Gentlemanloser Posted November 12, 2008 Share Posted November 12, 2008 If you opponents allowed your FAGK to take Drop Pods (Followin the IA2 update, so Locator Beacons and Drop Pod Assault), along with the rest of the IA2 update, would this effect your lists? How would you build a 2K list? LR heavy? Dread heavy? Podding a couple of FAGK first turn? Link to comment https://bolterandchainsword.com/topic/151998-how-would-you-build-a-pure-gk-2k-list/ Share on other sites More sharing options...
Reclusiarch Darius Posted November 13, 2008 Share Posted November 13, 2008 If you opponents allowed your FAGK to take Drop Pods (Followin the IA2 update, so Locator Beacons and Drop Pod Assault), along with the rest of the IA2 update, would this effect your lists? That would be nice, but any pure GK army sorely needs Troops choices, the more the better. We simply can't afford teleport attack squads, due to their non-scoring status. If regular Troops could get drop pods, I would use them for sure. How would you build a 2K list? LR heavy? Dread heavy? Podding a couple of FAGK first turn? I'm toying with 3 x Landraider Crusaders, or maybe some of the IA2 varients mentioned in the update. Link to comment https://bolterandchainsword.com/topic/151998-how-would-you-build-a-pure-gk-2k-list/#findComment-1770389 Share on other sites More sharing options...
Tauren Posted November 13, 2008 Share Posted November 13, 2008 Technically nothing is stopping a GK's army from taking IST's... but that wouldn't be pure... *Shrug*, units of 5 to hold objectives... Link to comment https://bolterandchainsword.com/topic/151998-how-would-you-build-a-pure-gk-2k-list/#findComment-1770391 Share on other sites More sharing options...
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