WolfLordLars Posted September 25, 2008 Share Posted September 25, 2008 So, I find myself in an interesting situation. I have a collection of Wolf Guards in my Army Transport, and some were damaged during my absence. Not many, just an arm here and there... but I find myself wondering what I should do with them. I have a dozen or so metal terminators that are about to take a dip in some Castrol Super Clean (to strip the paint and glue), so I was thinking of just doing them all at once. I want a full troop of 20 Wolf Guards, maybe more, so that when I play big games I can, in theory, take my limit. What I need from you, fellow Wolves, is to know what configs are working best in 5th ed. What do you usually give your pack leaders? Your bodyguards? Your terminators? Below is a rough list of what I own, currently assembled and sitting in my bitz box. Please give me some suggestions on how I should outfit them. In addition, according to long standing wolf traditions taught to me by Depthcharge many years ago, my GH squads were often made up of Bolter GH and a BP with the PF and PW. Now, I am finding that this config is somewhat... off. The current tactic seems to be roll up, unload with bolters, wait for them to charge you. If they dont, shoot again, and wait. Against my ork buddy, he didnt charge (I have NO idea why.. :ph34r: ) and so I was left charging him. It was nice to have 1 assault weapon (flamer or melta) and those pistol shots.. but honestly, why? I am thinking of leaving the BP with the PW, and giving my PF a bolter. Afterall, he doesnt get a bonus for the 2nd CCW, why waste the firepower. Seriously thinking about giving my GH packs either all bolters, or all BP, no mixing. Anyway, help is appreciated. Now, for the list: Power Armor: Kruger (MotW) - 2LC Jump Pack - BP/PW Bike Pack - PW Scout - PP/PF Heavy - PC Banner - BP/PF Bionics - BP/PF X2 PP/PW X3 BP/PW One of the BP/PW has a missing arm now. In addition, I have a metal WG model holding a bolter in my bitz box. I am going to relocate the metal PW figs with wolf pelts from my GH packs (they were the BP/PW models I used) and into the Wolf Guard, using generic marine models (read - plastic wolves) as PW GH. The metal models I have with power fists I will leave in the packs, there is no wolf pelt on them. Soo... the above list will have a few more BP/PW models (+2). I also cant change the banner model, he is holding the banner pole with a power fist. I can replace the BP though. For my terminators in metal I have: SB/FB (WolfPelt) Rune Priest - FW/? (WiP) 2LC (WolfPelt) AC/CF AC/PF AC/PW X 2 Cyclone/SB X 2 2LC TH/SS SB/PF SB/CF SB/PW I am going to modify the cyclones to something else. Maybe one with 2 LC, another with SB/PW-TH-PF? The SB/FB and 2LC I have are my "WGBL" models, the old metal SW Terminator Sgts. I ALSO discovered that I had the foresight to buy the FW SW Terminator conversion kit, and have the following in a plastic bag, loose and ready to be assembled: Parts for 5 terminators + FW conversion parts 1 Storm Shield 3 PW 2 LC 3 SB AC 2 TH 1 PF 2 Combi-Meltas 2 Combi-Plasmas My plan was to use the Combi weapons with PW models, so they get the +1 attack for a CCW. One will be my WGBL with a FB and AC (need to fix up a nice FB on him). The rest.. its open. So, what should I do with them? Link to comment https://bolterandchainsword.com/topic/147027-equipping-wolf-guards/ Share on other sites More sharing options...
Grey Mage Posted September 25, 2008 Share Posted September 25, 2008 Probly not what you were really after but I have a question: When/Where/How did you get a SW termi conversion kit? Link to comment https://bolterandchainsword.com/topic/147027-equipping-wolf-guards/#findComment-1705315 Share on other sites More sharing options...
Dark Bjoern Posted September 25, 2008 Share Posted September 25, 2008 You can get those conversion kits from FW : SW conversion kit Link to comment https://bolterandchainsword.com/topic/147027-equipping-wolf-guards/#findComment-1705323 Share on other sites More sharing options...
Grey Mage Posted September 25, 2008 Share Posted September 25, 2008 Ahh... Id seen that one, but I thought he meant the weapons hed listed below it. My mistake. Link to comment https://bolterandchainsword.com/topic/147027-equipping-wolf-guards/#findComment-1705336 Share on other sites More sharing options...
