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My UKGT Heat 2


Nightrunner

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Well, it's late, I've only been home about half an hour, but I just had to come on and say thanks to anyone who gave me any feedback on any of the lists that I have been posting for the past few months!

 

Having originally planned to take a WGBL with an AC, I was not a happy puppy when I found out that for the second heat, you can't have WGBL with heavy weapons.

 

I found out on wednesday, so thursday night didn't get any sleep as I converted up an emergency Rune Priest with a Thunder hammer, Storm Shield and chooser.

 

:) :cuss ;)

 

Anyhow, I will post the list and games up some other time - just to say, this is what I took:

 

Rune priest as above (runs with BC's/GH)

Vennie in pod with AC, HF, EA, SL. In a pod.

4 scouts with 2xPP, MG, PW

7 GH with 2xPP, 4xBolters+CCW, PG; led by a WG with PF and Combi-flamer and pelt. All in a pod.

7 GH with 2xPP, 2xBolters,+CCW 2xBP and CCW ; led by a WG with PF, Combi-melta and pelt. All in a pod.

9 BC's with a PF and PW in a pod.

Landspeeder Typhoon

Pred with AC/HB

Pred with AC/LC's

Whirlwind

 

Oh, and did I mention I managed to qualify with 3 wins, 2 draws and a loss! Get in!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;)

 

Officially 30th in Heat 2, and so far the highest-ranked SW this year I think (you never know, I may be wrong here!!!!)

 

Anyway - night!

 

NR ;)

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Well done Nightrunner with the Space Wolves. With the FAQ I did notice that on the Thur when having a read through it, it dose suck for some people like yourself having to make those last min changies, but hay think about it.... it not a tournament until you spend the very last few min build & painting a model. It the un-write rule of the Grand Tournament to have a few models being build &/or painting before the event ;)

 

Did you mange to take any photos of the event, notice there is a lack of them (heat 1 as well only seem to be myself & another two memeber on the fourm... that it).

 

Also can we get a report please, be good to see what armies you fought against. If you are high SW in heat 2, could call your self MrSpace Wolve UK.

 

IP

 

So you have seen other SW armies at the GT hu? Well may the luck of Russ be with ya.

 

WG Vrox

 

Heat 1 seen quite a lot of Space Wolves, one of the SW player went on to win best painting with his force. Not sure how they done though.

Well, I've had a good night's sleep and a day of work..... so now for some batreps!

I'm not going to go into crazy detail here, as I didn't make notes really - a couple of pics though, until my camera died on the last day! Doh!

Can I just say, a big part of my weekend was luck of the draw. There were numerous daemon, ork and double-lash armies that were just nasty. Oh, and we rolled randomly for every mission in every game, meaning that the whole "two of each mission and deployment" thing went straight out the window......

GAME 1: Annihilation and Dawn of War: Eldar

My opponent was a great guy named Ed (who incidently qualified on his painting! Well done mate!!!!!) running:

2x Farseer (both with fortune, one with fortune and doom)

4 Wraithguard in a 'serpent with Shuriken cannons.

6 Fire Dragons in a 'serpent with Shuriken cannons (no exarch).

10 Banshees in a 'serpent with Shuriken cannons (no exarch).

10 Direavengers; exarach with Bladestorm

5 Dire Avengers

5 Pathfinders

3 War Walkers with two Missile launchers each.

gallery_22897_2828_781532.jpg

TURN 1

He won first turn and took it - fine by me! He boosted the Serpents onto the board, chose not to outflank the walkers (a major mistake IMHO that could have netted him a LOT of KP's from my tanks) and then it was me. The pic above is my first turn, where the dread and GH's with meltaguns took aim at a Serpent, along with my speeder and tanks. On the other side of the central building, my whirlwind was sat in some area terrain. My first turn, and I honestly thought it was going down the toilet as I managed to kill a single pathfinder. Doh

TURN 2

His turn, he got the banshees, WG and FD's out of the tanks, right in front of my GH's and dread. This, however, was where my luck changed - 6FD's and 4WG managed to stun the dread! His walkers had come on from reserve, Woop! In assault, the banshees had to squeeze in-between the FD's and my pod to assault, wiped out the GH's but only consolidated away 1". My turn, I got the scouts, who came on behind the WW's. My WW then stepped up, and landed a perfect hit on the banshees and fire dragons huddled together - killing all but 1 from each squad. Gah! The dread then wiped out the WG in combat. The scouts killed a WW with shooting, then assaulted them.

TURN 3

The banshee and FD both got back in their falcons and boosted away. Damn. The rest of my opponent's shooting stunned the dread again (shuriken cannons).

My turn, I got the other GH squad and BC's. Combined, my shooting immobilised one Serpent. However, luckily the WW pinned the large DA squad. No bladestorm for you! Phew!

TURN 4+5

Basically, the BC's got into combat against the pinned DA's and wiped them out. However, my best efforts only killed one serpent and the last banshee. In return, my opponent had killed the GH's, two DP's and my speeder - I was losing! My 5th turn and I had one shot from the WW at the only target in range - the pathfinders. All I can say is - game ends a draw!

