 

I havent got the Codex yet, so dont be suprised f i dont know whatyour talking about, although i know qite a bit about Space Marines, and Dæmohunters.

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Welcome to the team, Black legion are certainly a most worthy army to play, and good if you want a mix of cult units, however it is not strictly neccesary but is more fluffy to go BL.

 

The renegade strike force isnt how i started i would get a codex and think about it before you commit to buying it, as it has models you might potentially not want.

 

The jump pack lord is, i think the most effective non DP leader, especially with a daemon weapon (undivided is my personal preference and perfect for BL), raptors are bargains for their price, and a good retinue will give you a unit with a good quantity of impact, (khornate raptor units get 4 attacks each on the charge) and it looks good.

 

Chaos have a much less steep learning curve than DH, and with metal model increase in prices in the works its probably a better starting point with a mostly plastic army.

I think the strongest elements lie in CSM squads with cult leaders and a mix of heavy support. I think for a strong base you can't go wrong with 2 10csm squads, with champ and power weapon/fist, 2 special weapons of the same type, and rhino. If for no other purpose you don't like princes or sorcs, the JP/wing lord with a demon weapon is a beast or simply paired lightning claws and maybe warptime. This wil give you a slight advantage over similar lists of loyalists and plays faster than a more static list. The hardpart is to commit to combat action early.
If your just starting out try making a balanced army list as it will let you learn how the game works better compared to more specialised armies. take a unit from fast attack, elites and heavy support along side your core and you will have a good basis to build from
The Reaper is a slightly more specialized version of the Loyalist's Assault Cannon; while the Reaper can deal with hordes and heavily armoured enemies, it really shines against two things; nasty big gribblies (such as Wraithlord/Tyranid Monstrous creatures without good saves) and light vehicles (including walkers).
The Reaper is a slightly more specialized version of the Loyalist's Assault Cannon; while the Reaper can deal with hordes and heavily armoured enemies, it really shines against two things; nasty big gribblies (such as Wraithlord/Tyranid Monstrous creatures without good saves) and light vehicles (including walkers).

Cool - so what weapons should i take to bring down orks, and necrons? (most commom armies near were i live)

T-sons will be nasty against 'Crons (which you said was a common army in the area) but I personally prefer to use Noise Marines with all Sonic Blasters, because they will *almost* kill as many necrons as the T-sons.

 

I have a buddy who plays Orks, so I'll impart to you what little I know:

 

Meganobz die easily to plasma or power weapons, and seeing as the most common build for a normal CSM squad is 10-men plus a pair of plasma guns, you probably shouldn't have too much trouble with them. Their only good way to get into close combat is riding a battlewagon; and that can be fixed by a pair of lascannon rounds. Once their transport is dead you won't have anything to worry about.

 

Deffkoptas are idiotic; I've never seen them in an army outside of people who have just got the Black Reach box. They are literally glass.

 

Against Orks, your best friends are, (in no particular order) Plague Marines, Heavy Bolters, Flamers, Noise Marines (with Sonic Blasters), and Khorne Berzerkers. Basically, any cult troop works short of T-Sons.

To be quite honest the reaper is really not worth its points as heavy flamers are both cheaper and tend to make more sense as terminators are predominantly close range units, if they are standing far away plinking with one (mediocre) long range weapon, they are being wasted.

 

Orks are pretty tough, but what I usually do is bunch my army into a concentrated group so that the huge amount of boyz tend to get into each others way and so he loses maneuverability. Then I use obliterators or a autocannon/HB predator to take out his transports and then try to use empty rhinos to further block and funnel boyz into bolter killing grounds. Sometimes it works, sometimes it doesn't but then that's what makes the game fun.

 

Mega armored nobs can be bad, especially with a painboy, but they are slow so shooting them is the best thing you can do, or just move away, if your army is fairly mobile they may never get to grips with you.

double flamer or quad flamer CSM squads to keep points low. Actually, you will find that your hq makes more of an impact with either a lashing sorc/prince/lord to keep some units at bay and a prince with nurgle's rot to devastate the crowds. When in doubt go with pie plates.

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