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Taking 2 pistols?


tedwin183

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I just called customer support and they told me that taking 2 pistols would not give me the benefit of having +1 attack for having two close combat weapons on, say, a captain or a chapter master. However, it says explicitly under pistol weapons page 29 second paragraph under the heading pistol weapons, last sentence, that "In addition a pistol counts as a close combat weapon in the Assault phase."

 

The guy told me that it counts as "an additional close combat weapon" meaning, you'd have to take a "close combat weapon" first in order to benefit from taking a pistol.

 

I am thinking this guy is wrong, seeing as the book states that a pistol is, in fact, a close combat weapon as per my evidence above. Meaning, if you took 2 of them, which captains and chapter masters can, that they would benefit from +1 attack plus the benefit of having either plasma or bolter fire, depending on the situation.

 

Is my assessment correct or am I missing something here?

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Awesome. This is what I was thinking was the case. Nowhere did it say that it requires some "formal" close combat weapon before you get the benefit of having the pistol. It simply just says a pistol counts as a close combat weapon in the assault phase. I thank you all for the posts.

 

Mostly I wanted to clarify that this is legal and would at least be somewhat useful, because I plan on modeling a guy holding two pistols out, matrix style and wanted the rules to agree with his pose.

It is there though. Page 29 under pistol weapons and then on page 42 under fighting with two single-handed weapons. It specifically says under the heading that "some models are equipped with two single-handed weapons they can use in close combat, with the rules given below for the different possible combinations.

 

Pistols are one-handed weapons and count as close combat weapons in the assault phase, and 2 normal close combat weapons confer +1 attack. Not sure how I'm searching for a rule that isn't there. It's in the manual, clear as crystal.

You dont even need to buy a captain to give him two pistols. It states quite clearly on page 128 in the new SM codex at the lower right hand of the page under option 7. "Where an option states that you may excahge one weapon and/or another, you may replace either, neither or both provided you pay the stated points cost".
You dont even need to buy a captain to give him two pistols.

 

What?!?! So, you can equip a model that you haven't purchased with 2 pistols... that's an interesting concept...

 

OP: 2 pistols most certainly count as 2 ccws. I wouldn't use this combo on a captain, as you'll probably want to give him a decent melee weapon. However, for something like a vet serg, you could model him with a bolt pistol and plasma pistol. That kinda reminds me of Cypher...

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