DrGrbek Posted October 1, 2008 Share Posted October 1, 2008 So my friend and I have been playing several 1000 point games in order to learn the intricacies of 5th Ed. and to learn our armies. I've chosen CSM, with a Slaanesh/Nurgle theme. I've tried a variety of list combos (CSM are pretty limited at 1K), but I keep getting smooshed by his LRuss battle cannons (guy has an uncanny ability to consistently roll "hits" on the scatter die). His usual lists are similar to the following: Senior officer/4 guardsmen (meltas usually) Support squad (3 autocannons or 3 lascannons) 2 full squads w/ officer, etc. Hvy weapons squad (3mortars or 3missles) 3 !@#$% LRusses (cannon, lascannon, hvy bolter spons.) Things that I have learned that he hates me to field are: Deep striking Termies w/ chainfists (Hee! Tinfoil Russes!) Plague Marines (FNP FTW) Land Raider (Hot lascannony death! FREEM FREEM!! TL beeyatch!) CSM troops w/ MoS (I5, gotta love it) Now, considering the points limit and my above mentioned units, how would you tailor a list to a) quickly silence his Russes and :D quickly take out those pesky hvy weapon squads? I realize my best bet is getting in his face (so to speak) as quickly as possible, as the majority of the scenarios we've rolled are objective based and I need to get hime quagmired quick. Any constructive advice is welcome! Link to comment https://bolterandchainsword.com/topic/147580-csm-vs-lruss-heavy-ig-need-help/ Share on other sites More sharing options...
Rain Posted October 1, 2008 Share Posted October 1, 2008 3 Russes in one thousand points is a bit cheesy, but as that seems to soak up most of his points, I would recommend a Demon Prince with wings (cannot be instant killed, 4 wounds, MC, 12 inch movement), along with 4 to 6 oblits split into 2-man cults, this way each cult can fire it's 2 lascannons at a seperate Russ, and once they are gone they can switch to plasma and sautee some guardsmen. As for troops, plague marines are a great choice as it is extremely difficult to kill them with flashlights and if he wastes heavy weapons on them then those weapons aren't shooting at the prince or oblits. Oh and you can also deep strike oblits and morph multimeltas into the back of russes if you want, but this will usually lead to their death. Link to comment https://bolterandchainsword.com/topic/147580-csm-vs-lruss-heavy-ig-need-help/#findComment-1711971 Share on other sites More sharing options...
the jeske Posted October 1, 2008 Share Posted October 1, 2008 2 full squads w/ officer, etc. you mean 2x2 squads with 2 officer units , right ? because otherwise he is playing with a single troop choice . Now to the list . melt squads in rhinos[you should already play those]. 3 man termi squads with meltas or plasmas [check the side and back armor of Lemman Russ tanks they arent LR] . How are your DPs doing ? If you dont use DPs , giving your wing/biker/slanesh steed lord some ablative bodies would be a good idea. In game use terrain to get +4 cover , spread out use rhinos to block LoS ,but out some distance between your troops and the rhino, otherwise he will shot at them in hope of a good scater ]. Remember what this game is about . as long as your scoring units are on the objectives and his arent you win . Link to comment https://bolterandchainsword.com/topic/147580-csm-vs-lruss-heavy-ig-need-help/#findComment-1712004 Share on other sites More sharing options...
Seth the Dark Posted October 1, 2008 Share Posted October 1, 2008 The suggestions of Termies and Melta armed CSM squads. Perhaps you would like to try out some Melta armed Chosen so that they might Outflank in a Rhino. Link to comment https://bolterandchainsword.com/topic/147580-csm-vs-lruss-heavy-ig-need-help/#findComment-1712011 Share on other sites More sharing options...
jamjar Posted October 1, 2008 Share Posted October 1, 2008 add 2 units of bikes with meltas, zoom 24inch first turn, weather the second turn and then blow the lemans, your 3+ cover save should save ya and toughness 5 helps against his lasguns. Keep em cheep, as the icons wont help. Link to comment https://bolterandchainsword.com/topic/147580-csm-vs-lruss-heavy-ig-need-help/#findComment-1712162 Share on other sites More sharing options...
