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Melta Bomb MB


WG Vrox

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I ran into an Avaiatar of Khan and with nothing else that could hurt it, I wanted to use my Melta Bomb on him. granted I would not get the 2d6, and would only get 1 attack at STR, but better than rolling 6 6. After we spent 15 min looking it up, it was not decisive and we D6'd it, I lost. Has anyone tried this during an official event.

 

WG Vrox. < having trouble getting a rename through.

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I'm 99% sure you cannot use neither Melta bombs nor grenades against anything other than vehicles. They're only actually mentioned in the vehicle section of the rulebook.

 

It's a moot point anyway, because melta weapons do not work against the Avatar. He's got a special rule that your friend should be able to find somewhere in his codex. It's called Molten Body, and is found on page 24 of the newest Eldar codex.

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this is always something that kinda confused me but i guess it makes the game a little easier. but as every one said non-vehicles are not affected by any form (other then launched) grenades.

 

but that being said, if launching an grenade that is basically what you have on your waist can kill things why not the other? and if a melta bomb can blow through really, really thick doors/armor why aren't infantry hurt by it (assaulting bunkers comes to mind)? all to make the rules easier is the only answer i can come up with, but it would be awesome. (every guard unit would get what ever it could for grenades.)

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I didn't, I just held him up with the cost of 8 GHs,. got 1 wound on him after 4 rounds of combat from the PF hitting on 5s wounding on 4s. I will be taking WTN for the PL for now on. I had RP with SS and PL w SS left, Thank Russ for SS or I would have lost the game, instead I won holding 2 objectives and contesting 1 of 3

 

What messed me up from the beginning is I put my snipers in danger to get line of sight on him during deployment and he rolled a 6 and seized the initiative. I lost the first turn and my scouts died before they saw him again.

 

 

WG Vrox

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yeah, my first list had a Runic weapon in it, but since he is foot sloggin I figured I could not count on getting him in combat. The guy had the special ablity that I had to roll 3 dice to pass a physic test anyway and that makes the LD 9 a real detriment when the average on 3 dice is 9 and anything 12 and over is perials.
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yeah, my first list had a Runic weapon in it, but since he is foot sloggin I figured I could not count on getting him in combat. The guy had the special ablity that I had to roll 3 dice to pass a physic test anyway and that makes the LD 9 a real detriment when the average on 3 dice is 9 and anything 12 and over is perials.

 

Average on 3 dice is 10.5 not 9 :P so it's even worse. I've always given WTN's to my pack leaders with fists, it's just a no brainer, next time you'll have him for sure. :P

 

I think the whole daemon thing has something to it... maybe he doesn't have eternal warrior and can be insta-killed... too bad we can't take a GKGM... S6 force weapons ignoring eternal warrior... mmm.

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With powerfists you should have wounded on 2s....

 

Checks Eldar Codex....yep Toughness 6. Any Space Wolf can wound him on a 6. And he has no protection vs instant death.

 

Not that he isn't a great choice, he is an aspect of the god of war, but he's not as strong or tough as you might expect. (trying not to quote his whole profile)

 

Only the Wraithlords are Toughness 8. Now those require special weapons to take down.

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Yeah, hes got a 2+4++, WS 10, S/T 6, and a meltagun in his sword. Hes scary, but far from unbeatable... wich is why hes so much cheaper than a thirster.

 

He has a 3+ armour save.

 

Instead of getting in combat with it you could try shooting it down with Lascannons and such. Its much saver.

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well he is the best hth MC in the 5th ed . specially with fortune.

Not sure I'd agree with that Jeske, he's probably the most points efficient, but definately not the best. As for taking him down, PFs are your friends. :lol:

 

I agree, the nightbringer IS still the best hth MC in 5th ed... until he goes to apoc... then he'll have to go fist to fist against angrath ^_^

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Checks Eldar Codex....yep Toughness 6. Any Space Wolf can wound him on a 6. And he has no protection vs instant death.

 

His toughness 6 is his protection from instant death - the highest strength of any weapon is 10, you would need strength 12 to cause instant death.

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Checks Eldar Codex....yep Toughness 6. Any Space Wolf can wound him on a 6. And he has no protection vs instant death.

 

His toughness 6 is his protection from instant death - the highest strength of any weapon is 10, you would need strength 12 to cause instant death.

There are other ways to cause instant death, but I'm not sure the wolves have access to any of them.

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