I was really quite pleased that I didn't lose, but was hoping that I could have got another turn. My Dread and BC's had chased my opponent's last 5 DA's, 2WW's and a farseer into his table corner, with the FD's serpent up by my two preadator's. However, a draw was good; most people had lost or won, so I was mid-tables after the first game.

GAME 2: Capture and control and Pitched Battle: Deathwing

Second game was a Swedish guy with Deathwing. I have to say, I was smiling a little bit; I have a lot of plasma, and quite frankly, he had two squads geared for CC - my blood claws were looking forwards to hitting on 3's!!!! Anyway, he had:

Belial with TH and SS.

5 Terminators with an CML.

5 Terminators with an AC

5 CC terminators with 3 LC and 2TH/SS.

3 Dreads; two with TLLC/ML, one AC/PF/HF

Basic LR.

The photo below is his deployment, except that his LR went in the middle of where his two dreadnoughts are in the pic. He had the two shooty units around the objective, and the CC unit in the LR I'm not deployed, but I put the two preds in the woods on my right, with the WW behind them. The LS deep-striked.

gallery_22897_2828_841595.jpg

TURN 1

I didn't try to steal it; he moved the LR 6", and shooting did nothing. His terminators moved a little forwards around the objective.

My turn, I chose the two GH squads, both right by his objective next to his two terminator squads and a TLLC/ML dread (with the RP in the blue squad). My AC/Hb pred moved behind the giant hill by them. Shooting was very good; from my first squad (meltaguns) with the bolters alone killed 3! The other squad brought the other DW squad down to one SB terminator after a wealth of plasma.

TURN 2

My opponent was quite shocked by losing so many termies, I think; he then brought his LR careening towards my GH's, right next to his objective, along withe Belial and the last terminator from the other squad. His dreadnought simply backed off to shoot (another reason why I now never take a dread without a CCW). The LR mounted termies made to charge out of their LRC and rolled a double 1!!!!!! Without them, I lost the rest of the blue GH squad and the RP in CC to belial and a terminator, but killed the last terminator from the squad and wounded Belial. Ah welll, not a bad trade-off so far!

TURN 3

Belial moved towards my lines; the termies in the woods rolled a 1 and a 2 for their movement and basically ruled themselves out of any combat this turn. Instead, my opponenet got them back in the LR and moved it 12" back towards the middle of the table. His shooting saw my Landspeeder stunned.

My turn, Everything else (BC's, Dread, Scouts, Speeder) all arrived. My BC's and dread both landed by his objective - I had decided that, at this point, I was going to have to hope that he could not capture mine and just take his. My scouts stunned and took the CCW off the AC dread, the deep striking LS failed to damage the other TLLC dread, and on the other side my combined shooting immobilised and took all the weapons off the last dread.

TURN 4

Belial reached the BC's; my scouts got charged by the dread without its CCW; the speeder died, as did the scouts. His LR manouvered around the central building to head towards my objective; it dawdled to shoot at my LC predator, though, which in my opinion was a mistake but there you go; he took of the AC. Belial died in CC after my normal attacks (hitting on 3's is so much more effective!!!!!)

The no weapon/no CCW dread died to GH fire in my turn; the AC dread was immobilised by the Venerable after its CC with the scouts.

TURN 5

My opponent had a LR about 24" from my objective; I had his, with three tanks ready to tank-shock anything that came close (or even just form a wall to stop the termies getting there if it was needed). My turn, I couldn't do anything as he had stunned my LC pred in his turn. He rolled, the game ended - my first win!!!!!!!!!!!!!!

I have to say, I was hoping to play DA's all weekend. With the high number of plasma shots, counter-attack and our wonderful feud rules, it really benefited my army more than his. Again, I had some luck with my first round of shooting, but that's life! So, I had yet to lose a game, but I was going to be moving up the tables - really not so good news, as I was sure I was going to run into Orks at some point...............!

Right, that's all I've got time for tonight - games 3 and 4 tomorrow! Hope you enjoyed the read so far!

NR :P

I had lost one to a storm bolter shot, one from a random LR lascannon as well. Sorry! Belial kills half; the Termie kills the RP with two wounding hits whilst the RP thunders him back in the face. I lose, stay, and fail all my armour saves. Sigh!

Oh, and sadly, I didn't get many pics of the event at all, but I know a few guys who went who are active over at Warseer. Some really great armies, plus some real horror stories - oh, and just in case, here's what my army actually looks like on a tray!

It isn't amazing painting at all, but it's neat and I'm not horribly ashamed of it - I have to say, seeing some of the armies there really made me feel good about my own!

gallery_22897_2828_944319.jpg

So that's it for now!

NR :D

The report been a good read & looking forward to round 3 onwords.

 

As for horror stories, is this anything to do with Bugman bar quiz?? Just when I seen on warseer. For Heat 1 we had Team Italain (please note: not ment to lebal/not all are like this) who cheated a few times (my friend deread his game & never had such a difficlut oppent) & in my case shove me out the way & a few other's out his way when going to the table :D

 

But again looking forward to the rest of the battle report & your Wolves look pretty cool I like how the tanks & pods have turn out.

