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Grey knights acting wolfy?


spectre312

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I took it from the WH Codex. He was the only ally from it I had at the time, and none from DH, at the time.

 

Then it was illegal, since you need an inquisitor to use an assassin.

This is correct, technically speaking you were not able to field just an assassin.

 

All Imperial Assassins (Vindicare, Callidus, Eversor, and um.. uh...Culuxes) and Death Cult Assassins require an Inquisitor to be present in order to field. All are Elites choices (though you get 1-3 DCA's per Elites choice).

 

An Inquisitor is either a HQ choice, or an Elites choice.

 

Fielding allies, you get 0-1 HQ, 0-1 Elites, 0-1 FA, 0-2 Troops, 0 HS. Therefore to field an assassin as an ally you must take an HQ slot Inquisitor, and use your Elites option for the assassin. Normally most armies can do this, save as SW you have restrictions upon your HQ choices.

 

It has been FAQ'd in both the Witch Hunters and Daemon Hunters FAQs that you cannot unlock a unit from one codex with a choice from the other codex. Ergo, no Elites WH Inquisitor unlocking an Elites DH Assassin. Kind of interesting reasoning, but there it is.

 

Don't worry.. I still support updating Space Wolves before the Inquisition, though we definately need it as well, particularly Daemon Hunters. You have first dibs :P

Any time :blush: A few other quirks:

 

There are differences between the HQ Inquisitor Lord, and the Elites Inquisitor in terms of statline and rules, however both unlock the same units.

 

There are some slight differences in terms of a GK HQ Choice Hero, versus a Brother-Captain who leads an Elites choice terminator squad. They consist of the ability to take a psychic power individually versus the one squad upgrade, and a few select items of wargear notated that are GK Hero only. Probably not anything you're likely to run into to be honest. But they're there, so if you go for the allied Elites choice GK Termies (A good call.. 2 psycannons potentially, one on the 'sergeant' and one on a squad upgrade, then a slew of strength 6 power weapon attacks, and the wonderful psychic hood) make sure you check the wargear list carefully with the little asterisk/number notes. Also: The psychic hood may also be taken by an Inquisitor Lord and Inquisitor, both of the Daemon Hunters and the Witch Hunters. If you really want some shooty backup, look up the popular Elites choice Inquisitor firebase unit with a few sages, a few mystics (the let you shoot at deep strikers fellows) and some gun servitors, and an Inquisitor with a psycannon. Add a psychic hood, and have fun.

 

I propose a better solution to figuring out who needs help: We each try to kill as many heretics as possible, and the army with the lower tally needs the update first. The traitors, mutants, et all will never know what hit them :D

 

Edit: One more important quirk.. any member of a Elites Choice GK Terminator squad may swap Nemesis Force Weapon and Stormbolter for a Thunderhammer and crappy DH codex Stormshield for 0 points cost. Some RAW lawyers have stated that the DH Thunderhammer is superior to standards now. What I do in my army, is have the brother-captain swap to thunder hammer/stormshield, then replace the stormshield with a psycannon. I don't take a psychic hood on him because I have one on my WH Inquisitor Lady (lord).

Actually, Ill look into that inquisitorial retinue, my fluff has one running into my company frequently and that could be fun.

 

Hrmm.... shall we say full mobilization in two weeks, the bet to be determined by x-mas 09?

 

Heres a question, ever use allied wolves? Or simply.... what brings you to our part of the board?

One of my gaming buddies is an avid Space Wolf player. I've always liked the 13th Company.. was briefly considering starting them as an army but decided against it to go with my approach of enlarging my Inquisition forces. Mostly I look in from time to time out of curiosity and attempting to accumulate fluff knowledge.. I was drawn in by the "What is the Wolftime?" thread today, then saw an Inquisition thread and thought I could sort out some of the real technical questions in it for you all.

 

Edit: sadly my gaming time is pretty much shot until at least after Christmas.. my fiancé is pregnant and we're trying to get work done around the house while doing Christmas prep for the kids. It may have to be a standing offer for a while :lol:

I took it from the WH Codex. He was the only ally from it I had at the time, and none from DH, at the time.

 

Then it was illegal, since you need an inquisitor to use an assassin.

 

Never said it wasn't. :rolleyes:

 

I'll just toss an Inquisitor in a Land Raider in next time, hehehe.

I took it from the WH Codex. He was the only ally from it I had at the time, and none from DH, at the time.

 

Then it was illegal, since you need an inquisitor to use an assassin.

 

Never said it wasn't. ;)

 

I'll just toss an Inquisitor in a Land Raider in next time, hehehe.

 

But you still can't have the assassin since the Inquisitor will take up an elite slot, and it has to be from the same dex, and since you can't take an HQ inquisitor, all you can have is the elite inquisitor so you can never have an assassin, ever! :rolleyes:

I took it from the WH Codex. He was the only ally from it I had at the time, and none from DH, at the time.

