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Canoness Luzza gives the finger to Avatar of Khaine


Toogeloo

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Went to my LGS tonight and looked around for a friendly match up.

 

Ran into a guy who had brought both his Eldar and Dark Eldar and asked him if he was up for a match. He asked me what I was going to play and I told him all I own are Sisters of Battle. He agreed and asked if we can do a small 750 points game on a 4x4 table with no vehicles. I agreed since I thought it would be cool to try a patrol style game for a change. I asked him which army he was going to play and he told me he wanted to try his Eldar against me.

 

 

My List was:

 

"Sister Luzza" Canoness with Jump Pack, Blessed Weapon, Inferno Pistol, and Cloak = 130

2 fifteen girl squads of Battle Sisters with Vet, Book, Meltagun and Heavy Flamer (2 x 206) = 412

Squad of 7 Seraphim, Vet, Eviscerator, Book, and 2 Hand Flamers = 208

 

 

I looked at his list and immediately wanted to slap him.

 

He was fielding:

 

Avatar of Khaine (I truly think he fielded this as soon as he found out what I was playing) = 155

2 Squads of Scorpions with Exarch, Biting Blade (2 x 177) = 374

2 squads of 5 Pathfinders (2 x 120) = 240

 

Terrain was placed so that each side had a large LOS blocking piece in one corner (kitty corner to each other and enough room to move around) and brushy terrain in the opposite corners. The center was mostly open with a small hill in the center (about 1" high). We rolled for Mission and Deployment... Capture and Control, Dawn of War style. He won first turn and I failed to seize. His Control point was about 3" from his pathfinders near the brush on the same short board my Control point was on (directly behind the LOS blocking terrain).

 

HIS DEPLOYMENT

As expected he put his Avatar directly in the center of the board and his Pathfinders about 12" behind and lined them up to be about 12" away from each short edge.

 

MY DEPLOYMENT

I placed all my sisters in one corner completely hidden from LoS of his troops using the mountainous terrain near my objective. Canoness was placed just to the side of them 20" away from the Avatar.

 

TURN 1: ELDAR

My opponent brought in both his Scorpions near his objective. He marched his Avatar towards my Canoness easily moving through the difficult hill. Pathfinders didn't move. He then ran with the Avatar and Scorpions to get closer to me.

 

TURN 1: SISTERS

The Seraphim jumped on the board on the opposite shortside of all the action. The Canoness jumped at the Avatar and landed nearby which shocked my opponent (You know your Pistol wont hurt him, so are you gonna charge him?). The Battle Sisters stayed put. The Phim ran in the shooting phase and in Assault, I charged with the Canoness. I popped SotM on Luzza and the Avatar swung. He connected and wounded 3 times, but I made all 3 saves. Luzza swung 4 times hitting 2 times (woulda been once, but I thank MCing) and amazing enough wounded both too. He failed one of the Invul saves and saved the fearless wound too.

 

TURN 2: ELDAR

The Scorpions moved down the board some more choosing to ignore the combat with the Canoness and the Avatar and then ran in the shooting phase making it almost halfway down the board by this point but still could not draw LoS to the Battle Sisters. The Pathfinders both shot at the Seraphim and scored 5 hits amongst the 10 of them, 2 were AP1. He failed to wound with either AP1 shot but the other 3 hits scored wounds. I lost one Bolt Pistol girl after saves and the first casualty of the game. In assault I used SotM again to keep Luzza alive. He hit and wounded 2 times. I made both saves again and returned the attack. I hit 2 times and wounded once but he passed his Invul.

 

TURN 2: SISTERS

The Seraphim charged another 12" towards the Pathfinders while the Battle Sisters still did not move. The Seraphim ran again. The Avatar swung at Luzza who once again used SotM and hit and wounded 3 times again and again Luzza made all 3 Invul saves. Luzza swung and only connected one time, but that one time was also a wound. The Avatar failed it's invul and was now down to two wounds left (and my opponent had the audacity to call my 2+ Invul a "lame" cheesey ability at this point).

