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Playing Tournament Level 1700 this weekend


tksolway

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I'm going to go play a game or two of 1700 point level games in prep for tournaments, so at a tournament level. I was thinking of taking this army.

 

275 10 Man PAGK

275 10 Man PAGK

300 9 Man PAGK w/ 2x Psicannons

 

280 2x Hellfire Dreadnoughts

 

325 Grand Master w/ 4 Termies, + 1 Incinerator

245 Brother Captain w/ 4 Termies

 

This adds to 1700 exactly.

 

I intend to use the Psicannon squad to sit on an important objective, or just sit in a good fire lane and provide dakka. Otherwise, I built everything else to be very mobile and flexable. Both termie squads will be Deep Striking in, My Dreads are Mobile Firesupport platforms and the 2 PAGK squads are mobile dakka as well. I know I don't have a great amount of AT, but I intend to use Deep Striking Termies to deal with armour as well. That rear armor is really juicy.

 

Let me know what you think of my list.

The list doesn't look too bad, but in my opinion, there are too many points being tied up in Termies. I would probably drop the Brother Captain and squad and pick up another unit of PAGK, as you need all the basic infantry that you can get.
Just as a reminder (unless they FAQ'd this) you can only have 0-1 standard Grey Knight Hero in DH army, period. That means you can only have either the Grand Master OR the Brother-Captain, not both. However, you could take Brother Captain Stern along with a Grand Master (unless they FAQ'd that too). Regardless, you'd have to rework your list a little bit.
Looks fine to me. So long as your PAGK squads are able to support each other, then they should do fine. However, I would advise on getting some IST squads w/ Rhinos and Plasma, to spread out the anti-tank and get some anti-MEQ elements in their too. I would also look into getting either an icon of the just (so when that template lands over your head after you deep strike you have a decent chance of getting to use his Force Weapon abilities) or a storm shield (get an additional attack, still get the attack off the charge and while not as important since your GM is in a retinue, more attacks means better chance at killing that named character they throw at you).
Well I played two games, and won both. One was a Capture and control, admittedly against a week player, his forces were cut down as they charged my objective. Meanwhile, my HQ squad Deep Striked right on top of his objective, and nothing he had could move them. The second game was against a good player playing Eldar, D-Cannons and Fire Warriors, bad things, it was an anniahlation mission though, in the end I lost most of one squad of marines (to fire warriors and Howling Banshees, my marines were holding cover) I totally lost my Psi Cannon squad to some lucky shots with his dire avengers + others, and I lost one Dreadnought. However, my Marines held their own in cover, while my Termies Deep Striked behind his lines and proceeded to eliminate his D-Cannons, Dire Avengers and 3 Squads of Gaurdians etc. He got three KPs (took out my HQs Retuine), and I got 6. I rather enjoyed playing with the new rules, I haven't played since 5th edition came out. I must say I don't mind the new cover saves at all, The only thing I really don't like is the fact that all SMs have Frags. sitting in cover and accepting a charge really means nothing anymore since nearly every troop that would bother charging you now negates it.

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