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not a lot of point in mixing plasma/melta weapons....

 

plasma should be in units that should not be charging, like plague marines, and melta on those who will get very close and charge...

 

forget about heavies atthis point, its approx the same price to throw out a havok squad if you want heavies.

 

I am fond of the idea of 2 meltaguns, 2 power fists and a power weapon, but then my chosen are cc based...

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Too random. Try to stick with one kind of weaponry, not one of each. Maybe full plasma/melta + one flamer would be good, or flamer/melta/plasma Death Squad. Anyway the point is, not too variable. Think what you want to achieve with them. Tank killers or swarm thinners, or just something between that. And in my opinion, unless you take a bigger squad, leave those champs. It's a big one of 10 men with a champ, or a small one of 5-7 without. It' all about survibility, small ones die too fast for a fist/pw to strike, but bigger ones should get to grips with something.
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I' say give them all plasma and if you do take a champ give him a combi plasma and meltabombs for in case you have to take out some armor.

 

That or give them 2 meltas, 1 flamer, 1 power weapon and a champ with a powerfist and a combi-melta give them icon of khorne, slaanesh or chaos glory and send them charging into tough enemy units.

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How well do the Chosen unit configurations on the GW website work? I was considering using Berzerker Plus, Melt Everything and Let the Galaxy Burn.

 

Not sure what you're saying/asking ??

If it is "would a chosen unit with meltas wk well as anti-armor in a brzrkr rush army?" then the answer is yes probably.

But you are still not being very clear.

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I apologize, I did mean those builds but they seem to have been removed. Melt Everything is 7 chosen: 1 lascannon, 4 meltaguns and the other 2 as meat shields. Let The Galaxy Burn is nice and cheap: 5 chosen, each with a flamer. Berzerker Plus is a variable number of chosen: 2 pairs of lightning claws, 1 power weapon, 1 power fist, 1 meltagun and an Icon of Khorne. What do you think?
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My Chosen are close combat based. 10 total in a Rhino. Champion and 3 friends with lightning claws, 1 flamer and an Icon of Khorne. I normally hold them n researve and out flank them once the action has started. They are great for causing trouble for my enemy in his flanks or back lines. The unit is high points, but the points are about the same as my possessed unit or Khorne, so I am able to swap them out in games.
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I apologize, I did mean those builds but they seem to have been removed. Melt Everything is 7 chosen: 1 lascannon, 4 meltaguns and the other 2 as meat shields. Let The Galaxy Burn is nice and cheap: 5 chosen, each with a flamer. Berzerker Plus is a variable number of chosen: 2 pairs of lightning claws, 1 power weapon, 1 power fist, 1 meltagun and an Icon of Khorne. What do you think?

 

Those are all terrible builds : who mixes Lascannons and meltas ? a unit of only 5 men that have to get w/in a few inches to do any damage (like anyone is going to let 5 guys w/ flamers walk up to their squad.), the 2 LC's, 1 PW, etc wouldn't be bad if they had a rino, but w/ out it they are going to get shot to $hit as soon as they step onto the board.

I don't know who builds the squads and armies for GW, but they are bad, never do anything they recommend. Have you ever looked at the armies they put in the WD battle reps ??? They usually look like a 12 yr olds 1st attempt at a army list.

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Ok, this is going to sound weird but I run a unit of 10 Chosen Alpha Legion with a JoAT philosophy. It fits the fluff and I've had them do some pretty wonderful things. First is the obligatory Icon of Chaos Glory. with Ld 10 this ensures they never run or break from a poor combat. My Asp Champ gets a Pfist (one of the only ones in my army with the 5th. edition changes), I also give another Chosen a Psword. Here is where it gets weird; I take one of each combi-weapon. This way I can still unload a very effective bolter rapid fire and have some specials for when I need them. I might have just taken a plasmagun instead of the combi, but this looks cooler). It also fits the fluff of the unit, as they are a deep insurgent unit and the flexibility of their wargear is vital. I also take a pair of meltabombs as you never know (and again, fits the fluff).

