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Which would better reprosent the Ordos Xenos?


Sir Phobos

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Hello Guys/Gals,

 

I was board so I started reading IA4: The Anphelion Project and I realized how much it was like a supped up version of Aliens. As I already have the Solomon Lok model I thought it would be fun to come up with a quick list and see what you guys/gals thought of it. My main idea (I know GW is cool with counts as models but would this be tournament legal?) I was going to use Solomon Lok as a Witch Hunter Lord, Elysian Drop Troopers as INQ Storm Troopers, and normal SM as Deathwatch Marines.

 

First Choice:

Would be to use the Witch Hunters Codex as my main codex and then ally Space Marines for Deathwatch marines. My biggest problem is that I can’t take Sternguard as allies to represent the Deathwatch. Also with the Elysian’s (I think this will be the trickiest part because they clearly have lasguns, where storm troopers have hellguns. Would anyone have a problem with this and would it be allowed in tournaments. Also one of the reasons I went with the Witch Hunters Codex because the Elysian’s have models with shotguns and I can use the Adeptus Arbites rules, are shotguns good on storm troopers?).

 

The Second Option:

Would be to take the SM Codex as my main codex and use allies from the Witch Hunters codex. For this I was thinking of using Red Scorpions as regular marines, just 2-3 squads. Then, like the other option, use Elysian’s and Solomon Lok as an Ordos Xenos INQ and his personal bodyguard. With this option I could use Sternguard as Deathwatch marines, which would be good. Also since marines can take teleport homers I could take Deathwatch Terminators, which could be cool. My only question is if I have Deathwatch marines and then take, like deathwatch Devastators (giving them the shoulder pad, and bolter on the ones that don’t have heavy weapons, will people get confused or would it make it more difficult to get this approved?) Finally what do you guys/gals think of deathwatch speeders or bikes or anything like that? Or should I make them Red Scorpions?

 

If you got through this takes for reading and if you have any comments please feel free to tell me cause I haven’t bought any of it, minus the Lok model, and I don’t want to if it’s not going to work.

 

Thanks,

Jonathan

You'd be better off taking a DH inquisitor instead of a WH one. The WH one is often considered somewhat useless compared to the other things in the WH codex, and the DH one has access to better assassins.

 

Also note that if you take Space Marines and ally with Witch Hunters, you must take at least two troops choices as well, so that would be two troops if sisters of Battle (better choice as far as competativeness goes) or two troops of Inquisitorial Stormtroopers. And note, if you choose to do a Witch Hunters army and ally with Space Marines, then you would be unable to use Sisters.

Have you considered building straight out of the new Sm codex? There's enough wargear options to make a captain or Chapter Master into a INQ, you would have Sternguard for DeathWatch and if you wanted Ordo Xeno stormtroopers, you could use scouts instead. You can't deep strike them, but you can infiltrate and use Land Speeder Storms to move them about quickly.
You'd be better off taking a DH inquisitor instead of a WH one. The WH one is often considered somewhat useless compared to the other things in the WH codex, and the DH one has access to better assassins.

 

Better assassins? They are identical.

A DH Inquisitor also has access to some more militarisitic items a WH one does not - artificer armour, Terminator Armour etc.

 

Yeah, DH Inquisitors definately have access to higher quality gear than the Witchhunters; you already mentioned the higher-quality armor, and the ability to take psycannons isgreat for the firebase inquisitor lots of people use. Judgeing by their armory choices WH Inquisitors seem to be intended for close-range/melee rather than shooting, but S3 T3 models will never be all that good in close combat.

The new Sternguard veterans are nearly everything that the Deathwatch Kill-Team rules provide -- only better.

 

If I were to build a Xenohunter army, I'd play the new Marines and include at least two squads of Sternguard (maybe even three!). Lead it with Pedro Kantor so those guys are scoring and to represent your DW Commander. Then ally in a DH I-lord and two squads of ISTs, and possibly an Eversor or Callidus Assassin, to give the list a proper Inquisitorial feel, and you're on your way.

That is what my second option is kinda saying, the only problem with that is you need to have troop choices, ie. regular marines for that.

No problem! The Inquisition can get anything it wants. Not only is it taking out the DW, but it also happens to need a few more Marine bodies from Chapter X that happens to be stationed near the action. "Don't worry, Sr Chapter Master, we'll take good care of 'em. Won't be gone long. You won't even miss them."

 

That's the most basic option using only what we currently know right now. Another option is to just make it up as you go along. The Ordo Xenos has never been officially detailed beyond bare-bones sketches and rules for a single type of kill team. There is every reason to believe that the DW -- as a Chamber Militant in full standing -- has other unit types for dealing with the Xenos threat in all its myriad forms. Who can gainsay you that the tac squads you'll be using aren't also what the DW uses? Nobody knows! ;)

I am going the route of using space marines as my ordo xenos base. The troops choices will be marines and scouts. I am using the theory that Deathwatch Kill teams are special and get the extra training and ammo (sternguard) but there are also standard marines in the force assigned to ordo xenos( scouts, tac squads) and all the space marine toys needed (speeders, LR, etc...)

 

Then ally in an Inquisitor lord and possibly an assassin for effect.

 

I am currently thinking along the lines of

 

Inq lord, min retinue

Captain or chapter master

 

two kill teams (sternguard) in drop pods

assassin (maybe)

 

1-2 10 man tac squads Lascannon, flamer with razorback Lascannon-plasmagun (can't mount up unless i split in combat squads)

1 10 man scout squad

 

scout bikes (maybe)

 

Predator annihilator or MM speeders

 

Possibly some INQ stormies if they fit.

 

 

2 scout transport speeders

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