 

IP

Nice ^_^. great that a B and C guy is going into heat 2 (or 3 did i read it wrong). Its 1750 pts isnt it? very nice looking force there... Wanna game If I see you any where? Youll be against pure DA 3rd company... Or SW depending wether I get them soon enough...

 

UK GT is 1500pts for the two days/6 games.

 

IP

Nice :lol:. great that a B and C guy is going into heat 2 (or 3 did i read it wrong). Its 1750 pts isnt it? very nice looking force there... Wanna game If I see you any where? Youll be against pure DA 3rd company... Or SW depending wether I get them soon enough...

 

UK GT is 1500pts for the two days/6 games.

 

IP

 

Exactly, or we'd have to use those extra 250 points on a 3rd HQ and something small ;)

 

That's a shame that some people are dicks like that, I can be a prick in a game but only when the time calls for it when the other is the same way, otherwise I can never justify someone just blatantly being rude like that to shove others aside.

The report been a good read & looking forward to round 3 onwords.

 

As for horror stories, is this anything to do with Bugman bar quiz?? Just when I seen on warseer. For Heat 1 we had Team Italain (please note: not ment to lebal/not all are like this) who cheated a few times (my friend deread his game & never had such a difficlut oppent) & in my case shove me out the way & a few other's out his way when going to the table ;)

 

But again looking forward to the rest of the battle report & your Wolves look pretty cool I like how the tanks & pods have turn out.

 

IP

 

Nah, as you've probably read over on Warseer, Insane, there was just a LOT of heckling going on of the quiz-master guy ALL the way through the quiz. I got in my own trouble there, but such are the foolish ways of the Blood Claw, and I made my penance.

 

BTW, Insane, did you qualify, or are you going to heat 3? If you have, I would love to give you a game on the friday night, if you are going to be around before the saturday. Either that, or a post game-3 game!

 

NR ;)

Nightrunner: Nope I just miss out that Heat 1, just little thing like

- Round three it finish by turn 5 (4 of my games where like this) if it went on for another turn I had everthing set up to take out two unit holding the object. While my Melta gun squad was ready to take down the Rhino contesting the object from them.

- Round four, was kill point. A week after I found that Tau Drone from tanks do count for kill point but it not very clear/in the rule book, as a few people I talk to said if they don't count them for kill point they don't count them for reason for contest objects, while those that do count them for KP also count for contesting object. But in NO way was my oppent cheating, we check up the rule book, where going to ask the ref but they where busy deal with "heated" games, so because we where getting rush out for launch & so people can set (those pick) there army for the best army award.

 

So just miss out by this. If I knew about Round 4 during the time would have won that & who know as all I needed to do was win the next round & I would have been through (basicly round 4 was the important game for me). But the chaos gods are fickle & end of the day all six of my oppents was great sporting players compaired to some the people (as said in my last post). Again my oppent from round 4 was not cheating in anyway as we did check up the rules, etc...

 

You can find my report in the chaos area.

 

But if you wish a game, well I am alway attending Heat 1 with my friends. We tend to be there for 2pm, was a bit late this year due to bad weather + traffic on Scotland most busy road M8.

 

Well good luck with the finials & rememeber to take photos of the cool armies. Alway great looking back for future project & just the amount of work people put into there armies <_<

 

IP

 

ps: yes I see that over on warseer.

Thanks for the kind words, IP, I just read your report - unlucky man, there were more than a few armies that you got there that I just wouldn't have liked to have faced. Again, as I said in my earlier posts, I really do believe I was very lucky with the run of opponents.

GAME 3 - Annihilation: Pitched Battle Versus Imperial Fists

My opponent was a great guy named Gerald. He had played one of my team mates (Alan Hardy) in the second game and lost, but seeing as he had won his first game so convincingly, we squared off on table 22. We only actually got to face as both our opponents hadn't turned up and we were right next to each other - otherwise, I might have had another Eldar list! As it was, my intended opponent and Gerald's (an all-terminator C:SM list) faced off, and we finally got a game on a snow board - somewhere that my models finally looked at home on! Hooray! Gerald had:

Librarian with Vortex of Doom and the power that makes him a MC in combat.

5 CC termies with 3LC, 2TH/SS

5 Termies with an AC

A Dreadnought with MM and SB.

10 tactical Marines with ML and FL.

10 Scouts; 4 Snipes, 1ML, 4BP+CCW, sarge with PF.

10(? I think?) Dev Marines with a MM, HB, PC and LC.

Bar the rather Eclectic Dev's, my opponnent had a solid SM ground-slogger force. As with every blooming game this tourney, my opponent won the roll for first turn with a 5 or 6 and the VD re-roll failed to do anything. Sigh. However, interestingly, not a single player this tourney made me go first - ah well, that was fine by me! :teehee:

The board had about 8 tree-bases and one bit of ruins in the centre of the board on my opponent's chosen side. He deployed everything in one half of his DZ, with the scouts right (from my POV) against the left table edge by some woods, the tac-squad with them in the same woods, the shooty-terminators behind them; the devastators went in the central ruins, with the CC termies behind them to the right again.

