brother Hastatus Posted September 20, 2008 Share Posted September 20, 2008 The title says it all really! Marneus Calgar This was my entry in the 15-and-under age category of the Games Day UK 2008 art competition. It didn't win, but judging by the amount of time the artists/judges spent looking at it, I think it was pretty close... Background is a ruined city, drop-pods coming down, etc. I think it may be the background that lost it for me, but it looked good in my imagination, so I thought I'd try and do it in real life. ^_^ It didn't turn out as I was hoping, but it was good practice. And either way, I'm now more determined than ever to do well as an artist and to become better at drawing... It does look better in real life as well, the shadows are a bit washed out in the scan. C&C appreciated! And while I remember, does anyone know of a way I can send work into GW to show the various artists there? I'd like some feedback from them about it... Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/ Share on other sites More sharing options...
blood_raven_240 Posted September 20, 2008 Share Posted September 20, 2008 Very cool... Contacting 40k artists? Games Workshop Willow Road Lenton Nottingham NG7 2WS United Kingdom Send them a photocopy (maybe, if you want) of your artwork ? Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1700864 Share on other sites More sharing options...
Seahawk Posted September 20, 2008 Share Posted September 20, 2008 Very good! And remember folks, arteest is another word for...homeless! (haha, couldn't resist a Dirk and Guido joke). Na, If I had chosen my second choice, I would've done the same. Anyway. I do have a pair of comments for you, both involving the shoulders. Everything else looks like it's in the right place except for them. It reminds me of the classic "head coming from the chest" design of terminators a while back. You can easily remedy that by dropping them a little bit, or raising the head some. The new Calgar model that you took your inspiration from is slightly off in this manner as well, so it's understandable. A good terminator reference that you can use that is pretty darn good for correct placement of the shoulders is the Grey Knight terminator models. Base off of that, then use the same high back as regular terminators. I'm not sure if the new plastic terminators are also good, but check them out. If you can't use a reference, a good rule of thumb is to have the tops of the shoulders (roughly where you can picture they'd be in the terminator armor, at least) below Calgar's chin. Pretty simple. The other thing I have is the breadth of the shoulder pads and power fists. Terminator armor, man! Big, bulky, BEEFY!!! Just widen them a little, for future drawings. Haha, okay a little laugh I had. It almost looks like Calgar is looking in abject horror at something :D . It's close to anger, but next time raise the edges of the upper lip a little more, and shade in the facial lines for that angry yelling look that you were going for. Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1700895 Share on other sites More sharing options...
brother Hastatus Posted September 20, 2008 Author Share Posted September 20, 2008 Thanks for the replies! I started this, and did quite a lot of it, while I was on holiday, with only the 5th edition ruebook to look at. So I was limited for stuff to look at, but I went for the old style of unnatural shoulders on purpose really, because it makes termies look very bulky and immoveable, and really quite cool. And yeah, the face isn't the best. But the three things I have the biggest problems drawing are faces, skulls and Space Marine helmets. So drawing Space Marines, which I spend a fair bit of time doing, is always a bit of a problem! Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1700928 Share on other sites More sharing options...
Seahawk Posted September 20, 2008 Share Posted September 20, 2008 Depending on where you live, you may have a Borders or Barnes & Noble bookstore nearby. I'd suggest hitting them up and checking out the art section. They have lots of books about drawing, some focused entirely on anatomy, and I think that'd be helpful. But be like me, and just read the books in the store instead of buying them =P. Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1700983 Share on other sites More sharing options...
brother Hastatus Posted September 20, 2008 Author Share Posted September 20, 2008 I don't know about those bookstores, but there are several in town, so I can have a look. But I'm going to concentrate on some Imperial Guard next, maybe with the odd Space Marine thrown in, just so that I can post it on here. That should get me some practice. But for the termie shape, I wasn't to worried about it. The models don't look all that real with the shoulders where they are. But anyway, time for a question. What to draw next? And of course, C&C is still welcome! Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1701102 Share on other sites More sharing options...
Brother Pariah Posted September 21, 2008 Share Posted September 21, 2008 C&C: The leg that's stepping up doesn't look quite right. Make sure that the thigh recedes into the distance by having its lines converge and that other details on th thigh make it clear that the thigh is aimed almost directly at the picture plane, like you did with the upraised arm. Something similar could be said about the shoulder pad with the "U" on it. The face could use more shadows. You can obscure a lot of a face with shadows and have it still read as a face, and it looks a lot more integrated into the scene and more dramatic to boot. This guy was really good at that sort of thing. I think he did the new Dardevil comic or something. B) The overall composition is kind of low-energy. Calgar is centrally placed and had a very vertical orientation. Try a more asymmetrical composition and get a more diagonal line of action. Start with a very simple gestural sketch and add the detail to that as you go; you'll get a much more dynamic drawing that way. I like all the little details of the power armour, though (rivets, sensors, etc.). The fact that Calgar is higher-contrast than the background is good; it makes it clear that he is closer. Keep at it. Draw whenever you can. Take it from me, if you stop drawing, your skills will atrophy! Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1701311 Share on other sites More sharing options...