 

Then it was illegal, since you need an inquisitor to use an assassin.

 

Never said it wasn't. :P

 

I'll just toss an Inquisitor in a Land Raider in next time, hehehe.

 

But you still can't have the assassin since the Inquisitor will take up an elite slot, and it has to be from the same dex, and since you can't take an HQ inquisitor, all you can have is the elite inquisitor so you can never have an assassin, ever! :wub:

 

Ahhh, sure enough. Anyway, I never said my list was legal. My point was that if used properly, a Vindicare is very useful.

I would recommend taking a DH inquisitor lord with psycannon plasmacannon retinue and some heavy bolter servitors for a nice firebase to support your long fangs. Then take an eversor for a possible 11 attacks on the charge. haha, the model is half the size of a marine squad and he took out a 6 man assault squad and chaplain in 3 rounds of combat. Dying in the process though.

As I read our codex, the only rule stated is that we must have 1 HQ unit per 750 points of army, rounding up. As far as I can see, it doesn't actually say that we must take our HQ-choices from the Space Wolves list. Playing a thousand points, you could grab an Inquisitor exactly like Utsujin writes, and fill up one of your elite choices with the assassin.

 

What's the verdict on this? Did I miss something obvious? :lol:

As I read our codex, the only rule stated is that we must have 1 HQ unit per 750 points of army, rounding up. As far as I can see, it doesn't actually say that we must take our HQ-choices from the Space Wolves list. Playing a thousand points, you could grab an Inquisitor exactly like Utsujin writes, and fill up one of your elite choices with the assassin.

 

What's the verdict on this? Did I miss something obvious? ;)

 

i was just thinking this too, i understand we are different, but if some jerk (or really flippin' cool) inquisitor shows up i am sure he would take some sort of HQ style roll with the wolves. plus if i remember right in the C:DH it says something like:

 

"space marines and imperial guard can take the following, as long as the compulsory selections are already fielded:...."

 

it just means that we have to, in a 1850 point game, have: 2/3 wolf HQs (or potential a 1 DH HQ), 1+GH, and another troop. after that we could go to having every thing else in the army be anything we can take from the DH/WH codex or our own.

 

i remember in my guard i took a =][= lord/GKCB/GKGM many times, but they didn't count towards what i needed in the parent guard list, but they were still HQs.

 

*edit* thinking on what i just wrote, it would have to be 3 wolf HQs to fill the wolf parent list. meaning we could get yet another massively awesomely strong HQ unit in our lists.... :P .... hopefully

I actually play both as separate armies and as such don't have to spend the money on any DH, which is nice. They work surprisingly well together. As us Wolves will not teleport (and lets face it, our fast attack slots are seldom used and rightly so, look at our options) try using a GKPA unit for fast attack. Give the Justicar a teleport homer and now all the drop pods coming in are more effective while the GK shoot stuff and take the inevitable charge (really who cares we have WS5 with St6) -or- eqaully deadly, vice versa. The GKT sqaud with BC and psychic hood are nice too and, although expensive, look how much our Wolf Gaurd Termis cost by the time we're done equipping them... so that's really not a huge issue.

 

Really the combinations and tricks are quite extensive and exquisite in tactics but the aforementioned are good basic tried-and-true starters to run them together.

i was just thinking this too, i understand we are different, but if some jerk (or really flippin' cool) inquisitor shows up i am sure he would take some sort of HQ style roll with the wolves. plus if i remember right in the C:DH it says something like:

 

"space marines and imperial guard can take the following, as long as the compulsory selections are already fielded:...."

 

it just means that we have to, in a 1850 point game, have: 2/3 wolf HQs (or potential a 1 DH HQ), 1+GH, and another troop. after that we could go to having every thing else in the army be anything we can take from the DH/WH codex or our own.

 

i remember in my guard i took a =][= lord/GKCB/GKGM many times, but they didn't count towards what i needed in the parent guard list, but they were still HQs.

 

*edit* thinking on what i just wrote, it would have to be 3 wolf HQs to fill the wolf parent list. meaning we could get yet another massively awesomely strong HQ unit in our lists.... :lol: .... hopefully

 

The problem is at the start of our army list it says that we need one HQ per 750pts, No more and no less. That means ALL our HQ choices are Mandatory. Thus we have to fill them from SW options, and thus there are no "extra" slots available for such a character.

 

We dun be SOL.

The problem is at the start of our army list it says that we need one HQ per 750pts, No more and no less. That means ALL our HQ choices are Mandatory. Thus we have to fill them from SW options, and thus there are no "extra" slots available for such a character.

 

We dun be SOL.

 

This is exactly correct, and looking at C:DH, we see that any compulsory choices must be taken from the 'parent' list (aka Space Wolf codex) and not the DH list.

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