Fury_of_Fenris Posted November 19, 2008 Author Share Posted November 19, 2008 i was gonna chuck in a heavy bolter as i really like heavy bolters but like i said before i dont really care i fi win or lose jus as long as i kill some enemies on the board HQ Huron blackheart = 170 TROOPS Squad alpha= 9 guys champ with power fist, 2 meltas, rhino= 245 Squad omega= 9 guys with champ with power weapon and plama gun, rhino= 215 ( ride with huron HEAVY SUPPORT 2x obliterators = 150 total= 780 its a bit updated it has more versatility now Link to comment https://bolterandchainsword.com/topic/152483-have-no-idea-how-to-equip-sqauds/page/2/#findComment-1777398 Share on other sites More sharing options...
Brother Nihm Posted November 19, 2008 Share Posted November 19, 2008 could people post up their own sqauds as id like to see what yous runHave you taken a look here? (link)You can see many CSM configurations in there, including the most common ones. :P Link to comment https://bolterandchainsword.com/topic/152483-have-no-idea-how-to-equip-sqauds/page/2/#findComment-1777436 Share on other sites More sharing options...
minigun762 Posted November 19, 2008 Share Posted November 19, 2008 I like using a couple 10 men squads with Autocannon, plasma gun and power sword *waits for the Forum dwellers to spring on me calling me an idiot (and worse while being ignored by higher powers) and that I don't ever deserve to play 40k because I take a heavy weapon in a chaos squad* Haha its not THAT bad of an idea so don't worry. The issue that people have is people (myself included) tend to sit and shoot that single Heavy weapon to the exclusion of the rest of the weapons in the squad. Because Chaos does not have the easy fix of Combat Squads where you can split your unit into fire support and movement, we fix it by making the whole squad "mobile" with 2 Special Weapons. A Heavy Weapon can be useful, especially because it has +50%-100% the range of the longest Special Weapon so it can increase the threat range of the unit considerably. The key will be thinking of the Heavy Weapon as an extra to the squad, not the element that defines the squad. In many ways its the same idea as taking a Power Fist, a "what if I need it" choice. Having said that, I keep my Heavies on armor or Havocks. My personal compromise is the Havoc Launcher on Rhinos, as I mentioned before it serves as a mobile Heavy Bolter Equivalent giving me that extra range. Link to comment https://bolterandchainsword.com/topic/152483-have-no-idea-how-to-equip-sqauds/page/2/#findComment-1777733 Share on other sites More sharing options...
lord arkon Posted November 19, 2008 Share Posted November 19, 2008 I have two squads both 10 man: Both have A.Champs with power fist and plasma pistol One squad has a heavy bolter and flamer, the other has a plasma and melta gun so that both can hold their own at both range and assault. Works fine for me though flamers are template and I'm not a fan, I only equiped one with a flamer for flexibility and diversity really. But up to you and what role you want your marines in, mine serve as a kinda Havoc role so I've given them Rhino's for cover, extra firepower and mobility. Good for retreating or rushing in. Link to comment https://bolterandchainsword.com/topic/152483-have-no-idea-how-to-equip-sqauds/page/2/#findComment-1777852 Share on other sites More sharing options...
Lady_Canoness Posted November 20, 2008 Share Posted November 20, 2008 I like using a couple 10 men squads with Autocannon, plasma gun and power sword *waits for the Forum dwellers to spring on me calling me an idiot (and worse while being ignored by higher powers) and that I don't ever deserve to play 40k because I take a heavy weapon in a chaos squad* An idiot thou art, King Tiger, thou deservest not to play 40k for thou hast taken a heavy weapon in thine Chaos Squad! haha, sorry, just had to jump at that one :rolleyes: Link to comment https://bolterandchainsword.com/topic/152483-have-no-idea-how-to-equip-sqauds/page/2/#findComment-1779336 Share on other sites More sharing options...
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