Roland Durendal Posted September 23, 2008 Share Posted September 23, 2008 So brothers, while looking through our wargear section recently, I stumbled upon the Wolf Pelt. I never used it before and looking at it now, it seems even less useful. Prior to 5th Ed, when we Counter-Attack all we did was try and move all our models into base to base or w/in 2" to get the most out of our units. Now in 5th Ed, we do that automatically when we Declare Charge Reactions. Now in 4th Ed the Wolf Pelt would allow allow us to gain +1 attacked when we Counter Attack (i.e. consolidate / Declare Charge Reactions in 5th). The issue is now, Counter-Attack already grants us that +1 A. So I guess basically what I'm saying his, is it still worth it? We already get +1A for Counter Attack, so the need for the Wolf Pelt seems redundant. Unless, of course it stacks IN ADDITION TO the +1 A we get for Counter Attack Thoughts? Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/ Share on other sites More sharing options...
Vash113 Posted September 23, 2008 Share Posted September 23, 2008 I dunno I guess its redundant and unnecessary now. It is really starting to tell how outdated the Space Wolf codex is with 5th Edition. 2 Editions behind is kinda... well troublesome. I hope GW updates things soon. Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1703647 Share on other sites More sharing options...
Ant Posted September 23, 2008 Share Posted September 23, 2008 An excellent question that me and my opponent usually flip a coin for lol. Heads for the extra 2 attacks, tails for just 1 hehe. Lets just hope it appears in the errata within the next 6-12 months :rolleyes: Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1703650 Share on other sites More sharing options...
Jonny Wolf Posted September 24, 2008 Share Posted September 24, 2008 This was a big discussion a while back and most brothers agreed they stack. At least that's how we play em. Stack, stack, stack :rolleyes: Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1703674 Share on other sites More sharing options...
Lord Ragnarok Posted September 24, 2008 Share Posted September 24, 2008 I say they stack, which equals Must use! Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1703725 Share on other sites More sharing options...
Wolf89 Posted September 24, 2008 Share Posted September 24, 2008 Yea we had a big post on this, it's pretty clear they stack "receives a +1 attack bonus when they counter-attack". The key word in there is bonus. :P Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1703728 Share on other sites More sharing options...
Roland Durendal Posted September 24, 2008 Author Share Posted September 24, 2008 Interesting, and I'm starting to agree RAW means they stack, but I think they intended it not to. As in the intent for 4th Ed was that you'd get that bonus attack for Counter Attack, but now that everyone gets that bonus in 5th Ed, it's supposed to be nullified. So, until they FAQ it, I do think they stack. Very interesting.... Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1703744 Share on other sites More sharing options...
WolfLordLars Posted September 24, 2008 Share Posted September 24, 2008 Of course they were not meant to, they didnt design our codex with 5th ed in mind. However, as it is, I would like to think they will leave it alone. It really turns the wolves into a 'counter attack' army. Walk up, shoot them at point blank range, and see if they charge. With some of my units, my opponents WONT charge, because I get more attacks that way. :) They stack. Dont sell your army short. Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1703754 Share on other sites More sharing options...
Ullr Direfang Posted September 24, 2008 Share Posted September 24, 2008 wolflordlars has got it. i don't think they had this in mind every when they made the wolf pelt. though i had some fun helping guys practice for the the 'ard boyz semi finals, WL w/ TDA, FB, Combi-plasma, and WP, and 4 WGBG w/ TDA, combi-Melta, combi-plasma, 2x combi-flamer, 2x PW, 2x LC, and 4x WP. :) , he didn't like the 22 attacks from 5 models that came his way when he assaulted with 10 necrons and a necron lord. Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1703764 Share on other sites More sharing options...
WolfLordLars Posted September 24, 2008 Share Posted September 24, 2008 My buddy who plays Orks wont assault my Wolf Guards anymore. That was when he figured out the "oh, you get more on the defense than you do when attacking?" bit, and much hilarity ensued. Its a good time to be a Wolf! (as if any other time isnt... pfft) Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1703773 Share on other sites More sharing options...
Olmstedtr Posted September 24, 2008 Share Posted September 24, 2008 by the gods do they stack. they are incredibly useful and i put them on all my ics and wgpl. btw im a 13th company player wulfen pack leader with a power weapon and a bolt pistol with wolf pelt gets 3+1 extra weapon +1 counter attack+ 1 wolf pelt +1-3 motw thats 9 power weapon attacks while he gets charged! Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1703796 Share on other sites More sharing options...