I responded with my two preds in my bottom left, firmly sat in some woods with the WW behind them. The LST deep-striked.

TURN 1

My opponent moved everyone but the devs, notably the Dread that moved up on the right of the central ruins. The devs managed to stun my LC predator, nothing else had range. That was it!

My turn, I chose to bring down both the GH's with the RP in the blue squad. The Blues deep-striked into some woods within 12" of the Devastators, the Reds next to them (promptly getting stormcallered). Shooting from the two squads took the devs down to 4 marines, with the LC and HB still alive. Sadly for my opponent, armour saves had left the squad out of coherency, so they would definitely have to move next turn.

TURN 2

The dreadnought and CC termies with Libbie headed straight for my troops, but the termies rolled poorly for their fleet roll and were well out of assault. The dread got well into the ruins and vaped a blue GH, but then also rolled poorly for assault. The shooty terminators ran as my opponent wanted them all closer next turn. Oh, and a DP lost its gun!

My turn, I got everything but the scouts. The BC's came down right next to my GH's as support for the approaching terminators. My dread, meanwhile, came down by the woods on the far sides with the scouts in its sights. Shooting saw the Devs wiped out, the dreadnought dead, 6 scouts dead and then to add insult to injury, a scattering WW template killed two CC termies(!).

TURN 3

My opponent moved the librarian and remaining CC temies to assualt the red GH's and RP. The shooty termies took aim at the BC's DP and did no damage. On the far side, the scouts moved to assault the dread with their PF. In CC, I basically lost all but one GH - the champion - but powerfisted the libbie to death, his friends all failing their various saves from allocated wounds (and, importantly, the RP's TH!). My RP and last GH member moved out of the ruins to attack the CC termies as they approached. the dread beat the scouts, wiping out three and catching the fourth who failed his armour save.

TURN 4

The shooty terminators took aim at the RP and Red-pack's champion, but failed to kill them. They then charged, and by some measure of luck, the libbie survived, killing two terminators. On the other side, the tac-squad tried to ML the dread and glanced it, shaking him for my turn. In response, my turn saw the termies wiped out by a pack of charging BC's, and the dread beat but fail to chase off the tac squad.

TURN 5

Well, by this point, the game was pretty much won. My opponent had one tac squad, in combat with my dread and with no PF. They lost the combat in his turn, but only ran away 5". In my turn, my dread moved up to shoot them, the scouts shot them, and with two broken men left I charged them with scouts and a dread, ending the game.

Victory to the SW's 7:2

Again, I had a great opponent for the game, who was a pleasure to play against all the way through, despite losing horribly by the end. A few things went wrong for him; he didn't combat-squad his scouts or devs or tacs to save KP's, which might have worked had they not all had such varied weapons. Even though they are worth more KP's, for sheer versatility, I would have thought they would have been better-served split - maybe a Vanilla play could tell me, though, as I don't really know for sure. Also, he kept not using Vortex of doom - I asked him why afterwards and he said because he kept moving. I then pointed out the Relentless special rule. He wasn't happy..........! I, however, was ecstatic, as I now had two wins and a draw - not bad with everything to lose!

GAME 4 - Capture and Control, Dawn of War, Eldar - Table Ten!

My opponent was an Italian guy named Ugo. My friends had all been to a GT before, and I had heard some stories of terrible Italian opponents. I have to say, Ugo was ace, and his english was top-knotch. A pleasure to play and another great opponent! He had:

Eldrad (sigh)

Another Farseer with fortune and a jetbike

6 Warlocks on jetbikes with destructor, enhance and embolden (double-sigh).

6 DA's in a Falcon

3x 10 guardians with a BL and warlock with embolden.

2 Wraithlords with a SL and SC and 2 flamers each (sigh sigh sigh).

Well, I was pretty intimidated by this list. I didn't have that much to hurt the WL's, and Eldrad is just silly to play without a psychic hood. My opponent won the first turn and deployed his troops as below; one in the rocks on the left side that held his objective, the others by where my dread is in the picture below. All of his other units were in reserve.

TURN 1

The Seer council on bikes started by his board edge, but then boosted into the middle of the board - as you can see below! As I siad earlier, my opponent had won first turn, and I had put everything in reserve. My turn, I brought the tanks, LS and WW on by my objective, next to two trees in my DZ. I brought on my BC's with RP and dread, and had the worst scatter of the whole tourney - 12" away from the seer council, who I had hoped to try and make a dent in early before they could take out all of my tanks! Instead, I killed about 4 guardians. Doh.

gallery_22897_2828_660933.jpg

TURN 2

Well, the Seer council came running at my Dread and BC's - I would have gone for my helpless tanks, but that's me! No reserves came on bar a WL, over by my opponent's objective. Ugo's turn my opponent's turn saw 5 BC's die before getting assaulted. I lost 2BC's, he lost one 1 Warlock and on we went. The dread was assaulted by the guardians it had flamed, managed to kill, but they stayed in combat. My reserves all failed to materialise, and so my turn consisted of me killing 3 guradians from a WW shot - fortune and area terrain saved all of the rest. Dammit!

