Jump to content

have no idea how to equip sqauds


Fury_of_Fenris

Recommended Posts

i have absolutely no idea how to kit out my sqauds i mean whats the best thing to give your champs and the best weapons to give your sqauds and why does everyone say no to the hevy bolter. i plan to make mine shooty/ assault and have no idea what to dohelp isdearly needed
Link to comment
https://bolterandchainsword.com/topic/152483-have-no-idea-how-to-equip-sqauds/
Share on other sites

It all depends on what you want to do with that unit.

 

Remember you can take a second special in place of a heavy too.

 

If you want an assaulty unit then I'd recommend going for flamers/meltas, if you want a closer range shooty unit, then plasmas, and mix the heavies as and where you need them.

i have absolutely no idea how to kit out my sqauds i mean whats the best thing to give your champs and the best weapons to give your sqauds. i plan to make mine shooty/ assault and have no idea what to dohelp isdearly needed
Assuming you mean basic CSM Squads, it all depends on what you want them to do. Dual Meltas or Flamers (or 1 melta, 1 flamer) are the weapons of choice for close range/CC units. Whether you want a fist or a power weapon on your champs depends on their intended role, your opponent, and which icon they have, if any.

 

and why does everyone say no to the hevy bolter
Because it requires you to stand still in order to shoot it, in 5th ed. mobility is important as there are many missions which revolve around taking and holding objectives.

With Heavy Weapons, you can waste an entire squad's shooting.

With a 2x PG squad, the whole squad can shoot when your specials shoot or run if they're out of range.

Or, better yet, jump out of a Rhino and hose whatever is standing there.

One Aspiring Champion with a Power Fist and an Icon of Chaos Glory

Two Chaos Space Marines with Flamers/Meltas/Plasma

Seven Chaos Space Marines

Rhino

 

This squad ends up being betweeen 245 and 265 points depending on what special weapon you choose, and it's probably the best troop choice in the entire game for its cost. If it isn't the best, then Plague Marines decked out in the same way certainly are.

 

Give it a shot.

It's not that the IoCG is necessary, it's just that it's cheap. The squad doesn't really need any of the marks, and most of them aren't worth the points. Anyway, without ATSKNF, leadership is a concern for Chaos Marines. My IoCGs have saved important squads fairly routinely. I still say they're the right pick, in general.
icon of chaos glory only gives you a morale re-roll, with a base LD of 9 is it really worth spending 10 points per unit for this? i'd rather go for one of the other marks.

 

Yes, absolutely IoCG is worth it makes them rock solid.

What other mark would you go with on csm's ?? IoK ? you're better off with brzrkrs...IoN ? PM's are better.

I use plain 10 man squad with dual special weapon and IoCG. IoCG is not crucial, but so cheap that i buy it -it's crucial only if i want some deep strike troops/daemons.

 

No champ, he's waste of points usualy.

 

Rhino suit my playstyle.

Squad choices do depend upon their intended role yes. While usually a squad is mainly seen at withholding its own to claim and hold objectives, they can be fine tuned for a particular role in destruction.

 

I usually go with Slaanesh in my squads, and always place in a PF for the chance a vehicle happens to walk near my direction. Plus, a few guaranteed kills a round with the PF on a squad without inv saves def tips the balance slowly if your CCW dont pan out too well due to saves.

 

Though, i always wondered why so many ppl take Icon of Chaos... i have found out. Due to the fact your check goes down based on kills in the round etc, that reroll is so helpful sometimes. Who wants a squad breaking that is more than likely still equiped with your special weapons , your icon, and your shampion ?!?! running off the field for no particular reason because they cant hack it. Ive had my share of squads run off the board, or at least flee the entire game...not fun.

Flamers and meltas are always a good option. Dual flamers in a squad intending to do mostly H2H is a very good option with all the cover out there now. And meltas will fry damn near anything stepping near you.( except this one particular rhino, which i fought for 3 rounds with my oblit, melta hitting dual ones each shot, adn the PF charge attack each round following the course of the melta, until the end of the 3rd attacking round on it and it went down.) Blessed be the hulls of those Ultramarines i swear.

 

And if your intent on using Hvy bolters, try a Havoc squad. place i n4 of those bad boys and clean the table of those pesky troops.

