ant7 Posted September 17, 2008 Share Posted September 17, 2008 I just started chaos and I wasn't sure what to include on my rhino transports, I am thinking not much. Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/ Share on other sites More sharing options...
chillin Posted September 17, 2008 Share Posted September 17, 2008 x armor, thats about it, an xtra TL bolter if I have 5 xtra pts at the end of the list. Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1696800 Share on other sites More sharing options...
ComradeRed Posted September 17, 2008 Share Posted September 17, 2008 Havoc Launcher every time. They're amazing with the new blast rules. Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1696857 Share on other sites More sharing options...
Bloodstorm Posted September 17, 2008 Share Posted September 17, 2008 Havocs are sweet but i still cba to pay 15points most of the time, get extra armor always though Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1696897 Share on other sites More sharing options...
Imperialis_Dominatus Posted September 17, 2008 Share Posted September 17, 2008 Extra armor and nothing else. Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1696936 Share on other sites More sharing options...
Drudge Dreadnought Posted September 17, 2008 Share Posted September 17, 2008 Nothing. The thing that makes rhinos so great is the cheap point cost. Sure extra armor is nice, but i run 3-4 of them anyway and that costs enough without ea on them all too. Basically extra armor is worth the points it costs because it is good, but they are also fine without it because they are so cheap. Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1696949 Share on other sites More sharing options...
Massawyrm Posted September 17, 2008 Share Posted September 17, 2008 Havoc Launchers. For 15 points you turn the Rhino into a unit of its own, drawing fire and harassing your opponent long after it has delivered its payload. Every anti-tank shot that is aimed at a rhino and not my plague marines is a shot I rejoice at. Besides - in those games where you decide to play defensively and stay put letting your opponent come to you, the Rhinos serve as more than just a shield. They become artillery platforms. Â Havoc Launchers almost invariably earn their points back. It's hard not to for just 15 points. Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1697420 Share on other sites More sharing options...
JamesI Posted September 17, 2008 Share Posted September 17, 2008 Never Extra Armor. Sometimes a Havoc launcher or combi-bolter. Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1697433 Share on other sites More sharing options...
birdie Posted September 17, 2008 Share Posted September 17, 2008 Never Extra Armor. Sometimes a Havoc launcher or combi-bolter. I agree, never extra armour, I'll be running 4 with combi weapons, probably meltas. Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1697440 Share on other sites More sharing options...
Smurfalypse Posted September 17, 2008 Share Posted September 17, 2008 80% of the time i run then nekkid, no gear at all. Then sometimes i run combi-melta's on like 5 of them and i charge vehicles and make my opponent freak right out :huh: Its fairly funny. Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1697550 Share on other sites More sharing options...
davidren2401 Posted September 17, 2008 Share Posted September 17, 2008 Cant believe nobody's mentioned the Dozer Blade! I always start my Rhino's hidden in/behind cover so I consider them essencial Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1697584 Share on other sites More sharing options...
ruinous Posted September 17, 2008 Share Posted September 17, 2008 Havoc Launchers. For 15 points you turn the Rhino into a unit of its own, drawing fire and harassing your opponent long after it has delivered its payload. Every anti-tank shot that is aimed at a rhino and not my plague marines is a shot I rejoice at. Besides - in those games where you decide to play defensively and stay put letting your opponent come to you, the Rhinos serve as more than just a shield. They become artillery platforms. Havoc Launchers almost invariably earn their points back. It's hard not to for just 15 points.   Totally agree, putting a Havoc Launcher on your Rhinos makes them become a priority for enemy anti-tank fire, and draws fire away from your more expensive units. And as was pointed out its almost impossible for you not to be able to get the 15 points back.  I use extra armour rarely when I have a icon in a transport I want to get up front reliably. Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1697611 Share on other sites More sharing options...
northoceanbeach Posted September 17, 2008 Share Posted September 17, 2008 I never take extra armour. Havoc launchers are good 50% of the time. Otherwise, day in and out, naked. Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1697777 Share on other sites More sharing options...
Romulas Posted September 18, 2008 Share Posted September 18, 2008 i never use anything on mine they come pretty well equipped. if anything i put on a pintle mount combi bolter although my freind swears by his combi melta's (but he runs thousandsuns and has almost no anti-tank) Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1698033 Share on other sites More sharing options...
Bogus Posted September 18, 2008 Share Posted September 18, 2008 Depending on the points value of the game, I run the following in the order I would buy them with points availability: Extra Armor, Dozer Blade and Havoc Launcher. Just keep in mind, the points of those three upgrades would also net another rhino. Link to comment https://bolterandchainsword.com/topic/146328-what-do-you-include-on-rhino-transports/#findComment-1698046 Share on other sites More sharing options...
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