Gentlemanloser Posted September 18, 2008 Share Posted September 18, 2008 How do you all handle units with multiple attacks and things like MC re rolls or Get's Hot penalties? For example, if you have 10 Terminators with Thunderhammers that are all Master Crafted due to taking Vulkan He'Stan, or a squad of 10 Sternguard Rapid Fireing Vengenace Get's Hot round, do you roll the attacks together, or seperatly for each mini? If you roll together, you might be getting more MC rerolls, or taking more Get's Hot wounds, then if you rolled seperatly. If you rolled individually and got two 1's for example. I hope I explained myself well here! :P Link to comment https://bolterandchainsword.com/topic/146453-master-crafted-and-gets-hot-rolls/ Share on other sites More sharing options...
Frogstaff Posted September 18, 2008 Share Posted September 18, 2008 If there can be confusion over who fired what, then for simplicity and fairness' sake, you should differentiate the rolls, either by doing them individually, or using ten different colors of die. Link to comment https://bolterandchainsword.com/topic/146453-master-crafted-and-gets-hot-rolls/#findComment-1698687 Share on other sites More sharing options...
WarpSpawn Posted September 18, 2008 Share Posted September 18, 2008 I would have thought it is reasonable to roll all of them together, using different colour dice as required. As long as the rerolls are rerolled by models elligible and wounds are assigned to models with gets hot, I doubt it matters all that much whch specific models get it. If you have different types of gets hot weapons though (or else has some other uniqueness), I'd definitely use different dice for each. I suspect the letter of the RAW may say gets hot is on a model by model basis though. The rerolls however should really not matter at all as the CC attacks will likely be aimed at the same target unit. Just roll dice in batches for different targets, exactly as normal. Link to comment https://bolterandchainsword.com/topic/146453-master-crafted-and-gets-hot-rolls/#findComment-1698710 Share on other sites More sharing options...
Gentlemanloser Posted September 18, 2008 Author Share Posted September 18, 2008 Yeah, Get's Hot is model by model. For the MC TH's, imagine a 10 man unit charging, and therefre having 30 attacks. You roll everything together. You hit with 20, and miss with 10. But have 10 re rolls, so reroll all of them. Next time you roll seperatly, 20 hits, 10 misses, but three of those misses are from a single model, who can only re roll one of them... Link to comment https://bolterandchainsword.com/topic/146453-master-crafted-and-gets-hot-rolls/#findComment-1698779 Share on other sites More sharing options...
WarpSpawn Posted September 18, 2008 Share Posted September 18, 2008 I think you may have a point, though I'd still be tempted to roll them all together, in the name of keeping things moving at a decent pace. That includes allowing it if I was fighting someone who had these units. Link to comment https://bolterandchainsword.com/topic/146453-master-crafted-and-gets-hot-rolls/#findComment-1698856 Share on other sites More sharing options...
maniclurker Posted September 18, 2008 Share Posted September 18, 2008 It is pretty important to roll seperately for each gets hot or master-craft. Like gentlemanloser said, you may miss 3 times with the same model, and only get to reroll one of the misses. For get's hot, it's important to roll them all seperately, because a model may die that should have made you lose coherency, or something similar. Link to comment https://bolterandchainsword.com/topic/146453-master-crafted-and-gets-hot-rolls/#findComment-1698900 Share on other sites More sharing options...
nighthawks Posted September 18, 2008 Share Posted September 18, 2008 so for master crafting there are obvious benefits to rolling as a group for the attacking player and costs to defenders for same. results would not too close to the statistically likely outcomes, either. the other way around, there's the roll for each model approach, which basically cannot help the attacker and therefore does help the defender. and takes longer. but it is perfectly accurate. I would say discuss it with your opponent or gaming group as to which they prefer: expedience (as WarpSpawn agrees to) or complete statistical fairness (slower). as for the Gets Hot! rolls, the benefits reverse: 2 failed saves could kill a single model that rolled two ones to hit IF the to hit rolls are made per model (slow) and 2 failed saves kill 2 models in the all at once (fast) approach. the up-side is that the faster way is more in line with likely statistical results than the same for master crafted weapons in groups as above. Link to comment https://bolterandchainsword.com/topic/146453-master-crafted-and-gets-hot-rolls/#findComment-1698905 Share on other sites More sharing options...
WarpSpawn Posted September 18, 2008 Share Posted September 18, 2008 You've conveinced me. Separate it is. Link to comment https://bolterandchainsword.com/topic/146453-master-crafted-and-gets-hot-rolls/#findComment-1698918 Share on other sites More sharing options...
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