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Tank shock and Fearless units


King_Pash

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It's Not the number of inches moved that restricts you. Many vehicle can move faster than crusing speed and are allowed to disembark, IE on a road, red orc trucks. It's just the way fast transports work, the declaration is the key . you are still going flat out when you hit the other vehicle even though you are stopped dead. Ah well agree to disagree.

Name one unit that can go flat out and still disembark units. If you can I will show you a special rule in the codex that allows it to do so.

 

 

I rest my case. Isn't that what you are trying to do?

It's Not the number of inches moved that restricts you. Many vehicle can move faster than crusing speed and are allowed to disembark, IE on a road, red orc trucks. It's just the way fast transports work, the declaration is the key . you are still going flat out when you hit the other vehicle even though you are stopped dead. Ah well agree to disagree.

Name one unit that can go flat out and still disembark units. If you can I will show you a special rule in the codex that allows it to do so.

I rest my case. Isn't that what you are trying to do?

Nope. I'm trying to disembark after moving combat speed.

Hey,

 

I'm trying to disembark after moving combat speed.

 

"Passengers may not ... disembark from a fast vehicle if it has moved (or is going to move) flat out..."

 

Now, how does one know when a Vehicle is "going to" move Flat Out?

It hasn't moved yet, so the answer must be the Declaration itself.

 

You Declared a Flat Out Shock.

You gambled.

You lost.

Deal.

 

 

Playa

I'm firmly on the "declared speed is actual speed" side of this one as well.

 

Just a thought though, if the declared speed does not decide the actual speed, what purpose does it serve exactly? You only need to move at combat speed to tank shock which, seeing as this is up to 6", essentially means you just have to move. Distance is not really an issue. So then, the only reason to declare is if this is the actual speed moved at.

Just a thought though, if the declared speed does not decide the actual speed, what purpose does it serve exactly? You only need to move at combat speed to tank shock which, seeing as this is up to 6", essentially means you just have to move. Distance is not really an issue. So then, the only reason to declare is if this is the actual speed moved at.

I believe you have to declare distance for tank shocking for much the same reason you have to choose a unit to shoot before you measure distance. It adds a bit of guessing and skill to the game. For tank shock, most people usually have a target, like an objective marker. If I could stop anytime I want I would be able to position myself exactly on the marker and push all the badguys away. It would be overly powerful with a tank that can move up to 24". If I guess poorly then the badguys still have a chance.

 

I see your logic about how declared distance is your actual speed. I'd be willing to say this is possible except pg 57 & pg. 70 clearly state how to determine what speed you are travelling. And pg 70 clearly states that in order to go flat out you must travel more than 12".

 

BTW, people seem to imply that you declare a "speed". You don't declare a speed. You declare how many inches you are going to attempt to travel. This declaration has nothing to do with speed. Speed is not determined till after you actually move.

 

Now, how does one know when a Vehicle is "going to" move Flat Out?

I think this refers to the fact that if passengers disembark before the transport moves it may not move flat out. So say I wanted to get out before I had moved. I could, but then the tank can only move at cruising speed or slower. However, once the vehicle has moved for the turn it is no longer applicable and you instead determine the speed by how far it actually moved since the vehicle isn't going to move flat out anymore.

Actually Mordekiem, that's not entirely true. It does indeed start by saying you need to declare distance (though I am not sure the distinction is important). However, the next paragraph starts by saying "Once the vehicle has been ‘aimed’ and the speed declared". So, at some point, the "speed" has indeed been declared and I see no other possibility than this being calculated from the distance declaration.

 

I think an important distinction though, is that you do not declare an distance you will attempt to move, you declare a distance that you will move. to me, this suggests the vehicle is commited to the speed and lacks the ability to change speed, even if it wants to.

Actually Mordekiem, that's not entirely true. It does indeed start by saying you need to declare distance (though I am not sure the distinction is important). However, the next paragraph starts by saying "Once the vehicle has been ‘aimed’ and the speed declared". So, at some point, the "speed" has indeed been declared and I see no other possibility than this being calculated from the distance declaration.

 

I think an important distinction though, is that you do not declare an distance you will attempt to move, you declare a distance that you will move. to me, this suggests the vehicle is commited to the speed and lacks the ability to change speed, even if it wants to.

Hrm, good point. It kinda throws a bit of a wrench into some things. So at one point is says you declare how many inches and then another place it says declared speed. Yet the rules for speed are all based on the actual distance travelled. That does indeed add some ambiguity to the debate, but I don't think it is clear and decisive. If anything it is even muddier since they have conflicting rules. Go Go GW Rules Writers! :rolleyes:

 

I still think my argument is the one that makes more sense overall. I'm not going to throw it out for one (probably) poorly written sentence. But there is some doubt so I'd be willing to roll it off in a game.

 

Then again, I've learned to not tank shock thru powerfists with my serpents! ;)

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