Sully ad Bellum Posted November 14, 2008 Share Posted November 14, 2008 Hey, I was reading 5th ed. (for the first time) and I noticed this nifty paragraph on page 27: "f a model does fire, it...cannot reduce its weapon's firepower (for example, it cannot fire only two shots from its Heavy 3 weapon)." Does this mean that Rapid Fire weapons, if fired, MUST fire twice up to 12 inches? Does that make rapid-firing plasma guns a riskier prospect? Or would any such risk be counteracted by the rule that "Gets Hot" weapons now overheat only on 1s (as opposed to multiple-shots overheating on 1s and 2s)? Would such a "mandatory rapid fire" rule be a new rule, or was it that way in 4th ed. too? Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/ Share on other sites More sharing options...
King Tiger Posted November 14, 2008 Share Posted November 14, 2008 its how its been as far as I remember, but then if your in RF range with a plasma gun (or any RF weapon) why wouldn't you RF?, its why you buy it in the first place Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/#findComment-1772258 Share on other sites More sharing options...
JamesI Posted November 14, 2008 Share Posted November 14, 2008 It was mandatory in 4th too. Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/#findComment-1772260 Share on other sites More sharing options...
Sully ad Bellum Posted November 14, 2008 Author Share Posted November 14, 2008 Fascinating. I always played eldar (except when I played Grey Knights), so "Gets Hot" has never been an issue for me. So, if under 4th ed. plasma guns were even dangerouser, then there's really no worries under 5th? Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/#findComment-1772280 Share on other sites More sharing options...
Trekari Posted November 14, 2008 Share Posted November 14, 2008 Remember that not all models in a unit MUST fire. A player may choose not to fire with certain models ifhe prefers (as some models may have one-shot weapons, for example). Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/#findComment-1772298 Share on other sites More sharing options...
nighthawks Posted November 14, 2008 Share Posted November 14, 2008 odds are now 13% that you will roll a gets hot for each shot. they were 33%. (and I rounded up) odds are 66% that you will save, either way - 6% chance of taking a wound from each shot fired - so 11% in rapid fire. it's risky, yes, but totally worth it. and yes, when w/in 12", RF weapons MUST fire 2x. this is as it has been for ages. Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/#findComment-1772431 Share on other sites More sharing options...
traxter Posted November 14, 2008 Share Posted November 14, 2008 If im not mistaken in 5th ed plasma only gets hot on 1's now even when rapid fired. Makes sense as making it 1's or 2's on twice the ammount of dice is more than double the odds. So you rapid fire a plasma gun and roll a 2+ and you are fine. Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/#findComment-1772680 Share on other sites More sharing options...
SeattleDV8 Posted November 14, 2008 Share Posted November 14, 2008 odds are now 13% that you will roll a gets hot for each shot. they were 33%. (and I rounded up) odds are 66% that you will save, either way - 6% chance of taking a wound from each shot fired - so 11% in rapid fire. it's risky, yes, but totally worth it. and yes, when w/in 12", RF weapons MUST fire 2x. this is as it has been for ages. slight math quibble...rolling a 1 (or any other single #) is rounded up to 17%. the chance stated for an unsaved wound (MEQ) is correct. Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/#findComment-1772745 Share on other sites More sharing options...
nighthawks Posted November 15, 2008 Share Posted November 15, 2008 odds are now 13% that you will roll a gets hot for each shot. they were 33%. (and I rounded up) odds are 66% that you will save, either way - 6% chance of taking a wound from each shot fired - so 11% in rapid fire. it's risky, yes, but totally worth it. and yes, when w/in 12", RF weapons MUST fire 2x. this is as it has been for ages. slight math quibble...rolling a 1 (or any other single #) is rounded up to 17%. the chance stated for an unsaved wound (MEQ) is correct. D'Oh! yeah... of course it is.... 1/6 =~17% Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/#findComment-1772965 Share on other sites More sharing options...
eyescrossed Posted November 15, 2008 Share Posted November 15, 2008 Wait - are you saying if you CAN rapid fire you MUST? Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/#findComment-1773139 Share on other sites More sharing options...
Mal Posted November 15, 2008 Share Posted November 15, 2008 Well as someone who relies heavily on plasma/melta weapons I can honestly say for my marines i've only ever lost 1 in 5th edition to overheating. All in all they are fairly resiliant to it. Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/#findComment-1773148 Share on other sites More sharing options...
popper Posted November 15, 2008 Share Posted November 15, 2008 Wait - are you saying if you CAN rapid fire you MUST? yes. if your units target is within rapid fire range, and you choose to fire, then you must rapid fire. Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/#findComment-1773172 Share on other sites More sharing options...
Morticon Posted November 15, 2008 Share Posted November 15, 2008 Wait - are you saying if you CAN rapid fire you MUST? yes. if your units target is within rapid fire range, and you choose to fire, then you must rapid fire. Umm..correct information but wrong first answer. The question he was asking was if you are in range of a target, MUST you shoot at that target. The answer is of course, no. However, as Eyescrossed wrote- if you do choose to fire, then yes- you must fire 2 shots. Additionally, its a slight language thing that bugs me and adds to the confusion of a few others. "Rapid fire" should not be used as a verb eg: " Can i rapid fire him? etc etc". Rapid fire is an adjective describing a weapon type. You dont rapid fire, you fire a rapid fire weapon. That kinda confuses people and i think its a 3rd ed. throwback. You dont, and never have had the choice of firing once at 12". Link to comment https://bolterandchainsword.com/topic/152194-compulsory-rapid-fire/#findComment-1773184 Share on other sites More sharing options...
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