Haegr Posted October 13, 2008 Share Posted October 13, 2008 Hello, :lol: (If this isnt the place to have the rules made for em, please move them to the gith place sorry) Ive been pondering thoughts the last few weeks to come up with rules for my fav SW Novel Characters, and ive come up with rules for Haegr and Berek Thunderfist so far so here we go: Cost: 180pts WS BS S T W A I Ld Sv 5 4 6 4 3 4 4 10 2+? Equipment: Bolter, Thunder Hammer, Healing potions and balms (due to his flask), Wolf Talisman, Wolf pelt, Terminator Armour. Special Rules: Part terminator, part power: Haegr has such a massive bulk, that he has to have power and terminator armour alike to wear, it convers him a 3+ armour save/5+ invunerable save. Clumsy: (for the lulz) At the start of each turn roll a d6, on a 6 Haegr has stepped on a bucket and is stuck to his foot (for classic SW fans LOL) he now moves at 4" for the rest of the game. Accompanyment: If played in a battle with Ragnar Blackmane, Torin and Valkoth, they all count as a single unit, and count as a HQ command squad (basically) His thunder hammer convers him a str 10 hit. His ale flask counts as healing potions/balms. And he does have a bolter Now Berek: Cost: 200pts WS BS S T W A I Ld Sv 6 5 4 4 3 4 5 10 2+/4+ Equipment: Storm bolter, Terminator Armour, Thunderfist (str 10 powefist), Belt of Russ (when no one else in the army is using it), Wolf Talisman, Wolf Pelt. Special Rules: Thunderfist: Ironically the name of Ragnars primitive tribe, berek has a "Thunder Fist" per say representing a str 10 powerfist. (or just a normal str 8 one? ideas?) Wolf Guard: He may be accompanied by a retinute of 5 - 10 Wolfguard bodyguard. Overall another good charcter profile, still, any ideas/criticism? My next objective is to make the full 'Wolfblade" Squad from the novel (Ragnar, Haegr, Torin, Valkoth) Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/ Share on other sites More sharing options...
Scy Posted October 13, 2008 Share Posted October 13, 2008 You might wanna put a point number down and number of attacks, plus the red dream seems a little cheesey. If you're going for a power armour/terminator armour mix then give him a 3+/5+ as all you've done is give him terminator armour. Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1729177 Share on other sites More sharing options...
Haegr Posted October 13, 2008 Author Share Posted October 13, 2008 yeh, ill edit the points cost in, and the red dream was just a thing that came to mind. and yeh, the power/termi armour thing is good aswell, so ill change that around aswell, any other ideas? Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1729186 Share on other sites More sharing options...
Scy Posted October 13, 2008 Share Posted October 13, 2008 I'd say Berek should be around the 250pt mark. Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1729197 Share on other sites More sharing options...
Wolf89 Posted October 13, 2008 Share Posted October 13, 2008 I'd say Berek should be around the 250pt mark. If not more... conferring fearless and feel no pain is crazy overpowered and this is really far-fetched and excessive. I mean you're giving him this "great leader" whole spiel when Logan only gives +1 attack?... WS BS S T W A I Ld Sv6 5 5 4 3,4? 4 5 10 2+/4+ He shouldn't be over 3 wounds, look at Logan and Ragnar. No need to make his strength a 5, that's just overpowered and if you want his fist to be S10 then just say it's S10 (just like Lysander's hammer). Don't give him orbital bombardment, no reason he should have it, at all. The Red Dream is rediculous as well, and shouldn't be used, it's unthinkable how he can just pop up on the flank somewhere like some chaos daemon or something after he dies. He's dead, he's a marine, not some possessed crazed warp jumping psychopath. ;) So in the end, take out "Great Leadership", "Orbital Bombardment", and "The Red Dream". Make him something like 170 points without those special rules, given his stat line and S10 fist. Did I mention you can't have frags and krak with terminator armor? Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1729380 Share on other sites More sharing options...
Wolf Guard '79 Posted October 13, 2008 Share Posted October 13, 2008 I like the clumsy rule but they do seem a little overpowered. I agree about the red death rule not being so good. The books all rock by the way. Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1729432 Share on other sites More sharing options...
