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True Grit charging defensive gredandes equals?


DevianID

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I maybe just had a brain fart, but doest true grit say that when not charging, you get the +1 bonus attack for 2 weapons, and when charging you lose the 2 weapon bonus but still gain +1 attack for charging.

 

SO, what happens when you charge a unit with defensive grenades? A PAGK goes to 1 measly attack, doesnt he? Or did I misread the rules and do the PAGK stay at 2 attacks?

True Grit can't be used when you charge, but you gain the extra charge attack.

 

So PAGK would drop to 1 (and Justicars to 2) attacks on the charge versus Defensive Grenades.

 

While Sternguard keep thier 2 and have three on the charge...

exactly right. so the best situation there is to let them charge you. which is wierd but actually the best move you can make in that situation. just shoot the hell out of them and stand there

 

naz

 

:D Yes. He either charges you, runs away or gets Rapid Fired into extinction :D

exactly right. so the best situation there is to let them charge you. which is wierd but actually the best move you can make in that situation. just shoot the hell out of them and stand there

 

naz

 

:devil: Yes. He either charges you, runs away or gets Rapid Fired into extinction :lol:

 

If its against Tau, you're basically ending up in a Rapid Fire match. With Grey Knights, you're hitting on 3+ and wounding on 3+, but you've got to get past that 4+ armor. With Firewarriors, they need 4+ to hit, 3+ to wound, and you have that awesome 3+ armor. The only problem is that Firewarriors often come in squds of 12, whereas Grey Knights only come in squads of up to 10 (5 is the usual status quo, from what i've seen at my game shop), so you'd probably need to charge them anyway. Even if they're in cover, and you're charging, they need 4+ to hit, 5+ to wound, and then you get your 3+ armor. Even with a full 13 attacks, You won't take crippling casualties so that you can bring your S6 melee weapons to bear down on them. That's if you don't pull the incinerator on them, which ignored COVER, ARMOR, and INVULNERABLE saves. Even if that squad has a shield drone, it doesn't matter, you're ripping them apart like its no one's business!

If its against Tau, you're basically ending up in a Rapid Fire match. With Grey Knights, you're hitting on 3+ and wounding on 3+, but you've got to get past that 4+ armor. With Firewarriors, they need 4+ to hit, 3+ to wound, and you have that awesome 3+ armor. The only problem is that Firewarriors often come in squds of 12, whereas Grey Knights only come in squads of up to 10 (5 is the usual status quo, from what i've seen at my game shop), so you'd probably need to charge them anyway. Even if they're in cover, and you're charging, they need 4+ to hit, 5+ to wound, and then you get your 3+ armor. Even with a full 13 attacks, You won't take crippling casualties so that you can bring your S6 melee weapons to bear down on them. That's if you don't pull the incinerator on them, which ignored COVER, ARMOR, and INVULNERABLE saves. Even if that squad has a shield drone, it doesn't matter, you're ripping them apart like its no one's business!

 

Oh evil... I think I like you :devil:

You're probably better off charging the Fire Warriors just so you can't get shot by Broadsides and such. Heck, I misread the rules for True Grit and played PAGKs having 1 attack all through 4th Ed. Its not had too much impact on my win/loss results. :lol:
they need 4+ to hit, 5+ to wound

Actually, Tau Fire Warriors require 5+ to hit and 5+ to wound. GK WS is more than double FW WS. If a Tau player wants to waste points on photon grenades, let them. Even charging into cover, going last, and being denied one attack for each model, GKs should have little trouble wiping FWs off the table. They're just about the worst 40K Troops unit in an assault. At least grots can swamp you with huge numbers. ;)

Seriously when it comes to Grey Knights, always charge unless the enemy is unbearably strong in close combat, or they're pathetic at shooting. The reason is that once within Rapid Fire range, Grey Knights no longer have the advantage with Assault 2 on their stormbolters, because Rapid Fire weapons fire at the same effect. Point for point, a squad with bolters or lasguns or whatever will always outnumber the Grey Knights, and so they will have more Rapid Firing weapons than the Grey Knights have storm bolters.

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