Vassakov Posted October 14, 2008 Share Posted October 14, 2008 Ok, basically I use my GH packs as Marine Players use combat squads - as mutual support. I rarely seperate them, usually creating a situation where I can overwhelm one area of the enemy force before consolidating onto objectives. I don't fight fair if at all possible - if I can throw 3 GH squads at the enemy, rinse and repeat then I damn well will. Also, GH's are not the be all and end all - they don't seem that threatening initially either, especially with a LRC and Vindie running one flank! Link to comment https://bolterandchainsword.com/topic/148887-grey-hunter-squad-set-up/page/2/#findComment-1731202 Share on other sites More sharing options...
TheLastHuzzah Posted October 14, 2008 Share Posted October 14, 2008 Huzzah - Just seemed like you supported the VM style of squads, so you might as well get the advantage from it. I say that to anyone that plays wolves and wont use the special rules we get for them. Its all good.. The game it was done in was a 2000 BA vs. SW melee-fest: I ran something like: Ven Dread WGBL WP 6 Scouts The Aforementioned GH squad (TLHB Razorback) 1 x 9 GH- BP/CC, WGPL, in a Rhino 1 x 9 GH- Bolter/CC, WGPL, Attached WGBL as a Fire base 1 x 13 BC- WGPL, WP Crusader 2 x 1 Land Speeders with MM. I hope I'm "using" our capabilities well, I'll post the list later. :P -Huzzah Link to comment https://bolterandchainsword.com/topic/148887-grey-hunter-squad-set-up/page/2/#findComment-1731302 Share on other sites More sharing options...
WolfLordLars Posted October 14, 2008 Share Posted October 14, 2008 uhh.. not really. I will run the numbers later, but I will check to see what a VM force that looks like that would run you. I am guessing less overall, but will check. Link to comment https://bolterandchainsword.com/topic/148887-grey-hunter-squad-set-up/page/2/#findComment-1731368 Share on other sites More sharing options...
Guest WG Vrox Posted October 14, 2008 Share Posted October 14, 2008 I run 1 RB bare w/HB, GH armed with 4 BG 1PG 1PP, PF. Used as objective defenders, I will usually set them about 12 inches away from the objective towards my main force or front lines. I keep the RB just over 4 inces away and blocking most of the Squad. Support where I can, usually the RB ends up being their cover after it is destroyed. If they want to take me out, it brings them closer to my main army and away from objective. Last turn run whats left toward the objective. Link to comment https://bolterandchainsword.com/topic/148887-grey-hunter-squad-set-up/page/2/#findComment-1731457 Share on other sites More sharing options...
Dark Bjoern Posted October 14, 2008 Share Posted October 14, 2008 For years i run my GH/Razorback squads now. For me they have done well so far and i will go ahead with them. To be honest i don´t have any larger HG squads atm. I have 3 squads with Razorbacks and a fourth is under construction. But now i will also build me two 10-GH packs with DPs. My typical GH squad has 5 bolters, melta, 1 PF, 1PW frags. Most the time i´m using two Razorbacks. One with TLHB and the other with TLLC. But i will change the TLHB with a TLAC. Link to comment https://bolterandchainsword.com/topic/148887-grey-hunter-squad-set-up/page/2/#findComment-1731461 Share on other sites More sharing options...
TheLastHuzzah Posted October 14, 2008 Share Posted October 14, 2008 Lars, That was just for a straight model count, it didn't include all of the unit upgrades and such. As I said, I will post the list a bit later, and we can all rip it a part in the Army list subforum, this thread isn't the place to do this. -Huzzah Link to comment https://bolterandchainsword.com/topic/148887-grey-hunter-squad-set-up/page/2/#findComment-1731463 Share on other sites More sharing options...
WolfLordLars Posted October 14, 2008 Share Posted October 14, 2008 Oh, well, that does make a difference. Looked to me like you were just using a GH pack with no PW/PF or special weapons, which made me wonder "why bother?" Link to comment https://bolterandchainsword.com/topic/148887-grey-hunter-squad-set-up/page/2/#findComment-1731893 Share on other sites More sharing options...
JCarter Posted October 17, 2008 Share Posted October 17, 2008 I play mostly in tournaments with 2000 pt games and multiple objectives (often 4, sometimes more) so numbers of units is important. Also, there are a number of horde players, so multiple-shot firepower is important. Currently, I'm running a land raider and LRC, each with 10 or eleven bloodclaws stiffened by WG battleleaders and a rune priest. Because the battle leaders are not wolf guard, each can have TDA and an Aslt Can. In addition, there are two packs of 6 x GH in HB R-backs. The RBs provide multiple-shot capability vs hordes and can be used to shield troops on my objectives even if disabled or wrecked. The standard GH pack has a meltagun, power fist, power weapon and five bolters. The list is rounded out by 6 scouts 9who can contest) with MG, 2 x PP, 2 x PW and frags accompanied by a WGPL with C-Fla and Lightning Claw so that I can go anti-tank or anti-infantry to clear or contest an objective deep in enemy territory or contest a table quarter in the rare games where table quarters count. The R-backs provide a heavy weapon not otherwise available to the GH packs. Link to comment https://bolterandchainsword.com/topic/148887-grey-hunter-squad-set-up/page/2/#findComment-1735770 Share on other sites More sharing options...
Grey Mage Posted October 17, 2008 Share Posted October 17, 2008 The only time I play with a six man grey hunter squad tends to me as a cheap version of a WGBG pack. All BP+CCW, 2x Powerweapon, Meltagun. Runs pretty cheap at about 132 points, and is pretty effective at taking hits and keeping my WGBL alive. Of course, he helps them stay alive to with his own nifty 2+ save. Link to comment https://bolterandchainsword.com/topic/148887-grey-hunter-squad-set-up/page/2/#findComment-1736129 Share on other sites More sharing options...
Marek Grimfang Posted October 17, 2008 Share Posted October 17, 2008 My 2 cents. Wolves run in packs. Anything less than 10 strong is not a pack and isn't enough to do anything should they start to take casualties. If needed, 10 strong is bettr than 6 when having to charge or use counter attack. Razorbacks if I were to take them are for PA'd WGBG's and/or Long Fangs. Link to comment https://bolterandchainsword.com/topic/148887-grey-hunter-squad-set-up/page/2/#findComment-1736135 Share on other sites More sharing options...
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