One idea ive had for a hvy bolter myself is to get a 5 man squad, place them with a hvy bolter, and then in a rrhino. Since rhinos give you relelntless, you could always use it as a heavily armed platform for firing from each round through the fire port, and also use the weapons on the vehicle itself. Though, that idea seems rather costly and very specific, it prolly is a bad choice.

And if your intent on using Hvy bolters, try a Havoc squad. place i n4 of those bad boys and clean the table of those pesky troops.

One idea ive had for a hvy bolter myself is to get a 5 man squad, place them with a hvy bolter, and then in a rrhino. Since rhinos give you relelntless, you could always use it as a heavily armed platform for firing from each round through the fire port, and also use the weapons on the vehicle itself. Though, that idea seems rather costly and very specific, it prolly is a bad choice.

 

i'm under impression, that it is impossible ...

i have absolutely no idea how to kit out my sqauds i mean whats the best thing to give your champs and the best weapons to give your sqauds and why does everyone say no to the hevy bolter. i plan to make mine shooty/ assault and have no idea what to dohelp isdearly needed

 

Everyone sz no to hvy weops in csm squads b/c you can't move and shoot them. So you move and the hvy weop is wasted or you hold the whole squad back to fire your HB and you have a 260 pt HB !!

2 plaz are good, get out of a rino and rapid fire 4 plaz and 16 bolter shots at some unit.

Also any combo of flamers and/or meltas are good, some people like 2 of the same, I like a flamer and a melta in the same squad (do not mix plaz with flamers or meltas).

- there is no best thing to give your champs. the PF doubles your str, but loses you an attack, and goes last and cost more pts. A PW goes at int., cost less, and give you xtra attack w bp, but doesn't double str. It's a trade off. I put a PF champ in my melta/flamer units, b/c who knows what I'm going to throw them at, at that str 8 might be needeed. I put a PW champ in my 2 plaz squads b/c it's cheaper and goes at int. (if pts are short, plaz squad might no get champ at all b/c their main attack is the rapid fire, not assault).

Yes, absolutely IoCG is worth it makes them rock solid.

What other mark would you go with on csm's ?? IoK ? you're better off with brzrkrs...IoN ? PM's are better.

 

I agree that Icon of Chaos Glory is typically you're best bet, especially if you don't have the Champion. I ran the numbers awhile ago and LD9 with reroll is actually superior to LD11 (if it existed).

 

However I think Icon of Khorne deserves special mention. +1 Attack is always helpful and by keeping normal CSMs instead of Beserkers, you're allowed to take useful Special Weapons instead of 2 Plasma Pistols.

 

2 Meltaguns, Power Fist Champion and Icon of Khorne is probably the most balanced setup overall. The extra 9 S4 attacks compensates for the lack of a Flamer, and you'll have a total of 6 S8 attacks if you charge something (Melta+Power Fist) which is very nice.

Since rhinos give you relelntless,

 

 

Since when do rhino's give squads relentless? Sure rhino's can fire their own weaponss when moving, but the squad inside adhere to the normal movement/shooting rules

 

Eg: squad in rhino can only fire hvy weapons when they or the rhino (while they're in it) havn't moved in the movement phase

2 Meltaguns, Power Fist Champion and Icon of Khorne is probably the most balanced setup overall. The extra 9 S4 attacks compensates for the lack of a Flamer, and you'll have a total of 6 S8 attacks if you charge something (Melta+Power Fist) which is very nice.

 

Sounds good, might have to give this one a try. ^_^

One idea ive had for a hvy bolter myself is to get a 5 man squad, place them with a hvy bolter, and then in a rrhino. Since rhinos give you relelntless, you could always use it as a heavily armed platform for firing from each round through the fire port, and also use the weapons on the vehicle itself. Though, that idea seems rather costly and very specific, it prolly is a bad choice.

 

Unfortunately you are unable to take a Hvy Bolter in a five man squad anymore. But you can still take a special weapon. But like manypeople have said, it depends what role and what enemy you're facing, I use a missile launcher and plasma gun set up in one of my tactical squads to give some anti-armour punch, whilst my havocs are all equipped with Hvy Bolters to rip up infantry. Both have Rhinos so they can zoom about fairly quickly and they both have IoCG.

Yes, absolutely IoCG is worth it makes them rock solid.

What other mark would you go with on csm's ?? IoK ? you're better off with brzrkrs...IoN ? PM's are better.

