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Wolf Pelt?


Roland Durendal

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So brothers, while looking through our wargear section recently, I stumbled upon the Wolf Pelt. I never used it before and looking at it now, it seems even less useful. Prior to 5th Ed, when we Counter-Attack all we did was try and move all our models into base to base or w/in 2" to get the most out of our units. Now in 5th Ed, we do that automatically when we Declare Charge Reactions. Now in 4th Ed the Wolf Pelt would allow allow us to gain +1 attacked when we Counter Attack (i.e. consolidate / Declare Charge Reactions in 5th). The issue is now, Counter-Attack already grants us that +1 A. So I guess basically what I'm saying his, is it still worth it? We already get +1A for Counter Attack, so the need for the Wolf Pelt seems redundant.

 

Unless, of course it stacks IN ADDITION TO the +1 A we get for Counter Attack

 

Thoughts?

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Interesting, and I'm starting to agree RAW means they stack, but I think they intended it not to. As in the intent for 4th Ed was that you'd get that bonus attack for Counter Attack, but now that everyone gets that bonus in 5th Ed, it's supposed to be nullified. So, until they FAQ it, I do think they stack.

 

Very interesting....

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Of course they were not meant to, they didnt design our codex with 5th ed in mind. However, as it is, I would like to think they will leave it alone. It really turns the wolves into a 'counter attack' army. Walk up, shoot them at point blank range, and see if they charge. With some of my units, my opponents WONT charge, because I get more attacks that way. :)

 

They stack. Dont sell your army short.

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wolflordlars has got it. i don't think they had this in mind every when they made the wolf pelt.

 

though i had some fun helping guys practice for the the 'ard boyz semi finals, WL w/ TDA, FB, Combi-plasma, and WP, and 4 WGBG w/ TDA, combi-Melta, combi-plasma, 2x combi-flamer, 2x PW, 2x LC, and 4x WP. :) , he didn't like the 22 attacks from 5 models that came his way when he assaulted with 10 necrons and a necron lord.

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by the gods do they stack. they are incredibly useful and i put them on all my ics and wgpl.

 

btw im a 13th company player

 

 

wulfen pack leader with a power weapon and a bolt pistol with wolf pelt

gets 3+1 extra weapon +1 counter attack+ 1 wolf pelt +1-3 motw thats 9 power weapon attacks while he gets charged!

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Of course they were not meant to, they didnt design our codex with 5th ed in mind. However, as it is, I would like to think they will leave it alone. It really turns the wolves into a 'counter attack' army. Walk up, shoot them at point blank range, and see if they charge. With some of my units, my opponents WONT charge, because I get more attacks that way. :)

 

They stack. Dont sell your army short.

 

Which makes us the best Drop Pod force in the Imperium. We'll land in your face and beg you to charge us.

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Yeah, counterattack, plus wolf pelts makes DPing SW's even more delicious. And if we somehow get the new ability to deepstrike half (rounding up) our pods on turn 1, we'll be even more nasty. I know my Ravening Wolves are chomping at the bit. :)
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Yeah, counterattack, plus wolf pelts makes DPing SW's even more delicious. And if we somehow get the new ability to deepstrike half (rounding up) our pods on turn 1, we'll be even more nasty. I know my Ravening Wolves are chomping at the bit. :D

 

We do get this ability, see the FAQ:

 

"Drop Pods: Use the rules for Drop Pods in Codex: Space Marines. Follow the Codex: Space Wolves list of models that can utilize Drop Pods."

 

Therefore we do get half our army in first turn, and we still get to use drop pods for our terminators, (which in the new C:SM's the terminators don't get drop pods as option to transport just like DA's).

 

The idea I was going with was lots and lots of grey hunters with pp's and meltas with combi-melta and combi-plas.

 

Now to scrap together 300+$ for my drop pods... :yes:

 

-edit-

 

@Roland Durendal

Interesting, and I'm starting to agree RAW means they stack, but I think they intended it not to. As in the intent for 4th Ed was that you'd get that bonus attack for Counter Attack, but now that everyone gets that bonus in 5th Ed, it's supposed to be nullified. So, until they FAQ it, I do think they stack.

 

Very interesting....

 

Not everyone gets the bonus, it's only units that have counter-attack... everyone gets the "move" but not all get the extra attack... ;)

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THis is very interesting! Until now I've always used pelts on my ICs and sgt but I stopped in 5th because it seemed redundant. Rereading the rules shows me you guys are indeed correct, it is a bonus att in no way connected to charging. It is as simple as: pay three pts, that model gets +1 att on defense.

 

G

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I mean if you really want to go into details look at it this way...

 

The wolf pelt is a sign of a great counter attacker due to the fact that to slay a fenrisian wolf you must allow it to expose it's weaker under-belly. So when they lunge forward, you have to strike back while they're still in the air. This is what the wolf pelt is.

 

So it's just showing that your HQ's and masses of wolf guard are amazing on the counter attack... which they are... :yes:

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So it's just showing that your HQ's and masses of wolf guard are amazing on the counter attack... which they are... :)

 

Well said brother and it is another way to make wolves unique and from how they are written to me it says when counter-attacking a wolf would get +2A

 

Icewolf

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Well I'm glad I brought this issue up for discussion! I now firmly believe that you DO get an additional +1 attack for Counter Attacking with the Wolf Pelt, which is just awesome. While it strays from the intent of the original rules for the Wolf Pelt, it is not our fault GW has left our 'dex in 3rd Edition with a piece of wargear which technically should no longer apply.

 

I say use it for all it's worth. I fully plan on adding some of these bad boys to my Lord and Rune Priest. Gotta love those bonus attacks!

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