TURN 3

On came a WL, by my opponent's objective. He shot down my speeder, but that was it; I lost combat again, leaving just the RP, who stayed on in CC, killing one warlock.

My turn, I got red-pack (GH) and my scouts. I put them down by the closest WL with the hope of killing it with the addition of my pred's firepower. Sadly, I only took a wound off it. Oh dear. However, on the other side, my RP died to the Warlocks and farseer but my dread defeated the guardians and their warlock but lost its CCW in that last round of CC.

TURN 4

The last guardian squad and DA's in a falcon came on. I really felt - with the game going horribly for me at this point - that my opponent made a massive mistake here when he brought the falcon on only 6" into his own DZ, so that the DA's could get out and shoot my scouts. Basically, doom and some WL flamers later, all but 2GH's - the WG and the Plasma gunner - had died. Luckily, I managed to run off 9" and escape combat. Yay! Also, the Seer council had boosted into the middle of the board again.

My turn and...... a failed to kill the WL, charge the bugger and die. Worth a try!

TURN 5

Well, with his own objective secure, my opponent mounted up the DA's and headed towards my objective; however, his full boost was still about 18" short of my objective. The seer council, though, boosted next to the woods where my two preds and WW were still sat. Shooting saw the HB pred lose its turret and get shaken.

My turn, and I had no objective and one squad of GH's. Well, with nothing to lost, I dropped the GH's on my objective, scattering only 4" and with a short run, got everyone into range to hold it. I then turned both preds round and tank shocked the Seer council off the objective with both preds!!!!!!!!!

My opponent again made a mistake here - he had a farseer and 2 or 3 warlocks left, and quite frankly should have took that S9 hit on the front of one of the tanks. Instead, he chose not to and my objective was mine.

I made a silent prayer and rolled for another turn - it came up a 2!!!!!!!!!!!

I turned to Ugo and said "Mate, thanks for the game, you totally kicked my ass!" before running off whooping with my draw! Ugo had a really hard list, I just feel that if he had been a bit less cautious with the seer council and that Falcon, the game could have been his easily. As it was, lady luck was smiling on me this game and I was overjoyed to get the draw. VP's saw that I had only killed one guardian squad and wounded a WL. Rubbish!

Right, last two games tomorrow! And, once more, thanks for all the kind words about my games, reports and surprisingly my models! Thanks guys!

NR :P

Another good read, a shame about your luck in that last one, but awesome stuff on that 3rd one, it's always a good feeling to totally decimate one's list and you sir did just that. ;)

 

I always fear facing eldar in a tournament setting because I rarely ever field a RP, especially not taking a hood; and it sounds like it would have really helped in that one. :lol:

 

If the game didn't end on 5 you would have been done for sure, that's probably what Ugo was thinking and counted on, those units can get expensive, he didn't want to risk loosing them I could see that.

 

Anyways, should be fun to hear about the other two, keep it up.

Another good read so far :lol:

 

My opponent was an Italian guy named Ugo. My friends had all been to a GT before, and I had heard some stories of terrible Italian opponents. I have to say, Ugo was ace, and his english was top-knotch.

 

As said from my Heat 1 though the Team Italain there where being a bit over the top & I have also heard the horror stories. I have also said not everone should be lable the same just because of other have cause problem. Ugo is a fine exsample ;) though I never played him I have hear nothing but really great things about him & his friends, by what I hear on the fourm they are fine exsample of sportman :D So though I add this in, though we do hear the horror stories, don't let that lable everone under the same brush.

Like wise for tournaments with being lable, I go/attend/do my report to show people there great laught, just a lot of negative dose come from bad losser/those that rarely attend the tournament anyway.

 

Nightrunner: I see a little patteran (sp) happen here with your games, as in they all finish on turn 5. By any chance did Round 5 then 6 go for longer??

As you'll seen from my Heat 1 report, my four games went on until turn 5, I told my friends "you know what next round it going be 6, last round be 7 & be the point where I wish it stop that turn 5" chaos gods must have been listen & mock me for this as you'll see from my report as it truly happen word for word what I said (round 5 went to 6 turns, round 6 went on for 7 turns) :( :D

 

But again good report & look forward to reading more :D Just I really enjoy seeing Grand Tournament reports give you though for the brain & if there photos, show you some cool models that where there (another reason I attend because some truly inspired work there)

 

IP

Very nice battle reports Nightrunner, great to hear how the space wolves got on.

 

Was it you in the lightly coloured tee-shirt I was talking to on the saturday evening? The hall was nice and quiet and I watched a bit of Fixer and his Salamanders taking on another Salamander army.

 

Despite the age of the codex it's nice to see the Space wolves still doing well. (Not as good as the Dark angels of course but we've got a newer codex. ^_^ )

 

I look forward to reading the remaining reports.

Well, I need to get these up, so here are the last two games of my 40k GT!