 

TURN 3: ELDAR

The Scorpions moved closer to the Sisters and could finally see them around the terrain. They declared shooting at the nearest squad and found only 1 model to be in range. It fired and failed to wound anything. The Pathfinders fired at the Seraphim and got 4 of 10 hits, 2 were AP1 and one of them wounded. I made the other saves, but I lost another Bolt Pistol girl. In Assault I decided to skip using SotM this time as I only had 2 Faith left and I needed them. Luzza had performed what she needed to do which was buy time for the Seraphim to get to there destination and keep the Avatar out of Assault of the other girls. My opponent attacked and wounded 4 times, but it may as well have been just once since a single hit killed poor Luzza where she stood. The Avatar stomped her corpse as it consolidated a whole 1" but failed to realize that he had also given me two more Faith points to use bringing my total back up to 4.

 

TURN 3: SISTERS

After seeing that most of the Scorpions were about 12-16" away, I decided it was time to move. I took my 30 Sister and moved 6" into them with both squads. I laid down a total of 2 Templates (1 per squad), 2 Melta shots, and a total of 26 Rapid Fire Bolter shots per squad (52 total). Both squads used Divine Guidance and after the smoke cleared, one squad of Scorpions remained at five members while the other was down to three. The squad of three failed their morale check and began to flee (eventually running off the board) while the squad of five steeled themselves with morale and readied for the upcoming assault next turn.

 

Meanwhile, the Seraphim got into position and torched and shot one squad of pathfinders then proceeded to assault. They were all killed and no casualties on my side.

 

TURN 4: ELDAR

The Avatar moved in towards the Battle Sisters and then proceeded to Run to get closer putting him about 7" away. The 5 man Scorpion squad fired their 5 Pistols at one squad of Sisters before engaging in combat. He decided to dual Assault (I have no clue what reasons he did it for) and both my squads piled in. After all attacks were resolved, I had lost 4 girls in one squad and none in the other. There were no Scorpions left. The girls consolidated and turned their attention to the hulking threat still before them.

 

On the other side of the battlefield, the Seraphim were being targeted by the remaining Pathfinders... 4 Hits, one AP1. The AP1 missed, but the other 3 hit. Two Bolt Pistol girls made their saves, but the third wound allocated to a Hand Flamer must have ruptured her fuel canister and she died.

 

TURN 4: SISTERS

The Battle Sisters got into formation, and braced to unleash the fury of women scorned on the Avatar for their fallen leader. The Seraphim jumped over to the other Pathfinder to unleash their brand of justice as well. The Battle Sisters unleashed a total of 48 bolter shells into the Avatar and both squads used the remainder of their Faith to Divinely Guide their bullets. Out of all the hits, I scored a total of seven 6's and the Avatar failed 3 of the 7 saves dropping him like the Xenos scum he was.

 

News of the Battle Sisters victory reached the Seraphim as they cleaned up their assault with the remaining pathfinders.

 

Turn 4 ended the game with not a single living Eldar left (other than the 3 that ran away crying to Eldrad about being beat up by girls).

 

 

 

I thought it was kinda cheesey my opponent would field the Avatar against me, but I turned it around and walked away victorious and probably one of my favorite games I have played thus far.

Welcome to the wonderful world of the Inquisition, where everyone underestimates you. Makes the victories all the sweeter eh? Considering what your canoness did I'm damn impressed, quite a fine bit of rolling and badassery that. Her sacrifice was clearly the key to that victory, well played =)

Nice work! I find that whenever you play an Eldar player with Sisters the Avatar always pops up. Kind of boring really - its like they can't think of anything more interesting to field. Its just so basic thinking "Sisters = flamers/meltas - Avatar immune to flamers/meltas..." - it is quite boring!

 

Anyway - yes. Sisters have other guns in their army. Its nice to see you routed them off so well! Seems your Seraphim did quite well which is always nice to see.

 

I had one game against Eldar when the Avatar reached some standard Sisters in close combat. The Eldar play smugly started rolling his dice - i lost one Sister, and actually wounded the Avatar... which he failed his save and so the Avatar died. Since then, i've yet to kill an Avatar as spectacularly. Punched out by a Sister!