brother Hastatus Posted September 21, 2008 Author Share Posted September 21, 2008 Thanks for the replies! All comments and critizism will be kept in mind for future drawings. Seriously, everyone seems to know loads about artwork and how to improve on it. Some of the stuff pointed out I wouldn't have noticed myself, but now that I've seen it it makes perfect sense! But I have decided what to do now. I'm going to make this a permanent log of my artwork, largely Ultramarine based, all SM based. That will force me to make regular updates, and will get a lot of helpful comments etc. So I'll edit the title, and am getting going on a few basic concept drawings. Once I have them done I'll scan them in so that comments can be made before I start shading. The first WIP drawing will be another termie, and will be up on here hopefully tonight. Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1702051 Share on other sites More sharing options...
brother Hastatus Posted September 21, 2008 Author Share Posted September 21, 2008 I'm going to shamelessly double post to show the first of the promised concept sketches. This is a random termie sergeant, with stylized armour and cool sword. I thought I'd have another go at termie armour and yelling faces. I haven't put many details on yet, just the basic outlines and a few important bits. Sorry for the bad pic, the scanner didn't work very well with such faint lines. So, here it is: If you squint you can see it... And I've just realized how bad the legs are. They make it a lot more static than its meant to be. They were originally meant to be bent, but I kinda forgot. Oh well... And the left leg isn't wide enough. Watch for the next update! In the meantime, any C&C for either this or Calgar are still welcome! ^_^ Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1702113 Share on other sites More sharing options...
Brother Pariah Posted September 21, 2008 Share Posted September 21, 2008 An improvement over Calgar, but still pretty static. Start with just one or two lines of action that express the pose before you start adding such details as, well, body parts and such. It's a preliminary step that takes but a few seconds and will really loosen up your drawing. Here's an example of what I'm talking about. Of course, you would do yours in pencil rather than acrylic, but the principle is the same: capture the pose and the action before attempting to capture the details. The curve of the spine is the most important thing, in my experience. Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1702134 Share on other sites More sharing options...
brother Hastatus Posted September 21, 2008 Author Share Posted September 21, 2008 Thanks. I'll try out that technique on the next concept drawing. But after realizing how bad the first version was, I've changed it, and now I think its a bit less static. Once again, I apoligize for you having to squint... Now I'm beginning to think the arms are a bit short... Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1702168 Share on other sites More sharing options...
Brother Pariah Posted September 22, 2008 Share Posted September 22, 2008 Much improved. The figure is more readable if it has a good "silhouette." If you can still tell who the character is (a terminator) and what he's doing (holding a gun and a sword) if his entire outline is filled-in with black, it's a good silhouette. The sword's tip overlaps the crotch, muddying the silhouette. Changing the angle of the sword so that the tip it visible in the empty space between his legs, or over to the left by extending the sword, will clarify the post. Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1702471 Share on other sites More sharing options...
brother Hastatus Posted September 23, 2008 Author Share Posted September 23, 2008 Ok, I'll change the sword position. I've also started another concept sketch, which will be a cross between the Librarian artwork in the codex (the one with lightning coming out his fingers) and Tigurius. In other words, its the same pose, but its the Tigurius model doing it. That will hopefully be up tomorrow at some point, along with the change for the termie. Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1703092 Share on other sites More sharing options...
brother Hastatus Posted September 28, 2008 Author Share Posted September 28, 2008 Computer playing up - I didn't want to post. Sorry. Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1708957 Share on other sites More sharing options...
brother Hastatus Posted October 5, 2008 Author Share Posted October 5, 2008 Sorry for threadomancy and doube posting, but I'm going for a last attempt for more replies. I have the most recent updates for the sketchs. And, once again, sorry for the truly terrible pictures. This time I had to take them with a camera... They will get better once theres some dark shading on them. First, the Termie sergeant, now completely ready for shading: And the librarian sketch, almost finished: Again, sorry for the bad pictures... C&C is, of course, welcomed and much appreciated! Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1717169 Share on other sites More sharing options...
shadowman-x Posted October 6, 2008 Share Posted October 6, 2008 Shade shade shade shade shade. Lookin'good thoug. Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1718052 Share on other sites More sharing options...
brother Hastatus Posted October 7, 2008 Author Share Posted October 7, 2008 Shading coming soon hopefully... Link to comment https://bolterandchainsword.com/topic/146631-artwork-art-blog/#findComment-1720662 Share on other sites More sharing options...
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