djkest Posted October 26, 2008 Share Posted October 26, 2008 So I was looking at the codex, and from hearing other people talk about it, I was thinking about units with tons of flamers. I guess there are really 2 choices. Chosen or Havocs I don't think chosen would be very good, because they infiltrate and would be on foot, you'd have to get really close up to use the flamers. They also cost more points. That leaves havocs. They have a surprising amount of options available to them. A minimum flamer squad would be 5 havocs with 4 flamers, for 95 points. This unit would be kind of a 1 trick pony, if you fail to flame enough, you could be screwed. I'm not sure how effective it could be! You would be taken down in assault fairly easily. On the other hand, a unit of 10 havocs with 4 flamers, AC with combi-flamer and mounted in a Rhino could be extra fun. (230 points) I guess my only concern would be, this unit is a non-scoring unit and against certain foes you might fall flat on your face (terminators / space marines?) It does seem like a fun thing to play with though, adding variety, character, and humor to a battle. What say you? Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/ Share on other sites More sharing options...
Captain Malachi Posted October 26, 2008 Share Posted October 26, 2008 I say go for the big unit of havoks, especially against orks and nids. <_< Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1747542 Share on other sites More sharing options...
Brother Nihm Posted October 26, 2008 Share Posted October 26, 2008 Have you considered using one or more squads of: 5 raptors, with 2 flamers, and an icon to call in support (say Termies or Daemons) ? They aren't much more expensive than your five havocs but they have mobility in spades, which the havocs lack. Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1747555 Share on other sites More sharing options...
djkest Posted October 26, 2008 Author Share Posted October 26, 2008 Thats an interesting idea. I do have an 8-man squad of raptors in my current list, but they are using 2x meltaguns. I could always give the champion a personal icon, and for 104 points take 8 bloodletters. I've been wanting to paint up some BL anyway. Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1747580 Share on other sites More sharing options...
chillin Posted October 26, 2008 Share Posted October 26, 2008 I've used the raptors squad with 2 flamers before (and with sorc w/ WoC) it worked pretty well. I think people underestimate how effective flamers can be vs MEQ's I don't know that I would put 4 flamers in a havoc squad though. I think I would perfer 2 flamers and 2 meltas and make them a burn down everything squad. But could try the 4 flamer squad just as a goof or an experiment just to see if it worth the pts. Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1747589 Share on other sites More sharing options...
Hellios Posted October 26, 2008 Share Posted October 26, 2008 That leaves havocs. They have a surprising amount of options available to them. A minimum flamer squad would be 5 havocs with 4 flamers, for 95 points. This unit would be kind of a 1 trick pony, if you fail to flame enough, you could be screwed. I'm not sure how effective it could be! You would be taken down in assault fairly easily. On the other hand, a unit of 10 havocs with 4 flamers, AC with combi-flamer and mounted in a Rhino could be extra fun. (230 points) I guess my only concern would be, this unit is a non-scoring unit and against certain foes you might fall flat on your face (terminators / space marines?) It does seem like a fun thing to play with though, adding variety, character, and humor to a battle. What say you? My World Eaters army has Havoc Squads with 4 flamers, mark or Khorne (as they are count as berzerkers, just some have flamers.) which as there is a good chance of CC when they are up close it helps and then kit out the champ as you want and rhinos are good for speeding around :). Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1747658 Share on other sites More sharing options...
djkest Posted October 26, 2008 Author Share Posted October 26, 2008 4 flamers could get 7 or 8 wounds on a decent sized unit of MEQs I think. Or even more on guard/ tau/ eldar/ orcs that have greater numbers or lower toughness. It is kind of odd for a "heavy support" unit to actually be tooled up for close fire support and assault... but whatever. Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1747686 Share on other sites More sharing options...
Iron-Daemon Forge Posted October 26, 2008 Share Posted October 26, 2008 I don't think chosen would be very good, because they infiltrate and would be on foot, you'd have to get really close up to use the flamers. They also cost more points. Rememeber that they do have Inflty skill & so mean you can use the Flank attack abilty. Mean you'll come in ether left or right depend the dice, flamer stuff & then be able to assault with a great deal of Attacks if your going for a 10 man squad?? Just point out other area of the Chosen unit. IP Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1747690 Share on other sites More sharing options...
the jeske Posted October 26, 2008 Share Posted October 26, 2008 that have greater numbers or lower toughness. orks are T4. for me 4 templates are an overkill [am ingoring for a second the fact that the elite and hvy support slots are already taken with oblits and kamikaze termis] and cost more then a few pts . Raptors with flamers are a much better meta slots against hordes and it costs less pts. Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1747743 Share on other sites More sharing options...