Jonny Wolf Posted September 24, 2008 Share Posted September 24, 2008 Of course they were not meant to, they didnt design our codex with 5th ed in mind. However, as it is, I would like to think they will leave it alone. It really turns the wolves into a 'counter attack' army. Walk up, shoot them at point blank range, and see if they charge. With some of my units, my opponents WONT charge, because I get more attacks that way. :) They stack. Dont sell your army short. Which makes us the best Drop Pod force in the Imperium. We'll land in your face and beg you to charge us. Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1704097 Share on other sites More sharing options...
Lord Ragnarok Posted September 24, 2008 Share Posted September 24, 2008 Yeah, counterattack, plus wolf pelts makes DPing SW's even more delicious. And if we somehow get the new ability to deepstrike half (rounding up) our pods on turn 1, we'll be even more nasty. I know my Ravening Wolves are chomping at the bit. :) Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1704100 Share on other sites More sharing options...
Wolf89 Posted September 24, 2008 Share Posted September 24, 2008 Yeah, counterattack, plus wolf pelts makes DPing SW's even more delicious. And if we somehow get the new ability to deepstrike half (rounding up) our pods on turn 1, we'll be even more nasty. I know my Ravening Wolves are chomping at the bit. :D We do get this ability, see the FAQ: "Drop Pods: Use the rules for Drop Pods in Codex: Space Marines. Follow the Codex: Space Wolves list of models that can utilize Drop Pods." Therefore we do get half our army in first turn, and we still get to use drop pods for our terminators, (which in the new C:SM's the terminators don't get drop pods as option to transport just like DA's). The idea I was going with was lots and lots of grey hunters with pp's and meltas with combi-melta and combi-plas. Now to scrap together 300+$ for my drop pods... :yes: -edit- @Roland Durendal Interesting, and I'm starting to agree RAW means they stack, but I think they intended it not to. As in the intent for 4th Ed was that you'd get that bonus attack for Counter Attack, but now that everyone gets that bonus in 5th Ed, it's supposed to be nullified. So, until they FAQ it, I do think they stack. Very interesting.... Not everyone gets the bonus, it's only units that have counter-attack... everyone gets the "move" but not all get the extra attack... ;) Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1704161 Share on other sites More sharing options...
G. A. K. Posted September 24, 2008 Share Posted September 24, 2008 THis is very interesting! Until now I've always used pelts on my ICs and sgt but I stopped in 5th because it seemed redundant. Rereading the rules shows me you guys are indeed correct, it is a bonus att in no way connected to charging. It is as simple as: pay three pts, that model gets +1 att on defense. G Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1704174 Share on other sites More sharing options...
Wolf89 Posted September 24, 2008 Share Posted September 24, 2008 I mean if you really want to go into details look at it this way... The wolf pelt is a sign of a great counter attacker due to the fact that to slay a fenrisian wolf you must allow it to expose it's weaker under-belly. So when they lunge forward, you have to strike back while they're still in the air. This is what the wolf pelt is. So it's just showing that your HQ's and masses of wolf guard are amazing on the counter attack... which they are... :yes: Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1704183 Share on other sites More sharing options...
Icewolf Posted September 24, 2008 Share Posted September 24, 2008 So it's just showing that your HQ's and masses of wolf guard are amazing on the counter attack... which they are... :) Well said brother and it is another way to make wolves unique and from how they are written to me it says when counter-attacking a wolf would get +2A Icewolf Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1704212 Share on other sites More sharing options...
Spacefrisian Posted September 24, 2008 Share Posted September 24, 2008 I guess we now love our rookies with a possible 4 attacks on the charge not to mention that the Wolflord of the 13th co with the Mark does not even need to test in order to see if he gets that attack. Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1704216 Share on other sites More sharing options...
Roland Durendal Posted September 24, 2008 Author Share Posted September 24, 2008 Well I'm glad I brought this issue up for discussion! I now firmly believe that you DO get an additional +1 attack for Counter Attacking with the Wolf Pelt, which is just awesome. While it strays from the intent of the original rules for the Wolf Pelt, it is not our fault GW has left our 'dex in 3rd Edition with a piece of wargear which technically should no longer apply. I say use it for all it's worth. I fully plan on adding some of these bad boys to my Lord and Rune Priest. Gotta love those bonus attacks! Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1704311 Share on other sites More sharing options...
WolfLordLars Posted September 24, 2008 Share Posted September 24, 2008 With a WP you get +1 attack, and another +1 for counter-attack if you pass the leadership test. Link to comment https://bolterandchainsword.com/topic/146891-wolf-pelt/#findComment-1704384 Share on other sites More sharing options...
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