Jump to content

SoB with sallies? or Sallies with SoB?


Wolf89

Recommended Posts

Well after discussing it with my local gamers and reviewing the options, we've decided that Vulkan He'stan's special rule (TL meltas, flamers (all variants of both) and MC'd thunder hammers) applies to SoB allies as well.

 

So what would be the better option to include SoB into my list:

 

A: Salamanders army with SoB allies (most likely a cannoness, 2 sister squads, and seraphim squad)

 

B: SoB army with Salamander allies (Vulkan He'stan, probably assault terminators with dedicated land raider, and land speeder squad)

 

Option B is probably what most would agree with since I'd get the most faith points out of it (which lets face it, really makes the SoB pack a punch). Over option A where you have at the most probably 3-5 faith points.

 

Plus who doesn't want 3 exorcists rolling around with a Land Raider crusader carrying assault terminators? -_-

Bear in mind that a Sisters of Battle army with Space Marine allies may NOT take anything even remotely nearing an HQ choice, let alone Vulkan himself. The ONLY way to do what you propose is to have a Space Marine army, including Vulkan, and adding in Sister of Battle allies.

 

Edit: BAH! Ninja'd... ;)

Indeed, you can only take Space Marines with Sisters of Battle as allies, not the other way around.

 

You CAN take an inquisitorial army with Space Marine allies, but they do not have any doctrines or special abilities (or that's the way it has been in the past) and you can't take Sisters.

So then obviously a salamanders army with SoB allies...

 

The standard that I see around my gaming store is 9 sisters (1 veteran type sister with a power weapon of sorts and a book) all with bolters and 1 with heavy flamer and 1 with meltagun in a rhino.

 

So I was thinking about fielding 2 of those units, possibly a cannoness with a seraphim squad (2 with those flame pistol things)

Why does this topic keep coming up? Who would play against a list with this amount of cheese? Vulkan represents the Sallies having better crafted weapons, not some magical ability to make all the meltas around him work better. ;) !!

Indeed, that is the standard mechanized infantry troop. Something like this:

 

Battle Sisters Squad: 221 pts

-9 Sisters

---Meltagun, Heavy Flamer

-Veteran Sister Superior

---Combiflamer (Battle Sisters are WS3, S3, and T3, so a combiflamer would probably be better than a power weapon)

---Book of St. Lucius

-Rhino

---Pintle Mounted Storm Bolter

 

Basic squad anyway. Not much you can do to customize it that isn't a waste of points-- perhaps extra armor and smoke launchers. If you want to free up some more points, change the combiflamer into a bolter and take off teh pintle mounted storm bolter, and it'll be 201 points for each of these squads instead.

 

For the Seraphim, there's two types of special weapons: Twin-linked Hand Flamers, which count as a regular flamer as far as shooting goes, or Twin-Linked Inferno Pistols, which are short ranged melta pistols (R6"), but twin-linked. The latter is already twin-linked, so they'd not recieve a bonus. I'm not sure about the TL hand flamers... they are already twin-linked, but they count as a regular flamer. Perhaps they could count as a TL flamer? Depends on your interpretation.

 

Anyway, their squad would be something like this:

 

Seraphim Squad: 274 pts

-9 Seraphim

---2 Twin-Linked Hand Flamers

-Seraphim Veteran Sister Superior

---Eviscerator, Bolt Pistol, Book of St. Lucius

 

The eviscerator gives the squad some anti-tank ability (it's basicly a two-handed power fist). A combi-melta could also work if you want to save some points, or you could go with power weapon and bolt pistol if you want more attacks (but then, Seraphim are WS4 S3 T3, so they're not the greatest in assault even if they're better than Battle Sisters).

 

 

Dominians might be a better choice than Seraphim if you want to maximize the number of twin-linked meltas and flamers. They're fast attack units that must take a transport, but can have up to four special weapons. Their squads are something like this:

 

Dominian Squad: 231 points

-5 Dominians

---2 Flamers, 2 Meltagauns

-Veteran Sister Superior

---Combiflamer, Book of St. Lucius

-Immolator

---Twin-Linked Heavy Bolters

---Blessed Ammunition, Extra Armor, Smoke Launchers

 

Of course, that's a fairly small squad, so your mileage may vary. Note that I chose TL Heavy Bolters. The weapons of the Immolator are already twin-linked, and the Blessed Ammunition of the TL Heavy Bolters will really help with all the cover bonuses of 5E. You can also increase the squad size and put them in a rhino instead, but then you forego the TL heavy weapon the Immolator has.

possibly a cannoness with a seraphim squad (2 with those flame pistol things)
I'm not sure about the TL hand flamers... they are already twin-linked, but they count as a regular flamer. Perhaps they could count as a TL flamer? Depends on your interpretation.

The Hand flamers are not Twin Linked, read the description. They fire together with the effect of a Flamer. Hand Flamers do not have any twin linked properties what so ever. On top of that, unless Vulcan's ability twin links hand flamers, they will not gain a twin link bonus, regardless of the fact that they fire "like a flamer." Fact is, they are not a flamer.

 

Even the Combi-flamer may be skirting the rule. Technically the weapon is not a flamer, it is a combi-weapon and fires "as a flamer" for one round.

 

 

 

Your best bet for Fast Attack is a Dominion Squad with Flamers or Meltas (or both) in an Immolator (for fluff) or Rhino (for survivability). Any combination of Meltaguns and Flamers/Heavy Flamers in your Troops and Celestians works as well. And don't forget that Celestians with a Canoness count as an HQ unit.

IF combi-weapon's allow you to take advantage of the twinlinked flamer/melta, then the optimal layout would be:

 

HQ

Canoness

+Retinue, Combi-flamer, Power Weapon, Meltabombs, (any other upgrades)

+Celestians {9}, Vet w/ Combi-flamer, Power Weapon, Meltabombs, Flamer, Heavy Flamer, (any other upgrades)

+Rhino, (any other upgrades)

 

EL

Celestians {10}, Vet w/ Combi-flamer, Meltabombs, Flamer, Heavy Flamer, (any other upgrades)

+Rhino, (any other upgrades)

 

TR1

Battle Sisters {10}, Vet w/ Combi-flamer, Meltabombs, Flamer, Heavy Flamer, (any other upgrades)

+Rhino, (any other upgrades)

 

TR2

Battle Sisters {10}, Vet w/ Combi-flamer, Meltabombs, Flamer, Heavy Flamer, (any other upgrades)

+Rhino, (any other upgrades)

 

FA

Dominion {6/10}, Vet w/ Combi-Flamer/Melta, 1-4x Flamers, 1-4x Meltaguns, (any other upgrades)

+Immolator/Rhino, (any other upgrades)

Why does this topic keep coming up? Who would play against a list with this amount of cheese? Vulkan represents the Sallies having better crafted weapons, not some magical ability to make all the meltas around him work better. :devil: !!

 

Sorry but I'm a metagamer I shrug other's opinions that aren't helpful...

 

As for Melissia and Toogeloo thanks so much for your inputs.

Vulkan represents the Sallies having better crafted weapons, not some magical ability to make all the meltas around him work better.

Not that I disagree with you , but GW things that there actually is no such thing as "special characters" anymore . You could take sob models and counts as parts of it [or all ] from codex sm .

It does seem a natural fit to pair sisters with Vulkan though I am not really sure it would be worth it. for the cost of Vulkan you can get alot of sisters. Of course I tend to run a foot slogging pure sisters list with a high faith total.

 

 

The special characters seem amazingly cool at first glance but after trying to make a list with them in it I am not sure I would but any one of them in an army.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.