 

Game 5: Secure Ground - Spearhead: Imperial Guard

 

My opponent for this game was a really cool guy called Markus. We had bumped into each other at some point earlier in the wkend, and so we were both looking forwards to the game. He had a very interesting, all-infantry guard list with about 18 mortars in it. Scary!!!!! As well as this, he had some ratling snipers, 2 Lascannon teams, a few troop units and two command teams with 4 flamers each. His HQ command squad was meant to have 4 plasma guns, but 2 had broken off the bases and so the judges had told him that he had to take them off the table - a little harsh, but them's the GT breaks. So, I think it was:

 

HQ with PW, 2x Plasma

2 lascannon teams, 2 mortar teams

4 mortar teams

3 troops squads with lascannon and plasma gun each

2 flamer command squads

1 plas/las command squad

8 Ratlings

Hellhound tank

I think they all had sharpshooters - reeeeeeeeeeeally can't remember!

 

He won the roll for first turn and the objectives; as a result, he put them two in where his own quarter would be, and I put one opposite my own quarter, by a large piece of impassable terrain. I'm afraid that my memory of this game is a little fuzzy, and I had no pics, but basically my opponent spread himself out across his quarter; it was quite a large spacing, which surprised me.

 

TURN 1

His turn, he did nothing but shake my speeder with mortars; i had deployed all my vehicles in a conga-line on the edge of my table quarter, with a large piece of impassable terrain on the right side of my quarter. My turn, my las pred moved into a piece of terrain for a cover-save in front of it; my WW killed a las-team. I had brought down the BC's and the dread, with the aim of killing the HH. I failed!

 

TURN 2

That many mortars at one BC squad......man, just lame. I lost all but the RP and the claw with the PF, who ran off together, tails between their legs. Doh! Meanwhile, my opponent had begun a push round the far-side of the large, impassable building to get to the objective I had nestled on my side.

My turn, I got the scouts and my Red GH. The red squad and scouts came down on the right of Markus's DZ. This is where I made a MASSIVE mistake; I had looked at his army list, and realised that with no real CC punch, if I could kill all the lascannons, there was a good chance my dread would become untouchable. Well, my scouts got one, my dread got another, and the RP who had only run away a few inches got another in CC. However, I shot my red GH at a mortar team, forgetting the lascannon HQ next to them. Oh dear. My Vennie had to assault the HH to kill it, whilst the last BC had split from the RP and assaulted another Mortar team, but neither side did anything.

 

TURN 3

Mortars killed all but the WG from the red squad; the scouts died; the dread was unfazed. The lone BC remained locked in combat, but killed a single guardsman. Meanwhile, the two flamer squads continued to head for my objective.

My turn, my other GH arrived, and so I put them on the objective near my own zone. I tried to chase down all the remaining anti-tank, the RP killing a troops unit, but that was it. My dread ambled through some difficult terrain, stormcaller cast on him to keep him safe. My landspeeder shot at and killed all but one man (the LT?) from one flamer command squad, but the last of the red GH's died in CC with the las-team.

 

TURN 4

My opponent's only real bit of luck came this turn when he shot and penned the VD, immobilising it. I had a tough choice here; I needed the dread to be mobile to contest one of the objectives in my opponent's zone, so I bit my nails and made him re-roll it - it came up a 5! The only time my dread died all tourney!!!!!!!! :HS:

As well as this, my Rp discovered that against that many mortars, a 3+ save can and will be failed twice.

My turn, I had it all to do - I had counted on that lascannon not getting the VD, as it had come down to the last bit of anti-tank in my opponent's army, with his plasma guns having all killed themselves thorough overheats over the various turns. My overconfidence had got me; suddenly, it was looking dicey! My first thing was to move the las-pred 12" out of its safe piece of area terrain to contest the closest objective, which it would reach next turn. At least, it would have if it hadn't immobilised itself.

;):

This then meant my other pred was blocked in, and wouldn't be able to reach the objective. I boosted the speeder 24", the last thing I had to try and contest an objective. Ironically, my WW now wiped out the lascannon team.

 

TURN 5+6

Nothing much here, except the speeder died. I killed the survivors of the two flamer squads heading to my obejective with the blue squad and pred. My opponent had only one troop unit left, with what the dread, preds, GH and WW had killed, and so moved to hold both objectives. On the bottom of turn 6, I had a chance to force a break test on the guard squad, holding the objective, but sadly for me, they held!

 

Result: SW: 1 Guard: 2

 

Well, I think in that one, I couldn't have done anything more. I had to force the re-roll on the dread, as anything lower than immobilised and I might well have had a chance of getting into CC and keeping the dread safe. However, it was an ace game, really close all the way through. Markus was ace, we had no rules problems, and I had a great game. For anyone who will be attending, he told me he is planning to take 26 mortars if he can, using last chancers to get him as many mortar teams as possible, with higher BS(!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!). No thanks!

 

Markus was overjoyed, as he pretty much knew he was qualified. I knew I probably (with some luck) only needed one more win to take me through; a draw wouldn't be enough. I also knew I had a good chance of hitting something nasty. Ah well, here it was coming, I thought, my last oppponent and probably lash or Orks....

