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Master Crafted and Get's Hot rolls


Gentlemanloser

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How do you all handle units with multiple attacks and things like MC re rolls or Get's Hot penalties?

 

For example, if you have 10 Terminators with Thunderhammers that are all Master Crafted due to taking Vulkan He'Stan, or a squad of 10 Sternguard Rapid Fireing Vengenace Get's Hot round, do you roll the attacks together, or seperatly for each mini?

 

If you roll together, you might be getting more MC rerolls, or taking more Get's Hot wounds, then if you rolled seperatly. If you rolled individually and got two 1's for example.

 

I hope I explained myself well here! :P

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I would have thought it is reasonable to roll all of them together, using different colour dice as required.

 

As long as the rerolls are rerolled by models elligible and wounds are assigned to models with gets hot, I doubt it matters all that much whch specific models get it. If you have different types of gets hot weapons though (or else has some other uniqueness), I'd definitely use different dice for each.

 

I suspect the letter of the RAW may say gets hot is on a model by model basis though.

 

The rerolls however should really not matter at all as the CC attacks will likely be aimed at the same target unit. Just roll dice in batches for different targets, exactly as normal.

Yeah, Get's Hot is model by model.

 

For the MC TH's, imagine a 10 man unit charging, and therefre having 30 attacks. You roll everything together. You hit with 20, and miss with 10. But have 10 re rolls, so reroll all of them. Next time you roll seperatly, 20 hits, 10 misses, but three of those misses are from a single model, who can only re roll one of them...

It is pretty important to roll seperately for each gets hot or master-craft. Like gentlemanloser said, you may miss 3 times with the same model, and only get to reroll one of the misses. For get's hot, it's important to roll them all seperately, because a model may die that should have made you lose coherency, or something similar.

so for master crafting there are obvious benefits to rolling as a group for the attacking player and costs to defenders for same. results would not too close to the statistically likely outcomes, either.

 

the other way around, there's the roll for each model approach, which basically cannot help the attacker and therefore does help the defender. and takes longer. but it is perfectly accurate.

 

I would say discuss it with your opponent or gaming group as to which they prefer: expedience (as WarpSpawn agrees to) or complete statistical fairness (slower).

 

as for the Gets Hot! rolls, the benefits reverse: 2 failed saves could kill a single model that rolled two ones to hit IF the to hit rolls are made per model (slow) and 2 failed saves kill 2 models in the all at once (fast) approach. the up-side is that the faster way is more in line with likely statistical results than the same for master crafted weapons in groups as above.

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