Crown Axe Posted September 12, 2008 Share Posted September 12, 2008 And the Vulcan unique character looks amazing. Makes every flamer, HF, Multimelta and Melta Guns count as Twin Linked (also makes Thunder Hammers Master-Crafted). Thats just brutal in a SoB army since where already a flamer army plus we have AoF Divine Guidence. Taking him via allies, we become even more powerful inflicting more wounds and making it easier to get those ap1 6's What do you think? Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/ Share on other sites More sharing options...
high marshall jordan Posted September 12, 2008 Share Posted September 12, 2008 yeah it was already mentioned my good man though you might find some people to object to this, I guess its merely how you want to percieve how it supposed to work. using allied SOB in a salamanders army will be very limited though unless you playing a big game where you could use seperate detachments or just apocalypse. unless GW clears this up with an FAQ or something this could be an interesting combination. Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/#findComment-1690704 Share on other sites More sharing options...
Aidoneus Posted September 12, 2008 Share Posted September 12, 2008 Well, you'd have to run a spacie list and take your sisters via allies, since you can't ally a special character into a sisters list. That being said, you can take vulcan, a couple troops choices from the spacie codex, and then max out your allies with a cannoness, celestians, 2 sisters squads, and seraphim. Throw a squad in a land raider redeemer, and watch your opponent break down in tears. :P Not sure how competitive it'd be, but it would certainly make a wonderful themed army, and I would love to see it on the battlefield! Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/#findComment-1690705 Share on other sites More sharing options...
the jeske Posted September 12, 2008 Share Posted September 12, 2008 but on the other hand you could take the sob models and army and use it with "counts as " sm codex . how awesome would that be ? better rules , more upgrade options . khan . better tanks etc etc . Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/#findComment-1690707 Share on other sites More sharing options...
Toogeloo Posted September 12, 2008 Share Posted September 12, 2008 using allied SOB in a salamanders army will be very limited though unless you playing a big game where you could use seperate detachments or just apocalypse.Apocalypse is the only real viable way to get more than the 1/1/2/1 SoB ally list. Detachments don't increase the amount of allied squads you take, only the amount of the primary army, besides you have to get your opponent to agree to let you take a detachment anyways, so you may as well be playing Apocalypse instead. Well, you'd have to run a spacie list and take your sisters via allies, since you can't ally a special character into a sisters list. That being said, you can take vulcan, a couple troops choices from the spacie codex, and then max out your allies with a cannoness, celestians, 2 sisters squads, and seraphim.I would opt for Dominion over Seraphim. The Hand Flamers are already twin-linked so no real bonus makes the choice too expensive as an ally with little improvement. Go with a Rhino full of Dominion, Combi-Flamer, and 4xFlamers... now that would be yummy. It may even be worthwhile to take the Living Saint (if you are allowed to, I don't remember her rules) instead of the Canoness so you got another dedicated flamer (if it gets the bonus that is). Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/#findComment-1690764 Share on other sites More sharing options...
hagg Posted September 12, 2008 Share Posted September 12, 2008 isnt that every flamer, melter etc. gets twin linked rule for exchange of combat tactics? in that case only space marines with the combat tactics rule could benefit from that rule... ~hagg Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/#findComment-1690786 Share on other sites More sharing options...
SpideyScott Posted September 12, 2008 Share Posted September 12, 2008 Faced of agaisnt the new codex last night and i got a chance to look at some of the rules. For characters there have special rules that work with combat tactics and then theres some who can trade combat tactics for something else like stubborn, out flank etc. Im sure characters like Vulcan , Cantor etc dont need to trade combat tactics inorder to get MC of meltas etc. Also i know Cantor +1 attack rule is for all friendly models within 12" not sure if Vulcan is just for SM weapons or any friendly ones. Vanguard and Sternguard arent that impressive but it was my oppenents first game using them. VG can most of the time assault from DS if in range and with good scatter but after that they would get shot up or counter assaulted in most cases. SG with there different ammo is good but remember if they move they can only shoot up 12" because they are still rapid fire. Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/#findComment-1690813 Share on other sites More sharing options...
boreas Posted September 12, 2008 Share Posted September 12, 2008 Actually, the rule doesn't state any exchange. It says "all units in your army lose the combat tactics special rule. Instead, all thunder hammers in your army will count as mastercrafted, and all flamers, heavy flamers, meltaguns and multimeltas count as twin-linked." So, step one: all units lose the "combat tactics". Step two instead ¨(of your units having "combat tactics") all TH count as mastercrafted (notice, is says nothing about units, it's the weapons (whom actually never had Combat tactics obviously) who are affected), flamers, meltaguns and multimeltas count as twin-linked (still its the weapons). Dreadnoughts don't have the combat tactics, yet I'm pretty sure no one would argue them not benefiting the rule... Phil Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/#findComment-1691046 Share on other sites More sharing options...
Toogeloo Posted September 12, 2008 Share Posted September 12, 2008 I think that GW needs to hire a bunch of us to just sit around their offices to debate RAW before anything goes to final print. Can you image how much easier the FAQs would be to write? I can't imagine that they don't play test these things or toss around a few thoughts before commiting to print. Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/#findComment-1691121 Share on other sites More sharing options...
Imperator Mos Posted September 12, 2008 Share Posted September 12, 2008 As an Inquisition player, I wouldn't play with any one trying to pull that BS. Having Vulcan present doesn't make meltas/flamers magically better. He represents Salamanders having better crafted equipment. Give me a break. Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/#findComment-1691139 Share on other sites More sharing options...
SpideyScott Posted September 12, 2008 Share Posted September 12, 2008 Except if there using vulcan there can call him something else and still use his rules, stats and cost. So someone could call him inquistor Vulcan etc. I wont be doing that but wouldnt be bothered playing agaisnt it either. Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/#findComment-1691239 Share on other sites More sharing options...
BloodRed Posted September 12, 2008 Share Posted September 12, 2008 I think that GW needs to hire a bunch of us to just sit around their offices to debate RAW before anything goes to final print. Can you image how much easier the FAQs would be to write? They actually don't even need that. They simply need to hire one volunteer coordinator. Someone to peruse the forums to find those with the best heads for the rules. Then they can contact those people and if they're amiable and willing to sign an non-disclosure agreement, they'll have a massive, free, resource to produce FAQs. All for the cost of one entry level intern to be the volunteer coordinator. They could even give the person a silly title like "Commisar" or "Chief Librarian" or "Fan resource manager." Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/#findComment-1691250 Share on other sites More sharing options...
SpideyScott Posted September 12, 2008 Share Posted September 12, 2008 I think that GW needs to hire a bunch of us to just sit around their offices to debate RAW before anything goes to final print. Can you image how much easier the FAQs would be to write? They actually don't even need that. They simply need to hire one volunteer coordinator. Someone to peruse the forums to find those with the best heads for the rules. Then they can contact those people and if they're amiable and willing to sign an non-disclosure agreement, they'll have a massive, free, resource to produce FAQs. All for the cost of one entry level intern to be the volunteer coordinator. They could even give the person a silly title like "Commisar" or "Chief Librarian" or "Fan resource manager." I like that idea, maybe we should start a petition for that as well lol. But what they really need to do is look at the forums and see what people are saying there. Theres plenty of cases where people have debated issues. As has already been said they have done this to an extent with the current crop of FAQs. Link to comment https://bolterandchainsword.com/topic/145831-i-took-a-look-at-the-new-5e-sm-codex/#findComment-1691366 Share on other sites More sharing options...
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