 

I agree that Icon of Chaos Glory is typically you're best bet, especially if you don't have the Champion. I ran the numbers awhile ago and LD9 with reroll is actually superior to LD11 (if it existed).

 

However I think Icon of Khorne deserves special mention. +1 Attack is always helpful and by keeping normal CSMs instead of Beserkers, you're allowed to take useful Special Weapons instead of 2 Plasma Pistols.

 

2 Meltaguns, Power Fist Champion and Icon of Khorne is probably the most balanced setup overall. The extra 9 S4 attacks compensates for the lack of a Flamer, and you'll have a total of 6 S8 attacks if you charge something (Melta+Power Fist) which is very nice.

 

I definitely agree that the IoK is worth mentioning. Of all the other four (other than the IoCG) it's the only one that seems worth its cost.

 

Still, I often don't have the points necessary to upgrade my IsoCG to IsoK, so I usually don't end up doing it.

Still, I often don't have the points necessary to upgrade my IsoCG to IsoK, so I usually don't end up doing it.

 

Yeah thats the poop on your plate (so to speak ;) )

Versus the do everything unit of Flamer/Melta/Power Fist/Icon of Chaos Glory, you are paying 25 points more. Now thats not alot for 1 squad, but if you have 3+ more squads you're talking about another Obliterator or a Dakka Predator.

 

Now put that Icon of Khorne on a 10 man Havock squad with 4 Meltaguns and a Power Fist Champion and that would be something scary. :P

HQ

Huron blackheart = 170

 

TROOPS

Squad alpha= 9 guys champ with power fist, 2 meltas, rhino= 245

 

Squad omega= 9 guys with champ with power weapon and plama gun, rhino= 215 ( ride with huron

 

HEAVY SUPPORT

 

2x obliterators = 150

 

total= 780

 

 

heres a list i put together i really like meltas and flamers alot cause they look awesome i put in a landraier as i promised myelsf id getr one. this list doesnt look very good but im more of a painter and modeller id play games but i dont really care if i win or lose.

Buying a champ without a power weapon is usually a bad idea. Similarly, a Flamer without a Rhino is a bad idea. If you're going to use the short-ranged special weapons, play Rhinos. In fact, play Rhinos anyway.

 

I except in games of less than a thousand points, I only use three specific troop squads:

 

9 marines; Champion, Power Fist, IoCG; two meltas, Rhino: 255 points

 

9 marines; Champion, Power Fist, IoCG; two flamers, Rhino: 245 points

and

9 marines; Champion, Power weapon, IoCG; two plasma guns, Rhino: 255 points

 

I usually include three of those in a thousand point list and four in a 1500 point list. It works really well.

I have a slightly different feel for my units than Cale, but the same basic idea. Typically I use a combination of:

 

10 CSMs, Flamer, Meltagun, Power Fist Champion, Icon of Chaos Glory, Rhino and/or Land Raider = my assault troops for taking objectives

 

and

 

10 CSMs, 2 Plasmaguns, Icon of Chaos Glory, Rhino = my fire teams for holding objectives

 

I consider the Champion in the Plasmagun squad to be a luxury as the role of the unit is to be rapid firing. I'd LOVE to have them if I can afford it, but if I need to cut points, I cut from there. If they do get assaulted, they are packing 20 S4 attacks and I tend to run my units in pairs, so I can (hopefully) counter assault with a Power Fist squad.

 

EDIT: Sometimes I like to put a Havoc Launcher on the Plasmagun squad's Rhino. I think of it as a mobile Heavy Bolter Razorback, but with full transport capacity. Use it after the squad has claimed an objective for long range bombing.

I go with 8 man squads for cost effecive reasons.

 

1 Champ with a fist (champion is a MUST. Ld10 alone makes this guy worth his points, and though the rest of the squad is good in assault, he really makes them shine through)

 

7 Chaos Marines with one Plasma gun.

 

175 pts. You've just got yourself a durable, dependable unit that is combat effective, and also attractively cheap on points, thereby freeing up points for more elites and heavies.

I like using a couple 10 men squads with Autocannon, plasma gun and power sword

 

*waits for the Forum dwellers to spring on me calling me an idiot (and worse while being ignored by higher powers) and that I don't ever deserve to play 40k because I take a heavy weapon in a chaos squad*

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.