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Looking for advice on Heavy Support addition


NJ Wolf Lord Dread

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Welcome to the Fang, Brother.

Go for the Pred and magnetize all weapons.

http://i186.photobucket.com/albums/x120/DarkBjoern/Space%20Wolves/Predator1front.jpg

It saves alot of money and gives you the freedom to experiment with the armament.

 

The Leman Russ is of course a very wolfy choise but don´t know if we will keep him if we ever get a new codex.

Predator Annihilator all the way.

 

The leman russ is a wonderfully fluffy tank, and not a bad buy against horde armies really.... but if your a new player youll need the long range fire support weapon known as the Lascannon.

 

The PA has one. I recommend giving it a pair of heavy bolter sponsons to make it a good all around tank, but you may prefer to go all lascannon with it. I recommend trying it out a couple of times before gluing it unless you have the skill to make switchable turrets.

VINDICATOR!

 

nuff said :D

 

The preds are ok, but if you go that route note that you're going to spend more points if you want the new lascannon variant... personally S10 over S9 and a pie plate is better... but you get half the range, depends on how you play...

My only real problem with the vindicator is scatter can drop that Str 10 to a Str 5.... wich means the ability to kill a landraider reliably goes to having a hard time killing a rhino. Atleast with the lascannon I know what I got.

Vindicator. Or whirlwind.

 

Predators were awesome.. back in the day. Now? With the rules for shooting with tanks, just not worth it. Neither is the LRE. If I had to pick the two, I would go with the LRE.. but no idea how long we will even have it in the codex. Good luck finding the model too.

 

I have an old-style predator annihilator with the TLLC and 2 LC sponsons that used to see some game time. Now, its looking for a new home.

See and I dont get that the Omar. For a 145 pts I get the TLLC, Hvy Bolters, Stormbolter, and EA.

 

I put it in a nice spot thats hull down to enemy tank hunters with decent lanes of fire- I can do this in about 2/3 of my games. Half of the remaining third I can just refuse to put it by the firing lane my enemies tank hunters have chosen... and the word is go. I stays alive 4/5 games tell the end. Armor 13 and a 4+ cover save is nice. Glancing hits that cant kill me are nicer. And generally speaking if it can take out more than just a transport its usually made its points back.... TLLC will pop a tank, or two, and the heavybolters will take out some infantry or help me wound MCs.

Waste of points, IMHO. But, to each their own. Some folks actually like bringing Long Fangs too...

 

Only worth it in 13th company... and that's basically because they're needed for tournament play in case you face fast enemies that deny you melta range... :)

 

Can't also forget gating 4 meltaguns splitting fire... oohhhh yeaa.... ;)

I am thinking about the same things NJ so I am paying attention to this post pretty closely now, although I am kinda leaning towards the Whirlwind with some thought to the Pred.

 

best thing is if you carefully magnetize and are good at using plasticard or foamcore and green stuff, you can create a rhino, razorback, whirlwind, predator, and vindicator all out of the same base... I've always wanted to do that... but usually just buy whatever I need at the time... would make for a cool WIP thread though.

vindicator, the new predator is a good buy thats cheap as well. so id leave it between those two, stay the hell away from long fangs only retards buy those.

 

Really now... so what's that say since I like using Long Fangs in my army? :huh:

vindicator, the new predator is a good buy thats cheap as well. so id leave it between those two, stay the hell away from long fangs only retards buy those.

 

Really now... so what's that say since I like using Long Fangs in my army? :lol:

 

Uhh.. that your a retard? -_-

thats nice ...pred destrutor (autocanon) with las canon pods cheap and effective not so hot against land raiders but it depends on how you play im also very fond of the

vindicator always have both of them ,but then i must be a retard as well because i like long fangs ...but then i guess i like to use advanced rules like cover saves

The razorback is pretty cheap but it can only carry six models....my smallest unit is 6 models and that is my Scouts....my GH is a 9 model unit and my BCs are at 10...neither can use it (well I don't think the BCs could anyways even if they were a small enough unit)
Actually, I'm leaning toward whirlwinds. I am currently building two. I think the indirect fire will be a real asset with the game being so objective based. I rely more on my infantry and dread(s) to do the tank busting. I envision tanks as more of an anti-troop weapon in my army. As such, I think the whirlwind will be very inexpensive and effective.
I am thinking the same thing Grimfoe....I need the ranged support and absolutely love the large template. The ability to choose my weapon when firing based on the situation would help alot too me thinks.

 

See, great minds do think alike. (although I hear that mediocre minds do as well.....)

 

Also, I've been doing fine busting tanks with infantry. My Blood Claws with JP and my wolf scouts have been more than able to handle that quite nicely. I think that with my army I want more ranged anti-troop power. I can only assault and kill a few squads each turn. I'm anxious to start using my whirlwinds to try and blow squads off objectives from across the board and behind cover.

My Blood Claws with JP and my wolf scouts have been more than able to handle that quite nicely.

 

Well that's something I haven't seen used in a while... Blood claws with JP's over bikes... I'm still the bike man myself if I'm going to spend all those points... but hey, whatever works for you is what you should go with... you should still try using the bikes in 5th... really nice, durable, and the ability to have HQ's with them instead of just a pack leader. ;)

My Blood Claws with JP and my wolf scouts have been more than able to handle that quite nicely.

Well that's something I haven't seen used in a while... Blood claws with JP's over bikes... I'm still the bike man myself if I'm going to spend all those points... but hey, whatever works for you is what you should go with... you should still try using the bikes in 5th... really nice, durable, and the ability to have HQ's with them instead of just a pack leader. ;)

I don't disagree. Don't have bikers yet, however, and it was relatively easy to refit my 2nd edition Blood Claws for the current rules. Used to have a Rune Priest and a Wolf Priest that would go with them. I really miss those guys.....

med_gallery_33642_2040_156535.jpg

Have to admit, though. The Jump Pack BC's do pretty well. They ALWAYS make their points back. I usually pop a couple of tanks with them and then take the remaining few claws into combat. They seem to attract a lot of fire but I do pretty well making sure they survive to see close combat after burning the tanks. Their anti-tank ability is a pretty good offset to using vehicles like whirlwinds and LRE to kill troops. Though I suspect bikes will do just as well or even better.

The razorback is pretty cheap but it can only carry six models....my smallest unit is 6 models and that is my Scouts....my GH is a 9 model unit and my BCs are at 10...neither can use it (well I don't think the BCs could anyways even if they were a small enough unit)

 

As far as RAW goes, they don't have to ride the razor to own one ;)

As vehicles go, the "tri-las" was great but with the cost increase, it is too hit or miss. if there is a lot of armor, great, shooting all game at worthy foes... If they only have one or two threats, the scouts hit one pred does other, no more proper targets and must shoot at guys. Killing one or two guys a turn is not bad but it isn't nearly enough.

The Vindi however can drop the hurt on alot of anything within 24" and the scatter isn't that bad because of BS 4. The second advantage of the vindi is you can repostion it without reducing its firing effectiveness adding to the "real" range of the cannon. Not to mention the new seige shield which negates dangerous terrain checks!! And all this for only 140 pts! Everyone respects the power of the vindi so it is a huge target though, not helped by being so close to harms way.

 

G

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