Wolf89 Posted September 25, 2008 Share Posted September 25, 2008 I really like the new allocation rules, and as such I field more terminators than I used to and they survive a lot longer. At 2500 there's no reason why I don't have 2 HQ's with their respective WGBG in TDA. Giving just one of them a storm shield and thunder hammer (or chain fist works nicely too plus I have a lot of chain fists unused from the old metal ones as well so I tend to use them more) so I can stick those pesky AP weaponry shots on the 3+ invulnerable while leaving the rest of my squad taking easy 2+'s. I rarely use Lightning Claws, I prefer to have as much shooting in my TDA squads as I can and on the counter we get a standard amount of attacks anyways. I've had times where my HQ's have finished off the squad themselves before the rest of my unit can swing back (poor BT assault termies found out that S5 power weapons hurt... bad...) and I haven't found much use for 2 LC's. Wolf pelts on most if not all of the Terminators is a must, same with runic charms, but you knew this already I'm just stating the obvious for any of those short in the tooth who may be wondering about these questions. -_- I haven't played around much with PA WGBG's in 5th edition, and mainly because of the survivability goes way down, mass of dakka goes way down, and they're the kind of unit that does so much better charging than shooting and getting charged. Our game now is shoot the hell out of them, let them charge, and regret it. I haven't really played around much with MotW in 5th either, but with the ability to transport him, I say give him a go, either 2LC's or SS/power weapon of sorts. I really enjoy the wolf totem in 5th edition, with the masses of fearless units out there, winning combat by +1, or helping you get that draw, or taking one less wound is always helpful, plus it works wonders in a DP army where combat is almost the whole game now. I don't really care for the Cyclone missile launcher, others are swearing by it, but I don't like it and it hasn't been useful for me in games. I'd suggest leaving this one at home. As for your rune priest with force weapon, it's debatable, I never pay the extra points to get one, I just use a frost axe, half the points, much more fun. Most big guys (and even pesky SM captains) can't be insta-killed now so a FW isn't as great as it once was just a few years ago. I can't go one game without hearing, "oh, and just so you know he can't be insta-killed so good luck killing him". This is solved easily though by having masses of power fists though. :( As for your power fists, I ALWAYS give him a bolter, like you said, it's extra dakka, they don't get an extra CCW attack anyways, so why not. (only time is for BC's because they come with bolt pistols anyways... you know how that works). To elaborate more on your WGBG in TDA, I agree with your combi-weapons, I've had much success with combi-flamers (cheaper than the average combi weapon, and with new 5th rules you place each flamer template (you can hit the same 5 guys and get a total of 10 wounds for both) roll for your other weaponry (assault cannons!) then roll your wounds for all of them, getting a much more devastating outcome than you would with melta or plasma combis. Did I mention they're cheaper? I've written a lot, I hope I was helpful, I've been playing more 13th company in 5th ed. trying to get my last "hoorah" before they couldn't be used in Tournies anymore. So in another month or so, I may post what knowledge I've gained again. Link to comment https://bolterandchainsword.com/topic/147027-equipping-wolf-guards/#findComment-1705404 Share on other sites More sharing options...
G. A. K. Posted September 25, 2008 Share Posted September 25, 2008 I was using termies more toward the end of 4th ed. I found a nice mix of arms I still use today: WGBL-Frostblade,Ass. Cannon,Pelt WGBG 1-Ass. cannon, PF 2-Ass. cannon, LC 3-2xLC, Pelt 4-stormbolter, PW, rune charm The whole squad had been squeezed down to the basics. I lost wargear that I didn't end up using in every other battle to save points, but that was 4th and i'll be needing the charms and pelts on all of them again. The problem with charms is its only good on the 2+, which is nice :lol: , but most failed saves are the inv ones. I'm always kicking myself when a guy with a charm is killed before he uses it by a poor inv save. G Link to comment https://bolterandchainsword.com/topic/147027-equipping-wolf-guards/#findComment-1705527 Share on other sites More sharing options...
WolfLordLars Posted September 25, 2008 Author Share Posted September 25, 2008 DB - What GM said. ^_^ Man, I love being a pack rat. In my bitz box I found a few more metal terminator parts. 2SB, 3SS, PF, HF, TH, FW/FB. 1SS is without a hand to hold it, but I have an extra arm that used to hold a TH which could work for that or another conversion. Also another metal terminator, an extra Ragnar, and an old "Long fang Sgt" that will fit into the Wolf Guards. My plan is to equip a full unit of 9 WG (or maybe 5+2 TDA with Cyclones) to ride around in a Land raider with a Wolf Lord. Shouldnt the WGPL with a GH pack be in PA? TDA would prevent me from running them down. Generally I dont ever put TDA as pack leaders. Link to comment https://bolterandchainsword.com/topic/147027-equipping-wolf-guards/#findComment-1705722 Share on other sites More sharing options...