Haegr Posted October 14, 2008 Author Share Posted October 14, 2008 ok, ill drop out the bombardment, red dream and...great leader, or should the great leader just bump it down to fearless? And with his profile ill bump it down a little too. Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1730456 Share on other sites More sharing options...
Grey Mage Posted October 14, 2008 Share Posted October 14, 2008 Why not just always have him in the bucket, and make him roll 2d6 pick the highest as slow and purposeful? And LD 10? I think 9 would be more appropriate... most of our HQ's dont even get a 10. Edit: Upon further thought, jsut make him fearless... to drunk to have any fear anyways right? Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1730487 Share on other sites More sharing options...
WolfLordLars Posted October 14, 2008 Share Posted October 14, 2008 With Haegr (FYI - norse names did not sound out the "r" at the end of a name (the rune for R being used to signify the end of the name), so if that was the case here sounds very different), I would suggest dropping him to Str 5, and counting his hammer as a frost weapon. He was noted as being extremely fast with it for his size, and we never once saw him deal any damage to a vehicle with it, nor was it ever described as a TH. Just a regular hammer. I would leave off the Inv save with him as well. 2+ armor save should do well, as I imagine his armor would be equal to runic armor. Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1730584 Share on other sites More sharing options...
Grey Mage Posted October 14, 2008 Share Posted October 14, 2008 Give him eternal warrior. He was after all exceptionally tough, even for a space marine. This makes me remember Ranulf... I can never seem to find his story. Anyone know? Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1730623 Share on other sites More sharing options...
Haegr Posted October 14, 2008 Author Share Posted October 14, 2008 i thought there was a cleary stated thing in either wolfblade, sons of russ or wolfs honour saying Haegr used his thunder hammer (in some sort of manner), mainly the part in wolfblade saying (rough words) Haegr threw his thunderhammer down the tunnel, and got the reward of breaking bone and screaming. Anyway, i mite consider the rune weapon, as a rune "hammer" and the 2+ save seems good, and i dont see why he has the invunerable actually. And with eternal warrior... for those that have read Wolfs honour know y i didnt put it there... anyway, ill change it again :P Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1730656 Share on other sites More sharing options...
WolfLordLars Posted October 14, 2008 Share Posted October 14, 2008 I am 99.9% sure that they never refer to it as a thunder hammer. I re-read it a few weeks ago. But, I could be wrong there. Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1730677 Share on other sites More sharing options...
Haegr Posted October 15, 2008 Author Share Posted October 15, 2008 I clearly remember a statement representing his thunder hammer XD In wolfs honour, he impobalises a chaos dreadnoughts right leg -_- Anyway, so thunder hammer of rune weapon 'hammer', choices choices, coz ive alredy modeled him with a thunder hammer :lol: Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1732226 Share on other sites More sharing options...
WolfLordLars Posted October 15, 2008 Share Posted October 15, 2008 Wait... in Wolfblade or Wolfs Honour? In Wolfblade, I dont think its described as anything but a hammer. Anyway, not an issue. Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1732256 Share on other sites More sharing options...
Haegr Posted October 15, 2008 Author Share Posted October 15, 2008 wolfs honour :unsure: anyway, not a worry at all, it just depends on the person im gaming or if we conclude this, as being a thunder hammer or a rune weapon acting hammer thing :D so overall, everything seems good? Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1732305 Share on other sites More sharing options...
Wolf89 Posted October 15, 2008 Share Posted October 15, 2008 so overall, everything seems good? Besides the fact you're still giving FnP in a 12" radius? he's fine... Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1732667 Share on other sites More sharing options...
Long Fang Posted October 15, 2008 Share Posted October 15, 2008 Great Leadership: When within 12" of any Space Wolf or Ally Alike, they get the fearless and feel no pain special rules. Maybe to a squad? 12" does seem a bit much to me. Also if I remember my rules correctly And they shall know no fear is allot better than fearless. Perhaps a throw back to before the current FAQ and give his squad 'no matter the odds' back?, which as I recall means that there LD won't be modified when taking tests. But I likes your thinking and I'd love to see this thrashed out and a consensus reached. I do love the bucket rules :devil: Keep it up. Fang Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1732675 Share on other sites More sharing options...
