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Has 5th ed changed how you fight certain armies?


sonsoftaurus

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Now that the 5th ed changes have had a while to settle in, has the new edition changed how you approach different enemies?

 

Do you try to load up extra attacks vs. Nids to benefit from extra No Retreat wounds?

 

Do you set aside the autocannons when fighting Eldar and go for the penetrating lascannon/melta shots?

 

Do you carry more flamers for dealing with GEQ units in better cover?

 

etc.

I find myself dropping Plasma weapons for more Flamers (though still having both).

Replacing some Power Fists with Power weapons.

Relying more on Melta weapons for anti-tank than Missiles and LasCannons

Focusing on pure dakka, regardless of AP, just lots of shots

Accepting that almost every game is going to end up with a central assault pile-up, so I might as well prepare for that

Not too much, I always use to take lots of troops before, so thats stayed the same

I was starting to change all power fists for power weapons, 5th didn't influence that really

 

although I no longer will bother with sponsons anymore, waste of pts for people who like there tanks being mobile

My play style alway been mobilty fire power from the 3.5 days I had Oblits & 4x Preds support by my only stastic element of Chaos Marines.

 

With the codex update last year & the rules. I went all Rhino supported by some Obliterators for fire support & Termies for in your face suprise & then assault element. Basicly Termies come down near Icon, fire combi Plasma into a Elite unit/tank/monster, then possible counter attack what ever my 10 man squads are holding up.

 

The only thing that really change is, loss of Preds, more Chaos Marines & I am very temp by some conversion I have planned to add a unit of Khorne Bezerkers with Rhino for a laught & just try them since I not use Bezerker since the Index Astarties days.

 

But my IW since 4th Ed has alway been about Mobilty Mech warfare as it just my style, I hate stastic armies (well not fighting against them) as it get boring to be honsty.

 

IP

5th ed hasn't changed my army much. I've always been TROOP heavy, I've always liked flamers.

 

I've never built an army geared toward fighting a certain other army (in my old gaming group, you didn't know who you were fighting against until we rolled dice to see, of course in a RTT you have no idea) so some of the OP's questions don't apply to me.

 

The 4.0 chaos dex changed my army WAY more then 5th ed rulebook did.

well some stuff changed . i an army [the AL one] . but aside of that havocks went out[no more tank hunetr for autocanons] and oblits went in . Lt went out [no longer there] DPs went in . csm went up from 8 man to 10 [that before i switched to playing with NM].

I started using raptors with flamers and meltas . termis went in [didnt use them in the 4th they cost too much for what they could do] in the 3 man squads . 2 dp as HQs [didnt have glued up DPs in the 4th as they didnt seem fluffy for AL]. I started to use more rhinos . In the 4th I used 2 for sniping . they I went up to 4 in the 5th and then again to 2 when I started to play NM .

I stopped using my Dakkapred which has made me very sad as it was one of my favorite units before. I'd give a lot to have s4 defensives back. Heck, i'd be happy to downgrade my preds heavy bolters to s4 if it let me fire them on the move.
Yep no point in me taking any tanks except vindicators and preds annihilators with no sponsons now. I still favor powerfists heavily in my troops and I always went rhino rush troops heavy. Using flamers more now though. The new space marine codex lead to my plasma guns have been limited to units devoted to delivering their plasma death. The combat squads rule also has me fielding small units of troops for the first time, splitting up my tac squads with plasma gun and plasma cannon into two combat squads so that the plasma gun combat squad can move to rapid fire range while the plasma cannon combat squad finds a nice objective to sit on and crank out shots from afar.

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