Wolf89 Posted September 25, 2008 Share Posted September 25, 2008 I usually always give my WGPL's PA instead of TDA, I was referring to mainly my WGBG's. Link to comment https://bolterandchainsword.com/topic/147027-equipping-wolf-guards/#findComment-1706006 Share on other sites More sharing options...
Grey Mage Posted September 26, 2008 Share Posted September 26, 2008 I haven't really played around much with MotW in 5th either, but with the ability to transport him, I say give him a go, either 2LC's or SS/power weapon of sorts. How do you figure? I used to be able to do that... take him as a pack leader and then let him pop in the transport. But now it says when you imbark your "joining" the unit.... so it would be nixed, yes? Link to comment https://bolterandchainsword.com/topic/147027-equipping-wolf-guards/#findComment-1707096 Share on other sites More sharing options...
Wolf89 Posted September 26, 2008 Share Posted September 26, 2008 I haven't really played around much with MotW in 5th either, but with the ability to transport him, I say give him a go, either 2LC's or SS/power weapon of sorts. How do you figure? I used to be able to do that... take him as a pack leader and then let him pop in the transport. But now it says when you imbark your "joining" the unit.... so it would be nixed, yes? You can't take MotW on a pack leader leading a squad, he can't join a squad. Last edition you could only transport the troops it was bought for, in 5th you can taxi around what you want. So you can put MotW guy in a rhino (as long as no one else is inside) and cart him around. :lol: Link to comment https://bolterandchainsword.com/topic/147027-equipping-wolf-guards/#findComment-1707179 Share on other sites More sharing options...
WolfLordLars Posted September 26, 2008 Author Share Posted September 26, 2008 I was about to ask that myself. That is good to know. I thought about taking a Razorback as 'fire support' (read - Fire magnet), and running up 12", popping smoke, and dropping off a MotW model behind him sounds like a good idea. Link to comment https://bolterandchainsword.com/topic/147027-equipping-wolf-guards/#findComment-1707289 Share on other sites More sharing options...
WolfLordLars Posted September 29, 2008 Author Share Posted September 29, 2008 Big apocalypse game on Saturday, so I hope to at least have them all assembled by then. Here is what I came up with: Terminators (Metal) Wolf Pelt (Old SW Sgt) - AC/PW Cyclone - 2LC Cyclone - SB/PF AC/PW AC/PF Hv Fla/SS SB/PF SB/PW 2LC TH/Combi That leaves me with one AC and one SB with no secondary weapon. Thinking power weapon for both. I have 3 SB, 2 CF, 2 Targeters, a RB, and one lone SS (just the shield) left over My Wolf Lord will have a Terminator model with a SB/FB and my RP will have a RS (custom) and RB. Not really worried about getting it done anytime soon, I never field Rune Priests. Might even hold on to it for the new codex, see what happens. Terminator (Plastic): WGBL - AC/FB Combi/PW TH/SS Combi/PW 2LC Instead of the TH/SS I can do a combi weapon, but I really dont know what to go with it. I wish I had a plastic CF, I would make it a Combi-Melta with it. I have 1TH and 1PF left over (as well as the SB I would turn into a combi if I lost the TH/SS). Power Armor WG: 5 - PW 1 - PF w Bionics 1 - PF w Banner 1 - Bolter 3 - no arms I was thinking of making one of the PW with a combi. The rest... not sure. I usually like to avoid plasma on my wolf guard, but it is cheap (and effective when I field them, which isnt often). For extra parts, I have just about anything you can imagine, my bitz box is quite extensive. Does anyone out there have a Metal Terminator PW and a pair of Marine Legs you would mind trading.. or could you point me somewhere that does? Any suggestions on what to put on those left over Wolf Guards would be awesome. Again, I dont field them often, but I like to have the bases covered. I still have my 2LC Power Armor MotW model handy, as well as a PP/PF model with my OBEL scouts. Might even remove the PP and give him something else.. seeing as how he no longer gets +1 for the 2CCW. Thanks! Link to comment https://bolterandchainsword.com/topic/147027-equipping-wolf-guards/#findComment-1709570 Share on other sites More sharing options...
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