I always outflank with this unit (unless I can drop them on an objective first turn) and they have been very successful at contesting objectives, taking out the enemy's support units and generally getting in the way, they are great at range and in assault and will never break. At 280pts. they are big investment, but I don't leave home without them now.

 

 

 

Dosadi

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only a single one shot flamer wont stop a horde army [and in some cases not even a unit] you cant count on a single melta to take out[not blow up , but destroy a weapon , shake etc] not on a slow unit that most of the time wont get that 2d6 to penetration.

a single plasma wont help you much , even if it double taps against termis or meqs . even combined with the melta gun it aint enough dmg [in fact you would cause more wounds firing only the melta and charging with fist and power weapon]. for a unit , that costs 280pts [and to be sure they wont die to fast you have to take 2 of those] , thats a really bad combo .

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for a unit , that costs 280pts [and to be sure they wont die to fast you have to take 2 of those] , thats a really bad combo .

 

If you say so, but I've had great success with this unit. Most of my opponents under-estimate them and have told me afterwards that they will not take the unit lightly in the future. I certainly wouldn’t base a battle plan around this unit (considering it usually spends the first two or three turns off the table), but they are a great wild card unit. It may not fit into the meta-gamers perceived maximum killing potential equation, but I’m happy with the performance.

To your point; I have taken out enemy armour with a single meltagun shot, I have used the flamer to cook out things like sniper squads (eldar pathfinders) or combined with the bolt pistols (or rapid fire bolters if I’m not planning on assaulting) of the rest of the squad softened up a hoard before assaulting it with 30+ attacks. The combi-plasma is the one item I’d give you as a bad choice, for 5 more points I could take a plasmagun that lets me shoot ever turn, but that doesn’t fit the theme, so style wins out over substance in this case. I don’t need two of these squads because I have the rest of my army to do what needs to be done, but as an Outflanker its great surprise attack squad. In fact, this squad has pretty much been able to do anything I ask of it.

You should try it out before you dismiss it as bad.

 

 

Dosadi

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I don’t need two of these squads because I have the rest of my army to do what needs to be done, but as an Outflanker its great surprise attack squad.

how is it a surprise ? your opponent looks at the number of squads one the table and then he knows that for pts X game Y pts is not on the table . + why would anyone put

 

 

I have taken out enemy armour with a single meltagun shot,

hey I once lost 6 terminators from a 8 man squad to a charge from 4 csm [no fist not nothing ] . but I would never say that charging 8 termis with 4 csm is the best way to kill them . with a combi melta[one shot per game] you have 1/3 chance to miss , then you have to glance/pen [easier here thx to the +1 , but without the 2d6 its still +3 you have to roll , unless its a rhino] and then no matter what you roll on the glancig/pene table . you cant count on a single melta to do something to a land raider [unless its a multi melta or comes from a drop pod] or a main battle tank [unless people use vindicators a lot where you live , it may be hard].

specially if the actuall chance to see the single melta gun is 50% on the secon turn .

 

 

Most of my opponents under-estimate them

then what do they do ? they dont play with counter units ? they deploy single tanks/units on the table edges , unsupported in an edition where there is khan builds and scout=outflanking ? I would never build a unit with the main tactics being "my opponent will underestimate/ingore this unit" .

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Hey,

 

I thought I could have 5 melta guns in the unit am I wrong? Is it only 4?

 

Chosen can take 5 Meltas, but the fifth guy will lose his Bolter, so no one around here takes that many.

You want everyone to be able to RF until they're in Melta range and then shake 'n bake.

Paraphrasing the dex:

 

* Up to 1 may *replace* his Bolter w/ an AW or HW.

* And up to 4 may *choose* AWs or trick CCWs.

 

So, take a 5-man squad with 4 Meltas and a redshirt.

Just call #5 the Champ when you want to Infiltrate a Vessel.

Or make him the Icon to call-down Daemon, Termi or Blitter support.

 

 

Playa

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