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Telion and Scout Squads


turelhim vampire

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Quick question for you all:

 

In the entry for Telion it doesn't mention that he has a camo cloak, therefore he doesn't have one.

 

In the scout squad entry it says "the squad may have camo cloaks"

 

Now, as Telion is purchased as an upgrade for the squad, and thus counts as part of it, "the squad" includes him, right?

 

I am 90% sure this is the case, but I just wanted to check.

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He doesn't need it. He already has stealth and cannot have stealth twice (or would gain no benefit from it if he can).

 

Such is the conundrum of apparently being forced to purchase the cloak for him. While a mere 3 points, I myself have often found it being the easiest difference between a 1501/2 list or 1498/9. I really do hate the previous one.

I guess the idea is that he replaces the sergeant and the camo cloaks have to be bought for the whole squad. By implication, this includes Telion, even though he has no use for one.

 

Had not really considered whether you had to in my original reply, only whether you could.

 

I think on a technicality this is probably correct as there is no stipulation (that I know of) that states special characters cannot have any other gear than that in their entry.

 

Might also have other implications for what gear he can take, though cannot remember fully at the moment. (Edit: Scratch this bit actually. Pretty sure all the other options require either a specifi model, or for them to have a bolter to exchange. I doubt you could call him a "scout sergeant", even though this is who he replaces and I would not have though his weapon would count as a vanilla bolter, even if you wanted to replace it.)

 

Of course, the logical way to interpret this (and the one I assume to be intended) would be to simply exclude him from the squad for this purpose, though RAW does seem to be a bit iffy on the subject.

I guess the idea is that he replaces the sergeant and the camo cloaks have to be bought for the whole squad. By implication, this includes Telion, even though he has no use for one.

in that case, buy the squad with the SGT, replace the SGT with telion, then buy the cloaks, since he hasn't got the option to buy it and its been traditional for years that special characters cannot buy extra equipment he should not be expected to

Just to make it clear, I am in no way in favour of having to buy it and am looking for a RAW reason not to.

 

That said, I'm not sure a "tradition" is going to carry much weight in RAW and the entry for camo cloaks suggests it has to be bought for the whole unit or not at all. Telion in replacing the sergeant becomes part of the unit, thus comes under the "squad may have" statement, although he probably will not qualify for the other wargear options.

 

I think it would be pretty pathetic to enforce this one but I'm not so far seeing a RAW way out.

I think it would be pretty pathetic to enforce this one but I'm not so far seeing a RAW way out.

then just ignore it, this may be a situation (like many) where RAW can do nothing, I don't see why any normal player would enforce you to pay the pts, I wouldn't, and I wouldn't pay for it myself as it would be a complete waste.

Gladly. I'm quite happy to just ignore it and hope I do not encounter an abnormal player who does try to enforce it.

 

I know this one's a pretty petty one but is is generally nicer to have a RAW answer if someone does bring it up though (although I realise RAW will never cover everything).

I've found myself caught out by this rule. Unsure what to do, I paid the points figuring that Telion was part of the squad. It's certainly an awkward thing, though. As Souchan says, the odd points saved can be all the difference between squeezing another juicy upgrade into the list.

Would have been so much easier if they just listed camo cloak in his wargear. He's wearing a cloak and has stealth :cuss! I think there is a high proability that 2+2 does indeed equal 4 in this case.

 

It may be intentional that you have to throw away 3 points but it looks, feels and smells like an oversight to me. I really can't imagine those 3 points are required to prevent the unit being overpowered for the cost.

 

Can't really argue with RAW but I know how I think it should be played, for what it's worth.

This problem has been bugging me too. Especially when every time I make a list it ends up as 1 point over.

 

There IS a bit of wriggle room though : In the orks FAQ it discusses a similar situation

When you have flash gits you can pay 5 points to upgrade their snazzgunz. If one of them is upgraded to a painboy he loses his snazzgun - do you still have to pay the points for the upgrade? (as the codex says ALL flashgitz must upgrade - in the same way as for camo cloaks on scouts.)

 

GW ruled that in this case you DON'T have to pay the points as " they are not equipped with snazzguns and therefore the upgrade doesn't make sense for them " (emphasis mine).

 

I would argue that as Telion already has stealth, giving him a camo cloak doesn't make sense either, so he doesn't need 3pts spending on him.

 

I don't play tournaments, and my opponents are always bringing overpoints lists anyway, so I can stop worrying. I don't think it will convince that f%^&*ing guy when he gets all RAW on you, - but most reasonable players will at least give it some thought.

There IS a bit of wriggle room though : In the orks FAQ it discusses a similar situation

When you have flash gits you can pay 5 points to upgrade their snazzgunz. If one of them is upgraded to a painboy he loses his snazzgun - do you still have to pay the points for the upgrade? (as the codex says ALL flashgitz must upgrade - in the same way as for camo cloaks on scouts.)

 

GW ruled that in this case you DON'T have to pay the points as " they are not equipped with snazzguns and therefore the upgrade doesn't make sense for them " (emphasis mine).

 

That makes a lot of sense to me, and would probably be the precedent I would argue from if I had to.

 

On the other hand, note that although traditionally special characters have not had wargear options, Marneus Calgar now has one wargear option, so we can't argue from tradition.

 

The argument from "not making sense" seems pretty strong to me though.

Alright, after further research I have discovered something significant.

 

Telion has the Stealth USR. Per Pg 76 BRB this means...

"All of the unit's cover saves are improved by +1." (emphasis mine)

 

Seeing as Telion is not his own unit and is an upgrade character the entire unit benefits if he is alive.

 

So you don't need to worry about buying him a cloak or not because of how the rule is worded. Buying the squad cloaks is nearly useless.

The stealth USR is not *ed in the rulebook - so it is not lost when a character who doesn't have it joins the unit, or vice versa.

 

However I can't find anywhere where it says that if a character has stealth it confers the ability to the unit -

Unless you follow Mordekiem's interpretation of the way stealth is described on p76 BBB.

 

Usually it says in a character's entry if a special ability is also conferred to the unit, it doesn't for Telion.

So my reading would be that only Telion has stealth (unless you buy the scouts cloaks).

I'll be giving my scouts cloaks anyway, just in case Telion dies (and to prevent any arguments).

I'd say it's a bit more complicated than that though. The rules that say characters do not confer the rule on the unit they join only explicitly applies to ICs, not upgrade characters. Telion does not have the IC rule on his profile, meaning this does not apply to him.

 

I could just be overlooking something but I'm not sure the rulebook covers upgrade characters and special rules in this way.

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