 

So i think Eldar players think of the Avatar as an auto-win against Sisters. It makes them over-confident, thinking they can charge the Avatar into any squad and carve them up. It seems people never learn in my 40K experience. People keep charging my Sisters and finding them tougher than they look.

 

I've rambled but you brought back a happy memory reading your battle report! Nice work!

Good job Toogie! There's nothing quite like stomping a dirty Eldars player into the dirt, especially when he's got the dairy factory going. No victory can ever quite match that, as I'm sure you'll agree!

 

Like Ark, I too now think back to glorious victories against the perfidious Eldars. Once I was beating one so thoroughly he threw a strop and left the board on turn 3. Good times.

Good times. 750pts should not have seen an avatar, especially since he asked that you took zero vehicles.

I've seen all manner of Eldar cheese. Tri-prism, Avatar/Yriel/Eldrad, etc.

Last time i saw an Avatar I popped it with one round of Exorcist fire.

In a team tournament, I faced a Tri-prism/IG Heavy weapon spam list. We were playing King of the hill scenario (1 objective in the middle). 30 Sisters and 20 Marines moved onto the objective and withstood 6 turns of fire from cheese factory. The other awesome part of that game, was on the table flank. His Farseer and shining spears tried to cut a path into the objective. My Sisters burned some jetbike guardians, and than got thinned out by the spears. The farseer was jumping back and forth beating on vehicles and the sqaud. Than my Canoness arrived (after having to deal with pecky IG drop troops with 4 plasma weapons). Canoness Okura got within range to shoot her inferno pistol, first shot rolled for the turn. 1 shot, 1 dead farseer. We pictured it like the clip from Indiana Jones movie. Where the guy does all this fancy sword play, and Jones just shoots him.

Good rep.

I think you should rename "Luzza" to "Lucky".

 

MY DEPLOYMENT

I placed all my sisters in one corner completely hidden from LoS of his troops using the mountainous terrain near my objective. Canoness was placed just to the side of them 20" away from the Avatar.

Wow. 30 Models completely hidden from LOS?

What was used to model that mountain, a mattress?

 

(and my opponent had the audacity to call my 2+ Invul a "lame" cheesey ability at this point)*.

I thought it was kinda cheesey my opponent would field the Avatar against me,

With all due respect mate, a plague on both your houses!

Crying "cheese" is a terrible way to manage the balance of a game.

Discuss the issue prior.

Why give the problem any chance to ruin your game?

 

and the Avatar failed 3 of the 7 saves dropping him like the Xenos scum he was.

Nice. This just made me want to cheer.

 

 

* Credit to your position, however, that his statement is totally wrong.

We pay dearly for that little trick, and it's on a Str3 T3 model.

It is very easy to trump, very costly, and only works with good planning.

The game was all in good fun, his comment about the ability was mostly in jest and he knew I would be silly not to use it. As for the Terrain, it was a 12"x6"x3" Altar style terrain tilted so that there was 3"-6" between the corners and the table edges. We declared it as being difficult and models could climb on top if they wanted. But it was very easy to place a 8x4 base to base position with my girls behind it and they hugged the terrain as to prevent as much LoS as possible.

 

We joked about the "cheese" of the game through out and neither of us were truly disgruntled about how the other played. I actually had to readjust my common Sister tactics and avoid leaning on my vehicles so much so it was a good learning experience.

I think you should rename "Luzza" to "Lucky".

 

I don't know about that, Canoness Okura along with her retinue of Celestians has beaten down Abbadon 90% of the time she's seen him and his squad of Tzeentch Terminator buddies. Demon Princes, Chapter Masters, Yriel, Eldrad, and a long list, but my personal favourite was a Defiler. She charged a defiler all by her lonesome, and failed to do anything. The defiler backed up to fire, failed at that, than charged only to have her open it up like a hot knife threw butter. Canonesses are worth twice their weight in gold.

