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Iron Warriors


jambos1874

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Hi there, I'm thinking of starting a chaos army and quite fancy the Iron Warriors. I don't yet have the chaos codex but was just wondering about these guys? Are they good to play? what are threr strengths, weaknesses? What god do they follow?

 

Sorry in advance if this is the wrong forum

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There currently are no unique rules for Iron Warriors in the codex chaos space marines, so it basically is a matter of the paint scheme. The Iron Warriors favour siege battles, actively seeking for heavily fortified imperial worlds to test their strength against them, so they usually bring a decent number of tank or bunker destroying weapons (like melta weapons or laser weapons). Heavy machinery, like Defilers or Vindicators, are also a common sight in Iron Warrior armies. They tend to have more "shooty" armies. In the end it all comes down to what you enjoy to play like. One would rather expect a shooty army with lots of heavy weapons and machinery from Iron Warriors, but that does not mean that you cannot take some assault elements if that was what you wanted.

If it is supposed to be a pure Iron Warrior army you should stay away from the cult units (berserkers, plague marines, thousand sons, noise marines) and go very light on demons. The marine units should only get icons of chaos glory (undivided) and none of the cult icons. But again, don't feel pressed to skip those units if you would enjoy trying some of them. They are not "Iron Warrior" though.

 

In the past, the Iron Warriors had tendencies for one god or another, but currently they do not worship any of the chaos gods in particular. In 1st Edition they were attributed to slaanesh (IIRC), in 2nd they were made undivided, in 3rd they were allowed a limited number of khorne units, in 4th they are again completely undivided.

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As stated before me, take a lot of regular shooty CSM's. Chaos Glory is usually the way to go.

Storm of Iron indicates though that Berserksers are possible (or perhaps CSM's with an Icon of Khorne?)

IW's can actually have Sorcerors and Daemons but rarely, they're not afraid to use them as seen in Black Library publications but they're far from the norm compared to a lot of other CSM forces.

Vindicators, Defilers, Dreadnaughts, Predators and Landraiders are all fine. IW love heavy equipment after all. Oblits are great too. (and pretty much a must in most Chaos forces)

Termies are certainly good for your elites. Havocs would suit IW's good too.

Basically a lot of options of the CSM codex are fine but the focus should lie on heavy equipment and blasting things apart.

Though some IW players actually go for an assault army, reflecting an IW force that is used to assault fortifications once the defences have been cracked open.

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Heavy bombardment is the way to go with IW. its a very slow and "boring" army to play if you ask me. they are good at taking and keeping objectives. if you decide to play IW take a crap load of oblits and termies.

 

I disagree with you about the "Heavy bombardment is the way to go", and "slow and boring".. You mustn't have read Storm of Iron where much of the action from them after the initial stages of the siege was quick and decisive, carried out by mostly troops. Most assume that because they're 'siege specialists' they trench up and shoot... but that's only half of the object of siege, the other half is rushing the enemy, keeping them on their toes, and damaging their numbers while the heavy artillery keeps heads down to be taken by the axe. It takes both parts to make a siege effective.

 

Also, don't stick to the dogma that the Iron Warriors are ONLY undivided or use specific units... In both novels involving the Iron Warriors, worship of other gods is mentioned...Berserkers in Storm of Iron, a bound khorne daemon and sorcerers(most probably tzeentch followers) in Dead Sky. I would also assume the IW would use things like raptors as well, seeing as how they're described as being salvagers and known to use the best and most effective weaponry available during a battle.

 

Finally, while the technovirus and such is a highly used Iron Warrior thing, I doubt they'd use a load of obliterators mostly due to the heavy chaotic mutation thing, which everyone knows IWs aren't too fond of in the first place, I see them using obliterators like IG use Ogryn.

 

Cheers!

 

Edited for typos and such..

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Heavy bombardment is the way to go with IW. its a very slow and "boring" army to play if you ask me. they are good at taking and keeping objectives. if you decide to play IW take a crap load of oblits and termies.

 

Iron Warriors are quite mobile in fact. Though they like seige & trench warfare, once the hole in the wall open they send in there veteran, assault or if allie with World Eaters (or before the heresy Blood Angels). Storm of Iron shown the IW as said there hold the trench or going all out to take over the forts.

My own force with the new codex is Rhino Heavy supported by Obliterators & some Termies all work together

 

Game term IW are not boring that all, it all come down to the oppent & how both oppent use there armies really.

 

jambos1874 Posted Sep 15 2008, 09:12 AM

Hi there, I'm thinking of starting a chaos army and quite fancy the Iron Warriors. I don't yet have the chaos codex but was just wondering about these guys? Are they good to play? what are threr strengths, weaknesses? What god do they follow?

 

Sorry in advance if this is the wrong forum

 

Iron Warriors no longer get any specil rules as such like the other legion after codex 3.5. So your free to use any unit you wish from the codex. Strenght & weakenss really depend what you take in the army.

Chaos gods, they (back in slave of darkness) where class as Slannesh follower, now there class as Undivided but did have/allowed 0-1 unit of Khorne Bezerker in the day. Storm of Iron shown a small company of Iron Warriors who where near to full Bezerker & worship Khorne & in Dead Sky Black Sun they got a Khorne Daemon protecting there fort.

But with the new codex as said your free to do as you wish & can ether work in it like

Thasound Son - Elite shooting unit with specil ammo (a bit like the new Marine vets but not much ammo) & a little force feild

Pleage Marines - Bionic heavy unit to show the feel no pain

Bezerker - no need to say why

Slannesh??

 

But you got the freedom to do as you wish with the new codex & soon we will have codex Legions though time of release is still up in the air.

 

IP

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Hi there, I'm thinking of starting a chaos army and quite fancy the Iron Warriors. I don't yet have the chaos codex but was just wondering about these guys? Are they good to play? what are threr strengths, weaknesses? What god do they follow?

 

Sorry in advance if this is the wrong forum

 

Q: Are they good to play?

A: Basically, every army is good to play, it depends on the player who fields them. Wise use of tactics, good dice rolls, daring moves and a cold head are essential to win a game. Oh, and not to forget: don't play ONLY for winning. The point with playing the game is having fun... allthough I must say slaugthering your opponent's army can be quite... pleasing. :)

 

Q: What are their strengths and weakness?

A: Iron Warriors do tend to field LOTS of guns... in the current Codex: CSM they're -can't believe I'm saying this- nothing more then renegades with an Iron Warriors colour sheme, but back in the 4th ed. Codex, they were the only legion that could field LOTS of Obliterators, a basilisk and a vindicator. Hence, their strenght lies in their firepower. regarding their weakness, they tend to suffer -as most specialized forces do- from hordes armies like Orks and 'Nids, but then again, wisely use of Rhino's and counter-attack can turn the favours around.

 

Q: What God do they follow?

A: As mentioned before, Iron Warriors dated Slaanesh ;) way back in the -IIRC- 1st-2nd ed codex... up to date, considering the Storm of Iron and Dead sky, Black Sun novels by Graham McNeill, some Warsmiths/Captains have made a pact with either Khorne or Tzeentch.

 

Cheers,

FI

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