 

 

 

 

Game 6: Annihilation - Pitched Battle: Space Marines

 

I have to admit, I might well have let out a little "Woop!" when this came up. However, I then saw my opponent's list and realised that it might be tougher than I had thought.

Ian was on exactly the same points as me and had every chance of qualifying as well! This was exactly the situation I hadn't wanted to get into - having to win my last game to qualify. Dammit!

 

Tigurius ( ;) )

10 Sternguard with a PF, 2 Combi-plasmas.

2x 10 Tactical marines with a flamer and PC, in pods with DW launchers.

Normal dread with MM in a SB pod.

5 scouts+Telion with snipers and a ML

5 scout bikers, with 3 GL and a PF.

 

My oppponent won the roll for first turn - you knew that! - and chose to go first. Weird, for me, but I think he saw my tanks as too much easy bait. All tournament, I had gone second, which is how I had always wanted to play it, but especially here, I was surprised as I thought that I would be forced to come down first and then get Stern-guarded in the face. Joy.

 

The table was covered in trees, with a smattering of small, oval-shaped impassable terrain pieces across the board. I put my tanks in a huddle in the bottom left corner of my side, wiht the LST hidden behind them. My opponent then infiltrated his bikes and scouts, using his scout move to get into assault range for next turn.

 

TURN 1

The MM dread and a tac squad came down, the dread in some woods within 12" of my huddled tanks, the Tac squad mid-board, running into some trees. The Bikes moved up. Shooting saw the WW lose its gun, whilst my opponent killed the HB pred. In combat, the WW then died completely.

My turn, I brought down the RP and BC's as bait for Tigurius and the SG. My dread also came down, right by Telion and friends, who had moved into some woods instead of shooting for a cover save. The RP cast storm-caller, and the dread killed all the scouts with one template shot! The LST swivelled and killed all but the PF scout, whilst the pred killed his dreadnought.

 

TURN 2

Like clockwork, the other tac-squad and the tigger-squad came down. The other tac-squad went centre-board, about 15" away from the other tac squad. shooting saw all but 1 BC and the RP die. Doh. However, they then ran away, but only 4"! Result! The speeder got shook by a PC, whilst the other pred died to a PF. Sigh. At this point, I was a little worried, but such is life; I needed my two squads to turn up!

Neither did; too much free ale on the battle barge. Doh! Instead, I got the scouts (which I had decided to outflank at the start of the game). They came in on my left table edge, hiding behind a piece of Impassable terrain from the closest PC squad, but within 12" of the now-deceased dreadnought's pod. So would begin a duel between pod and scout, but first my scouts had to resort to their trusty sergeant's bolt pistol to kill the last biker! Shooting and CC saw three sternguard die (as well as shooting the BC's, tigurius had cast force-dome on them), and I won but they stayed.

 

TURN 3

My opponent now had everything down, and teleported the SG out of cc with the RP and dread, 6" away from my rear table edge with a bead on the dread's back armour. In the shooting phase, the central tac-squad had moved into rapid fire range, their shooting adding to that of the other squad to kill the RP and last BC, but the VD was untouched by two combi-plasmas to his rear.

The speeder moved over to hide by the impassable terrain with the scouts. In the centre, I got both my GH squads, and aimed them both at Tigger and friends. The VD also moved up, ready to assault any survivors.

I got very worried when blue-squad's entire shooting saw the only casualty as one of the PP's, who both missed with ones! However, red-squad then obliged me; between the flamer and bolters, they did six wounds, one of which my opponent took on Tigurius to keep the PF safe. As well as this, he had taken two Plasma wounds on one SG and one on Tigurius. For 6 Saves, he rolled six 1's and 2's, including Tigurius's last wound - he was appalled, i was overjoyed. That left only the PF marine, who died to an angry, assaulting venerable dreadnought in the next turn.

 

TURN 4

Suddenly, I think things had changed. My opponent had hoped to keep tigger and friends alive to continue the shoot and teleport plan. Worried at the fact that my dread had consolidated 6" towards them, the central tac-squad moved away, but only ran 1". A long-ranged plasma cannon shot killed a few of the red-squad, whilst DP fire killed another.

My turn saw the blue squad move and run through the woods they had podded into, their meltagun looking to the central tac-squad. The Ven dread was very close to the central tac-squad, so didn't shoot. Meanwhile, the LST and scout managed to kill the dead-dread's pod for another vital KP. The red-squad fired at the SG's pod, but only blew off it's gun, whilst losing BOTH plasma pistol men. :cuss? The WG then assaulted, getting the job done!

In assault, my dread killed four marines. My opponent chose to flee automatically, but I caught him, and another died to a failed armour save.

 

TURN 5

My opponent had one tac-squad in combat, and one to shoot at the distand GH's or some pods. The now in the open men of red squad died to shooting, but by this point it was an acceptable loss. In combat, the dread killed two more marines, who broke automatically again and this time, escaped - sadly, only 9".

My last turn saw the SG's pod die, the blue squad melta'd the central pod, and the VD assaulted the remaining members of the central tac-squad to death.