Not sure how you moved your pieces, but was it realy neccessary to waste Canoness for that? Any MC without T8 or beter is pretty much made to be killed by DG, so was it realy neccessary to waste her? Exept for Faith points that is.
I think you should rename "Luzza" to "Lucky".

 

I don't know about that, Canoness Okura along with her retinue of Celestians has beaten down Abbadon 90% of the time she's seen him and his squad of Tzeentch Terminator buddies. Demon Princes, Chapter Masters, Yriel, Eldrad, and a long list

Agree to limited extent. The Str8 "Instakill" and the 6/8+2D6 AP options are "good as gold".

 

But for each round that she wants to survive in CC with an Avatar, she needs dice that are better than his.

She's going to take at least 2 armor saves per round.

 

With the looming threat of instakill, she survived 3 CC rounds, and logged 2 wounds.

She literally beat the odds. I'd call that lucky, but nonetheless well played.

Sisters have access to four kinds of weapons:

 

Bolters and variants

Flamers and variants

Meltaguns and variants

Exorcist missiles

 

Of these weapons, the Avatar ignores half, including the weapon the Sisters would normally use to kill such things as the Avatar in the first place-- melta weapons. Since it was a low points cost game with no vehicles, the only thing that the SIsters had to use against the Avatar were bolters and close combat weapons.

 

Oh, and Sistesr are S3/T3, and most of them are WS3/I4 as well (Canones, Celestians and Seraphim are WS4/I4, other types aren't). That canoness got damned lucky.

True, but the Avatar and a Farseer/Eldrad are the only HQ choices in alot of Eldar players' mind. A farseer is a risky choice against sisters and Eldrad while not quite as risky is way too expansive at 750 pts. The Avatar also has an aura of fearlessness which reminds me, did the fleeing scopions ever get near the Avatar? Maybe I'm being too generous by giving him the benefit of the doubt but I don't think he tried to intentionally gain an advantage with the Avatar but just like using him no matter what army he plays against.
Most Sisters armies do not have anything that would speciifcally hunt down psykers. I mean, why should they bother getting combi-stake crossbows when most armies you play against they'd not really be useful? And that's the ONLY option that is tailor made for hunting down psykers that doesn't require an Inquisitor-- an Inquisitor would make the army a Witch Hunters army instead of a Sisters army.
First I want to say good job and that was an interesting read. Now as a player of both Eldar and Sisters, why is everyone against him using the Avatar? Or is this just friendly mud slinging?

 

Personaly i think that any T6 MC is perfect target for guided bolters.

I'm not talking about anti-psyker wargear (though I didn't realize sisters could combi-stake crossbows, I thought they were flagged inquisitor only). I'm talking about useless wargear, easily instead killed, and over half their powers will failed 1/3 of the time. A farseer can still be useful but they are slightly handicapped against sisters, a problem other HQ don't have. I'm not really a fan of the Avatar, however if I had every Eldar HQ and I knew I was playing against sisters in 750 points the Avatar would be my solid second choice and the farseer a distant fourth.
And because of its immunity to melta and flamer weapons, it's considered cheap to specifically use it against a Sisters army, especially given that they agreed to no vehicles.

 

I would have to agree that fielding a MC after agreeing to no vehicles is a little cheap; I've always seen the two as being roughly equivalent.

And because of its immunity to melta and flamer weapons, it's considered cheap to specifically use it against a Sisters army, especially given that they agreed to no vehicles.

 

I would have to agree that fielding a MC after agreeing to no vehicles is a little cheap; I've always seen the two as being roughly equivalent.

 

/Agree to that. Solid logic.

Hot dice rolling, well. Here is one that was horribly aggravating, and than turned into a blessing.

Game I had today, against the new marine codex.

1 Lone Veteran Sister Superior stood resolute against 8 Tactical marines. Not only did she survive the thrashing for 3 turns of combat, she also consolidated back onto the objective. After my Seraphim squad arrived to lay the beat down on the marines. Game was a draw in the end, SM certainly have a major advantage with the new codex.

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