djkest Posted October 26, 2008 Author Share Posted October 26, 2008 that have greater numbers or lower toughness. orks are T4. for me 4 templates are an overkill [am ingoring for a second the fact that the elite and hvy support slots are already taken with oblits and kamikaze termis] and cost more then a few pts . Raptors with flamers are a much better meta slots against hordes and it costs less pts. Hence fitting into the "greater numbers" category and not the lower toughness category. As far as 4 templates being overkill, you may be right. But I guess I was operating under the idea of more is better. Question for you since you mentioned raptors. Would you typically deep strike your raptors, or advance them with cover provided by a vehicle? Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1747794 Share on other sites More sharing options...
Brother Nihm Posted October 26, 2008 Share Posted October 26, 2008 I terrain hop, or advance behind 2-3 rhinos (depending on whether it's 1500 or 1750 points) with mine, it works very well. I never deepstrike with Raptors, it's too random as they carry flamers and not meltas/plasmas. Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1747798 Share on other sites More sharing options...
chillin Posted October 26, 2008 Share Posted October 26, 2008 Question for you since you mentioned raptors. Would you typically deep strike your raptors, or advance them with cover provided by a vehicle? NEVER DS raptors ! They just have to stand there a get shot or assaulted. Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1747861 Share on other sites More sharing options...
djkest Posted October 27, 2008 Author Share Posted October 27, 2008 Question for you since you mentioned raptors. Would you typically deep strike your raptors, or advance them with cover provided by a vehicle? NEVER DS raptors ! They just have to stand there a get shot or assaulted. Well, I was thinking they could advance behind a Rhino or land Raider, and then jump 12", shoot, and assault 6" on the turn the rhinos open up. This way they would not be assaulted or shot. I guess I'd have to look up the rules again for deepstrike. I'm worried that they wouldn't come until too late. Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1748273 Share on other sites More sharing options...
Brother Nihm Posted October 27, 2008 Share Posted October 27, 2008 There is that, also make sure that if you commit them to assault, it is in a supporting role. Raptors on their own aren't that hot in melee, unless they are packing the IoS or IoK. (and you usually don't want those on Raptor flamer squads) Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1748505 Share on other sites More sharing options...
minigun762 Posted October 28, 2008 Share Posted October 28, 2008 I had a post about this awhile ago and after the advice from our fellows I concluded that a 3 Biker 2 Flamer squad would be the best for me. Mobility is built in, so you should be able to lay those templates where they'll do the most damage, plus you get the extra little TL Bolter shot. And while they aren't wonderful in the Assault phase, the T5 will help them survive more attacks which means they're good to put up against shooty units (Ork Lootas, Eldar Pathfinders) after you've flamed them. Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1750257 Share on other sites More sharing options...
Jiri the Corrupted Posted October 28, 2008 Share Posted October 28, 2008 Though I must admit I haven't uses all-flamer squads with my Chaos marines, I've got some experience with them in my Imperial Guard force. Platoon HQ squads regularly get 3 flamers and I have found this to be a very powerfull combination. I've flamed SM assault squads, Orks and 'nids and killed enough of 'm to allow even weak squads to kill them in CC. Not power armoured, but I guess the same principle applies, especially with the increased amount of terrain I've seen with the new edition. The best way is simply to try out several options and see which works best. What ever you do, just remember to say "I love the smell of promethium in the (insert whatever part of the day you are gaming in)" Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1750414 Share on other sites More sharing options...
Captain Malachi Posted October 28, 2008 Share Posted October 28, 2008 What ever you do, just remember to say "I love the smell of promethium in the (insert whatever part of the day you are gaming in)" No no no, you always say morning, it's automatically cooler that way, even it is 5 in the afternoon. Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1750418 Share on other sites More sharing options...
Zealot Of Chaos Posted October 29, 2008 Share Posted October 29, 2008 What ever you do, just remember to say "I love the smell of promethium in the (insert whatever part of the day you are gaming in)" No no no, you always say morning, it's automatically cooler that way, even it is 5 in the afternoon. I second this Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1751976 Share on other sites More sharing options...
Primarch Naogedd Posted October 31, 2008 Share Posted October 31, 2008 Ah.... good old burny-burny. But I can so see Huron saying that. Link to comment https://bolterandchainsword.com/topic/150372-flamer-death-squads/#findComment-1754023 Share on other sites More sharing options...
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