sonsoftaurus Posted October 1, 2008 Share Posted October 1, 2008 His usual lists are similar to the following: Senior officer/4 guardsmen (meltas usually) 110 without officer upgrades if 4xmeltas Support squad (3 autocannons or 3 lascannons) 110 for lascannons 2 full squads w/ officer, etc. If just two platoons with command sections with no upgrades and 2xsquads each with no heavy/special weapons - 320pts Hvy weapons squad (3mortars or 3missles) 80 for mortars 3 !@#$% LRusses (cannon, lascannon, hvy bolter spons.) 495pts 1115pts or so right there, a little less if autocannons instead, a little more if missiles instead of mortars, more if the officers or line squads have anything. I think that's part of the issue. Link to comment https://bolterandchainsword.com/topic/147580-csm-vs-lruss-heavy-ig-need-help/#findComment-1712279 Share on other sites More sharing options...
davidren2401 Posted October 1, 2008 Share Posted October 1, 2008 Perhaps you would like to try out some Melta armed Chosen so that they might Outflank in a Rhino. Seconded. This unit is awsome for it's points. Keep plauge marines as your troops and give the icon of Slaneesh to the chosen so they can hold their own when the inevitable counter charge comes. Link to comment https://bolterandchainsword.com/topic/147580-csm-vs-lruss-heavy-ig-need-help/#findComment-1712294 Share on other sites More sharing options...
sonsoftaurus Posted October 3, 2008 Share Posted October 3, 2008 Perhaps you would like to try out some Melta armed Chosen so that they might Outflank in a Rhino. Seconded. This unit is awsome for it's points. Keep plauge marines as your troops and give the icon of Slaneesh to the chosen so they can hold their own when the inevitable counter charge comes. Against I3 guardsmen the Icon of Slaanesh isn't really that critical. Link to comment https://bolterandchainsword.com/topic/147580-csm-vs-lruss-heavy-ig-need-help/#findComment-1714364 Share on other sites More sharing options...
tacklbry Posted October 3, 2008 Share Posted October 3, 2008 I have had a lot of luck with Melta armed raptors. I don't usually take heavy firepower in the form of Lascannons or the like, so I try to get the job done up close and personal. Link to comment https://bolterandchainsword.com/topic/147580-csm-vs-lruss-heavy-ig-need-help/#findComment-1714902 Share on other sites More sharing options...
DrGrbek Posted October 4, 2008 Author Share Posted October 4, 2008 Thanks to all for your insight! I do like the idea of Chosen and Oblits, so Ive been creating a few of those. In regards to Chosen, how big of a unit would you suggest? Im playing tomorrow, so I dont have that much time to put more minis together (Im finishing up my "homemade" PMs). I already have a unit of five Chosen (2 melta/2plasgun/1 "either" Possessed arm)) and 2 Oblits, and I was thinking of taking a list along these lines: HQ - DP - MoS, Wings, LoS (155pts) Troops 7X PM (plasgun), Rhino w/ ex. arm., havoc - tarpit unit (241pts) 7X PM (melta), Rhino w/ ex.arm., TLB - anti-tank unit (236pts) Elite - 5X Chosen (2X melta, 2X plasgun, all meltabombs) - outflank anti-infantry/tank unit (165pts) Heavy - 2X Oblits - DS anti-whatever-is-closest unit (150pts) This leaves me with 53 points left. I was going to add another chosen or two to that squad. Any ideas? Link to comment https://bolterandchainsword.com/topic/147580-csm-vs-lruss-heavy-ig-need-help/#findComment-1715505 Share on other sites More sharing options...
Seth the Dark Posted October 4, 2008 Share Posted October 4, 2008 The Chosen are a little too small. I would go for between 8-10 on foot or if you have a rhino go 6+ since they are bound to get shot up. Link to comment https://bolterandchainsword.com/topic/147580-csm-vs-lruss-heavy-ig-need-help/#findComment-1715531 Share on other sites More sharing options...
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