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Chaos bike weapon options


apparition

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I'm making up a squad of 5 chaos bikers at the moment and want to know your thoughts on there uses, particularly what special weapon to arm them with. I've been tempted with 2 plasma guns to use as a mobile gun platform but am not sure on this. I plan on giving one of them ICOG and using them to help my deepstriking terminator squad get a good location to teleport into. Im also temped by double melta guns but I have a squad of 5 raptors already with 2 meltas so they carry out this role at cheaper cost. Any thoughts on bike tactics and builds greatly appreciated
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I like the plasma on them, though admittedly i rarely use them. I think using five just for the two mobile plasma is not very well served, they are way to expensive point wise to just hold onto two plasma shots a turn. I like the plasma to soften up elite targets before they charge in, they are also great when lead by a biker leader though again the cost is very very steep.
Yeah i agree thats the problem. i think it would be good but the bikes cost so many points i dont think i would get them back with just 2 plasma guns. Ive though about giving them a fisti champ so they can go tank hunting but then that unit is running just over 250 points. Worth it?

If you face a hell of a lot of tanks regularly, it might be worth it, but I wouldn't think so.

 

I don't think the gun platform is such a great idea. At top speed (with the cover save, its the thing that makes bikes so great) they can't shoot and if you're within rapid fire range and you do it you can't assault. You can fire bolt pistols instead to allow you to assault but then you're wasting the plasma. You're also paying 33 points per man for two plasma guns. Thats totally nutty. So you might as well do what they're designed for and make them a shoot-and-assault unit. 2 melta or 2 flamers is probably better for your gun platform. But in my opinion making them a shoot-and-assault unit is the best use of the points. Maybe forget the special weapons as you have to trade out your CCW for them, take MoN or MoK and a champion with power weapon-melta bombs or powerfist, run around, shoot and charge his stuff thats weak in CC. Why do this? Well you can turbo boost! You can pretty much be at any single spot on the whole table within 2 turns which means you can pick any target you want. You could almost not even bother taking the models out of your case and putting them on the table and instead just point at some of your opponents models and say 'yeah, charging them' (though I wouldn't).

 

So, yeah, my final advice for the build is something like - 3-7 bikes, mark of nurgle/khorne, Champ w/ powerfist/powersword+meltabombs. 7 bikes is ridiculously expensive but I play pure nurgle, so not much choice.

 

P.S. I put a sorcerer in mine most of the time. You will never see Wind of Chaos, Warptime, Gift of Chaos or Nurgles Rot perform more efficiently.

If you face a hell of a lot of tanks regularly, it might be worth it, but I wouldn't think so.

 

I don't think the gun platform is such a great idea. At top speed (with the cover save, its the thing that makes bikes so great) they can't shoot and if you're within rapid fire range and you do it you can't assault. You can fire bolt pistols instead to allow you to assault but then you're wasting the plasma. You're also paying 33 points per man for two plasma guns. Thats totally nutty. So you might as well do what they're designed for and make them a shoot-and-assault unit. 2 melta or 2 flamers is probably better for your gun platform. But in my opinion making them a shoot-and-assault unit is the best use of the points. Maybe forget the special weapons as you have to trade out your CCW for them, take MoN or MoK and a champion with power weapon-melta bombs or powerfist, run around, shoot and charge his stuff thats weak in CC. Why do this? Well you can turbo boost! You can pretty much be at any single spot on the whole table within 2 turns which means you can pick any target you want. You could almost not even bother taking the models out of your case and putting them on the table and instead just point at some of your opponents models and say 'yeah, charging them' (though I wouldn't).

 

So, yeah, my final advice for the build is something like - 3-7 bikes, mark of nurgle/khorne, Champ w/ powerfist/powersword+meltabombs. 7 bikes is ridiculously expensive but I play pure nurgle, so not much choice.

 

P.S. I put a sorcerer in mine most of the time. You will never see Wind of Chaos, Warptime, Gift of Chaos or Nurgles Rot perform more efficiently.

 

They can shoot their twin linked bolters from the bike and still assault, they have the relentless special rule :lol:

Good points. I do believe that the relentless rule states the model can rapid fire any weapons it has so chaos bikers can rapid fire their plasma guns then assault so plasma guns have an advantage mounted on bikes. Im playing nightlords so trying to avoid chaos god icons if i can. I think adding a fisti champ is definitely worth it now possibly along with 2 plasmas if i dont want to assault stuff.

I'll be running mine as 5 total: 2 flamers, champ with power weapon/melta bombs, and mark of slaanesh. 5 toughness will help keep them alive out in the open but 5 initiative will keep them alive in close combat. I think it will be more helpful than mark of khorne. Too many attacks and they might finish off a unit and be stuck in the open on your opponent's shooting phase. I'm also going to run mine with a lash sorc on a bike.

 

Lash+2 flamers will be nasty right before the charge.

5 toughness will help keep them alive out in the open

considering the number of low ap and high str mulitshot weapons out there [or both at the same time] bikers in the open = dead.

 

You're right, and dedicating them to infantry hunting instead of tank hunting will ensure that they are hopefully stuck in combat on your opponent's turn instead of using meltas on vehicles and then getting shot up.

ok maybe I wasnt totally clear about it . they will die from shoting and if they ever get near the opponents army they either get hit by counter attack unit [unless its DoW set up and your opponent set up in a way allowing a first turn charge] and this means PF and/or rerolls on either to hit or to wound [or both] . + bikes are totally overcosted for a non scoring unit . now the KHHaaNNn build bikes are something totally different .
I know the bikes arent the best value for points and that there are better units available but i only intend using them now and again in non competitive games. Im actually modelling them up as nightlords on cold ones cos i had spare models and though it would look good.

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