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Pedro Kantor's inspiring presence rule


traxter

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It does indeed state that all friendly units within 12" gain an extra attack in close combat, note the word friendly.

Pedro Kantor is the chapter master of the crimson fists, who nurture a hatred for orks, as do most chapters nurture a hatred for xenos in general.

Sure if you could convince me of your marines and orks working together then fine, but convincing people that your orks and marines are buds is going to be hard.

No it would only work for the Space Marines in question I would say.

House Rules may come into effect to say that any Imperial units also get this bonus possibly.

Its like the age old arguement of say a Necron unit using a Monolith in the other persons army to re-locate. Different armies, seperate versions, same effects though.

Well considering the rules do not discuss what happens in multiplayer games, I think this one is really down to what house rules you agree with your group. My personal preference would be for rules like this to not apply to other player's units, unless they are from the same codex (or at the very other space marines).

Yeah, I guess you're right.

 

If you think about it though, it's not even GW being silly with the rules, it's the players who ally marines with orks to begin with. Although, assuming you can find a good reason for such a strange alliance, it is fair to say orks would recognise and respect strength, so I suppose it's not that far fetched.

Well hey the codex states clearly that special character minis and rules can be used to represent different characters of differents chapters. So it doesn't stop you renamig Kantor and putting him in charge of a renegade chapter using SM rules. Then alliance with orks IS feasible. And orks would be friendly then :)
No it would only work for the Space Marines in question I would say.

House Rules may come into effect to say that any Imperial units also get this bonus possibly.

Its like the age old arguement of say a Necron unit using a Monolith in the other persons army to re-locate. Different armies, seperate versions, same effects though.

 

 

I don't see your comparison to the monolith as a relevant one. That specifically states it can only be used on units with the "Necron" ability. So if you were teamed up with another Necron force, your teammate could use it on some of his units if they met the requirements of being a Necron.

 

If something states friendly models, then anything that isn't fighting against you in that game is friendly.

RAW, you can use Kantor's ability on tyranid allies if you want to, but i'd watch out. When the Dark Angels codex came out, most of the area effects we had the same wording while some just said "any unit". RAI and an FAQ later t is clear that if a special character has a special ability, it's not going to work on another army, friendly or otherwise. GW uses the word 'Friendly' to imply 'any model in your own army' which makes for a bit of cunfusion sometimes.

 

Al

Doesn't the Apocalypse book state that special rules and abilities can't affect models in allied armies? For example that Blood Angels could not use an allied Dark angels Commanders Ld10 via Rites of Battle. So they also wouldn't get +1 Attack. This is from the Apocalypse book (sorry, can't quote the page at the moment).

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