 

The game ended! SW win, 8-4.

........................................................................

 

This last game was very weird for me. My opponent's list was very similar to mine, but I felt that I always had the advantage, even with the start that saw my opponent looking so happy. I had a unit in a pod for every one of his, but on top of our scouts, he had one squad of bikers and I had a WW, two preds, and an LST. Plus, my dread was a Venerable. I just felt that, even going 4-2 down after two turns (with the BC's down to one marine) I could pull out the win.

 

I was lucky that Tigger and friends died, but really, with that much plasma, meltas, flamers and an assault cannon, they really did have to die!

Maybe others find it offensive or cocky for me to do this, but I do look at the game and say, honestly, how the game went, with mistakes we both made. In this game, again, once the SG were dead, there was nothing to stop the dreadnought. Also, when his dread Melta'd my tank, WHY not go for the lascannon one - that leaves you much more in chance of surviving for my money, and it's what I would have done!

 

Oh, and one more thing that I would like to ask the community in general. Do you find it weird when opponent's bring their GF's to watch? Ian's came and sat at the table, watching the game develop, and when it suddenly looked like the game had swung in my favour, I suddenly felt really bad - we both knew we had to win to qualify and I think he knew he had lost it. I thought that was just due to his GF being there, but is that always the feeling you get when you know you've probalby qualified for the final at the expense of someone else, especially someone who was (again) another great opponent?

 

Ah well, that was my heat! I reckon lady luck smiled on my that weekend, so now, I can look forwards to a final of getting absolutely stuffed by total gits if Karma is anything to go by!!!!!!!!!!!!

 

If you've got this far, I commend you - again, thanks for the kind words and help that everyone gave. I don't think my SW's are overly beardy, or overpowered - they just have to be used right.

 

Oh, and you can never play Orks.

 

Or double-lash armies.

 

Or Eldar.

 

Or Mech Tau.

 

Um.....Yeah! :HQ:

 

NR :)

His HQ command squad was meant to have 4 plasma guns, but 2 had broken off the bases and so the judges had told him that he had to take them off the table - a little harsh, but them's the GT breaks.

 

That a little harsh toward him, did he not have superglue to fix them that all (there is a GW store with in a min walk) but again a shame what happen there.

 

Oh, and one more thing that I would like to ask the community in general. Do you find it weird when opponent's bring their GF's to watch? Ian's came and sat at the table, watching the game develop, and when it suddenly looked like the game had swung in my favour, I suddenly felt really bad - we both knew we had to win to qualify and I think he knew he had lost it. I thought that was just due to his GF being there, but is that always the feeling you get when you know you've probalby qualified for the final at the expense of someone else, especially someone who was (again) another great opponent?

 

I had this happen in Round six where my oppent girlfriend come now & then. To be honsty there nothing worng with it, as a lot them come just for a time out & also just with bugman bar. My oppent said him & his GF just need some time out from there home.

They do not really get in the way.

It not as bad as some oppent who friends walk over, start talking in there native tounge (sp)/speaking in there launge (sp?)/not English in the UKGT (sorry to tired to spell right, right now). As I had oppent from around the world where there friends will come up ether looking that the battle or my list & you know there talking about how to beat it until I butt in because that side of thing is unsportman & quite insulting to the oppent the person fighting against... for exsample if I was in France & knew how to speak a word of it, I would do so in front of them instead of in English (if the Frence person did not understand it/speak it) as it quite insulting toward them, again mean this as a exsample. Hope this make sence.

 

Basicly I mean back set gamer's who tell there oppent/friend how to take you on & it really dose get on my nervies (if they not ask you & the oppent, but just butt in) as I feel it a great insult to the oppent & more so in a tournament as it ment for two oppent to fight each other, etc.... Not you, oppent + friend.

 

But yes GF I have no problem with as there only there to watch & most time for the Bugman bar :tu:

 

Again nice report, you taken the Wolves to the finials then?? & any changies you would make. Also will you be drinking as much that the finials ;)

 

IP

Good luck at the finals man, a great job and bummer about immobilizing yourself... that's why I love the new vindicators with siege shield upgrades... so much fun. ;)

 

The whole GF thing I always hated, one time I had one step into an argument between me and another player (her BF) who proceeded to get the judge, who then in return agreed with me and that was that... but it was intimidating afterwards to have her "breathing down my neck". :tu:

 

I had an opposite effect when I played a chick and her BF was there (an avid WHFB player) he on the other hand seemed to side with me more and enjoyed getting her "pissed off" as both of us joked about... great people though, had a blast.

Great battle reports. Your opponent in game 5 was Marcus Gill who came up with me and the rest of the Exeter Inquisition. (Only two of us that qualified.) His army's a lot of fun even if the mortars can take a little while to resolve. So very many blasts. He even started using it back in 4th edition when we still had partial hits.

 

It's a shame to hear he had to drop some models from the army just because they broke away from their bases. I'd brought some metal glue with me so I wish he'd come round to ask for it.

 

In his last game he faced Nidzilla with 2 psychic screams. Kept him pinned most of the game. Ironic but not much fun.

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