Wolf89 Posted October 15, 2008 Share Posted October 15, 2008 Great Leadership: When within 12" of any Space Wolf or Ally Alike, they get the fearless and feel no pain special rules. Maybe to a squad? 12" does seem a bit much to me. Also if I remember my rules correctly And they shall know no fear is allot better than fearless. Perhaps a throw back to before the current FAQ and give his squad 'no matter the odds' back?, which as I recall means that there LD won't be modified when taking tests. But I likes your thinking and I'd love to see this thrashed out and a consensus reached. I do love the bucket rules :devil: Keep it up. Fang Actually No matter the odds isn't viable in 5th edition anymore, not that we lost it, just that it doesn't help us out anymore in combat like it used to. Fearless is a blessing and a curse, if you suck at combat (doesn't happen to often with SW's) then fearless can be a pain, but for the most part fearless helps your guys keep the objectives, negate a lot of psychic power out there, and keeps your men where you want them to be. 12" isn't too far, I just want him to get rid of the FnP rule. Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1732692 Share on other sites More sharing options...
Long Fang Posted October 15, 2008 Share Posted October 15, 2008 Actually No matter the odds isn't viable in 5th edition anymore, not that we lost it, just that it doesn't help us out anymore in combat like it used to. Now I don't have me codex in front of me cos I'm at uni but as I remember it 'No matter the odds' just meant that you didn't get modifiers to your leadership? Assuming I've remembered that correctly why wouldn't it be viable? Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1732699 Share on other sites More sharing options...
Wolf89 Posted October 15, 2008 Share Posted October 15, 2008 Actually No matter the odds isn't viable in 5th edition anymore, not that we lost it, just that it doesn't help us out anymore in combat like it used to. Now I don't have me codex in front of me cos I'm at uni but as I remember it 'No matter the odds' just meant that you didn't get modifiers to your leadership? Assuming I've remembered that correctly why wouldn't it be viable? http://img252.imageshack.us/img252/8900/rulezpackfaqimagejr3.jpg Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1732764 Share on other sites More sharing options...
Long Fang Posted October 15, 2008 Share Posted October 15, 2008 FAQ - No Matter The odds: Ignore this rule as it no longer applies. But as i said i'm at uni so don't have access to the Codex. So not viable because? Go on humour me i'll get you some ale. Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1732796 Share on other sites More sharing options...
Wolf89 Posted October 15, 2008 Share Posted October 15, 2008 FAQ - No Matter The odds: Ignore this rule as it no longer applies. But as i said i'm at uni so don't have access to the Codex. So not viable because? Go on humour me i'll get you some ale. The reason NMTO no longer applies is because NMTO is used when you receive negative modifiers for being outnumbered in HtH, and in 5th edition the only negative modifiers you receive are for how many wounds you lost the combat by. So NMTO's does nothing for us. -edit- I'm at the uni library, so word for word I can't tell you wait the dex says, but I know how it's used. Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1732834 Share on other sites More sharing options...
Long Fang Posted October 15, 2008 Share Posted October 15, 2008 Fair enough, I guess i remebered it wrong. Thanx for clearing it up. /me throws wolf89 some ale an a leg of roasted boar for good meaure. Fang Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1732906 Share on other sites More sharing options...
Haegr Posted October 16, 2008 Author Share Posted October 16, 2008 ok, ive cleared it up, and now it looks alot brighter (the rules) for use :o Im Planning on creating the Wolfblade Gang (Ragnar, Haegr, Torin and Valkoth) but so far, only Haegr has been actually made, and Berek is on his way, but with Torin, Valkoth and Ragnar, they will take some time ;) Hence me not wanting to use the "Wolf Lord Rangar" blister coz i dont like the look of it, i will be using the artwork from the covers of various SW books to model him, and with the imagination for Torin and Valkoth. Good luck to me, ALES ON ME BOYS! :lol: Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1733783 Share on other sites More sharing options...
Long Fang Posted October 16, 2008 Share Posted October 16, 2008 Lookin good, Can't wait to see the whole gang when the models are done. Fang Link to comment https://bolterandchainsword.com/topic/148917-haegr-and-berek-thunderfist-so-far/#findComment-1734549 Share on other sites More sharing options...
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